Jump to content

[Half-Solved]1.6.4 Forge OBJ Block Texture, and Not Solid


Recommended Posts

Posted

[me=Draco18s]cannot locate any code or visualization of the problem.[/me]

[me=Draco18s]determines that he cannot help and leaves.[/me]

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Fine here is my code for the OBJ Block so far and how it looks in-game and how it isn't solid...

 

Block Class:

public class BlockEleventhTardis extends BlockContainer
{

private IModelCustom EleventhTardis;

    public BlockEleventhTardis(int i, Material m)
    {
        super(i, m);
        
        setHardness(3.5F);
        setStepSound(Block.soundStoneFootstep);
        setCreativeTab(DoctorWhoAdventure.tabDoctorWho);
        setResistance(1000.0F);
        setResistance(1000.0F);
        setHardness(1.5F);
        setLightOpacity(0);
        setLightValue(0.0f);
        setTickRandomly(false);
        setUnlocalizedName("dwadventure:EleventhTardis");
        
     // Harvest level for this block. par2 can be pickaxe, axe, or shovel, or
        // a different toolclass. par3 is the minimum level of item required to
        // break it:
        // 0=bare hands, 1=wood, 2=stone, 3=iron, 4=diamond
        //ItemSonicScrewdriver.setBlockHarvestLevel(this, "sonic", 0);
    }
    
    @SideOnly(Side.CLIENT)
    public void registerIcons(IconRegister par1IconRegister)

        {
            blockIcon = par1IconRegister.registerIcon("dwadventures:EleventhTARDIS");
        }
    
    public void Render(TileEntity par1Entity, double x, double y, double z)
{
    GL11.glPushMatrix();
    
    GL11.glTranslatef((float)x + 0.5F, (float)y + 0.5F, (float)z + 0.5F);
    
    FMLClientHandler.instance().getClient().renderEngine.bindTexture(new ResourceLocation("dwadventure", "/textures/blocks/EleventhTARDIS.png"));
    
    EleventhTardis.renderAll();
    
    GL11.glPopMatrix();
}
    
    /**
     * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
     * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
     */
    
    @Override
    public boolean isOpaqueCube()
    {
        return false;
    }

    /**
     * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
     */
  
    public boolean renderAsNormalBlock()
    {
        return false;
    }
    	
    /**
     * Returns Returns true if the given side of this block type should be
     * rendered (if it's solid or not), if the adjacent block is at the given
     * coordinates. Args: blockAccess, x, y, z, side
     */
    @Override
    public boolean isBlockSolid(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) {
            return true;
    }
    
    /**
     * This method is called on a block after all other blocks gets already
     * created. You can use it to reference and configure something on the block
     * that needs the others ones.
     */
    @Override
    protected void initializeBlock() 
    {
    	
    }
    
    /**
     * Called throughout the code as a replacement for block instanceof
     * BlockContainer Moving this to the Block base class allows for mods that
     * wish
     * to extend vinella blocks, and also want to have a tile entity on that
     * block, may.
     * 
     * Return true from this function to specify this block has a tile entity.
     * 
     * @param metadata
     *            Metadata of the current block
     * @return True if block has a tile entity, false otherwise
     */
    @Override
    public boolean hasTileEntity(int metadata) {
            return true;
    }
    
@Override
public TileEntity createNewTileEntity(World world) {
	return new TileEntityTardis();
}

/**@Override
public TileEntity createTileEntity(World world, int metadata)
{
	return new TileEntityTardis();
}*/
}

 

TESR Class:

public class TardisTESR extends TileEntitySpecialRenderer
{
    private IModelCustom EleventhTardis;
    private ResourceLocation tardisTexture;
    private static Pattern vertexPattern = Pattern.compile("(v( (\\-){0,1}\\d+\\.\\d+){3,4} *\\n)|(v( (\\-){0,1}\\d+\\.\\d+){3,4} *$)");
    
    public TardisTESR()
    {   
    	//EleventhTardis = AdvancedModelLoader.loadModel("/assets/dwadventures/OBJ/Tardis/Model11thDoctorMattSmithTardis.obj");  
    	EleventhTardis = AdvancedModelLoader.loadModel("/assets/dwadventures/OBJ/Tardis/ModelTardis.obj"); 
        tardisTexture = new ResourceLocation("/assets/dwadventures/OBJ/Tardis/tex/tardisTexture.png");
    }

@Override
public void renderTileEntityAt(TileEntity tileentity, double dx, double dy, double dz, float f) 
{	
	GL11.glTranslatef((float)dx, (float)dy, (float)dz);

	Minecraft.getMinecraft().renderEngine.getTexture(tardisTexture);// dont create them here, create them in your constructor and save a reference as a member variable please

	FMLClientHandler.instance().getClient().renderEngine.bindTexture(new ResourceLocation("dwadventure", "/textures/blocks/EleventhTARDIS.png"));

	EleventhTardis.renderAll();
}

    public void Render(TileEntity par1Entity, double x, double y, double z)
{
    GL11.glPushMatrix();
    
    GL11.glTranslatef((float)x + 0.5F, (float)y + 0.5F, (float)z + 0.5F);
    
    FMLClientHandler.instance().getClient().renderEngine.bindTexture(new ResourceLocation("dwadventure", "/textures/blocks/tardisTextureRemake.png"));
    
    EleventhTardis.renderAll();
    
    GL11.glPopMatrix();
}
} 

 

TileEntity Class:

public class TileEntityTardis extends TileEntity 
{
public int tardis;

@Override
public void writeToNBT(NBTTagCompound par1)
{
	super.writeToNBT(par1);
	par1.setInteger("tardis", tardis);
}

@Override
public void readFromNBT(NBTTagCompound par1)
{
	super.readFromNBT(par1);
	this.tardis = par1.getInteger("tardis");
}
}

 

Here how it looks like ingame:

http://i.imgur.com/bcJM4ik.png

 

Here is me showing how it isn't solid, when I set it as solid:

http://i.imgur.com/HN7E9MU.png

 

 

Posted

Remove this from your block.  You don't need it.  If you think you do, you don't, and remove all references to it.  It will only cause problems:

 

    public void Render(TileEntity par1Entity, double x, double y, double z)
{
    GL11.glPushMatrix();
    
    GL11.glTranslatef((float)x + 0.5F, (float)y + 0.5F, (float)z + 0.5F);
    
    FMLClientHandler.instance().getClient().renderEngine.bindTexture(new ResourceLocation("dwadventure", "/textures/blocks/EleventhTARDIS.png"));
    
    EleventhTardis.renderAll();
    
    GL11.glPopMatrix();
}

 

As for its nonsolidity:

 

Your problem is because Minecraft will not let you create block bounds that extend past a full block in any direction except Y.

 

As for your texture:

 

		Minecraft.getMinecraft().renderEngine.getTexture(tardisTexture);// dont create them here, create them in your constructor and save a reference as a member variable please

	FMLClientHandler.instance().getClient().renderEngine.bindTexture(new ResourceLocation("dwadventure", "/textures/blocks/EleventhTARDIS.png"));[/quote]

"Don't create a texture here" just prior to a line creating a new resource location instead of using the saved one.  Lawl.
Have you checked that it's actually able to find your texture?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
  On 2/1/2014 at 3:33 AM, Draco18s said:

Remove this from your block.  You don't need it.  If you think you do, you don't, and remove all references to it.  It will only cause problems:

 

    public void Render(TileEntity par1Entity, double x, double y, double z)
{
    GL11.glPushMatrix();
    
    GL11.glTranslatef((float)x + 0.5F, (float)y + 0.5F, (float)z + 0.5F);
    
    FMLClientHandler.instance().getClient().renderEngine.bindTexture(new ResourceLocation("dwadventure", "/textures/blocks/EleventhTARDIS.png"));
    
    EleventhTardis.renderAll();
    
    GL11.glPopMatrix();
}

 

As for its nonsolidity:

 

Your problem is because Minecraft will not let you create block bounds that extend past a full block in any direction except Y.

 

As for your texture:

 

		Minecraft.getMinecraft().renderEngine.getTexture(tardisTexture);// dont create them here, create them in your constructor and save a reference as a member variable please

	FMLClientHandler.instance().getClient().renderEngine.bindTexture(new ResourceLocation("dwadventure", "/textures/blocks/EleventhTARDIS.png"));[/quote]

"Don't create a texture here" just prior to a line creating a new resource location instead of using the saved one.  Lawl.
Have you checked that it's actually able to find your texture?

 

It says failed to load... but I have the texture in that location and named like that and everything. here is the error message I get.

 

2014-02-01 11:45:50 [WARNING] [Minecraft-Client] Failed to load texture: dwadventure:/textures/blocks/EleventhTARDIS.png
java.io.FileNotFoundException: dwadventure:/textures/blocks/EleventhTARDIS.png
at net.minecraft.client.resources.SimpleReloadableResourceManager.getResource(SimpleReloadableResourceManager.java:67)
at net.minecraft.client.renderer.texture.SimpleTexture.loadTexture(SimpleTexture.java:31)
at net.minecraft.client.renderer.texture.TextureManager.loadTexture(TextureManager.java:84)
at net.minecraft.client.renderer.texture.TextureManager.bindTexture(TextureManager.java:41)
at net.DoctorWhoAdventures.superhb.mod.TESR.TardisTESR.renderTileEntityAt(TardisTESR.java:38)
at net.minecraft.client.renderer.tileentity.TileEntityRenderer.renderTileEntityAt(TileEntityRenderer.java:172)
at net.minecraft.client.renderer.tileentity.TileEntityRenderer.renderTileEntity(TileEntityRenderer.java:157)
at net.minecraft.client.renderer.RenderGlobal.renderEntities(RenderGlobal.java:536)
at net.minecraft.client.renderer.EntityRenderer.renderWorld(EntityRenderer.java:1160)
at net.minecraft.client.renderer.EntityRenderer.updateCameraAndRender(EntityRenderer.java:1006)
at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:946)
at net.minecraft.client.Minecraft.run(Minecraft.java:838)
at net.minecraft.client.main.Main.main(Main.java:93)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

Posted
  Quote
dwadventure:/textures

 

Colons are automatically converted to slashes when it loads textures.

 

It's looking in "assets/dwadventure//textures" which doesn't exist (see the //?)

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
  On 2/1/2014 at 6:54 PM, Draco18s said:

  Quote
dwadventure:/textures

 

Colons are automatically converted to slashes when it loads textures.

 

It's looking in "assets/dwadventure//textures" which doesn't exist (see the //?)

 

still doesn't work... here is the log....

2014-02-01 18:34:05 [WARNING] [Minecraft-Client] Failed to load texture: dwadventure:textures/blocks/tardisTextureRemake.png
java.io.FileNotFoundException: dwadventure:textures/blocks/tardisTextureRemake.png
at net.minecraft.client.resources.SimpleReloadableResourceManager.getResource(SimpleReloadableResourceManager.java:67)
at net.minecraft.client.renderer.texture.SimpleTexture.loadTexture(SimpleTexture.java:31)
at net.minecraft.client.renderer.texture.TextureManager.loadTexture(TextureManager.java:84)
at net.minecraft.client.renderer.texture.TextureManager.bindTexture(TextureManager.java:41)
at net.DoctorWhoAdventures.superhb.mod.TESR.TardisTESR.renderTileEntityAt(TardisTESR.java:36)
at net.minecraft.client.renderer.tileentity.TileEntityRenderer.renderTileEntityAt(TileEntityRenderer.java:172)
at net.minecraft.client.renderer.tileentity.TileEntityRenderer.renderTileEntity(TileEntityRenderer.java:157)
at net.minecraft.client.renderer.RenderGlobal.renderEntities(RenderGlobal.java:536)
at net.minecraft.client.renderer.EntityRenderer.renderWorld(EntityRenderer.java:1160)
at net.minecraft.client.renderer.EntityRenderer.updateCameraAndRender(EntityRenderer.java:1006)
at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:946)
at net.minecraft.client.Minecraft.run(Minecraft.java:838)
at net.minecraft.client.main.Main.main(Main.java:93)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

Posted

Make sure your directory and file names are EXACT including upPer And loWeR casE.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Screenshot

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
  On 2/3/2014 at 8:27 PM, SuperHB said:

That's not true? I've seen mods that have items that are larger than 3 blocks wide. that are solid, or is that only for techne blocks?

 

They have fake blocks providing the colliders.  When any one of the blocks involved in the multi-tile object are broken, they're all broken.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
  On 2/3/2014 at 10:06 PM, Draco18s said:

  Quote

That's not true? I've seen mods that have items that are larger than 3 blocks wide. that are solid, or is that only for techne blocks?

 

They have fake blocks providing the colliders.  When any one of the blocks involved in the multi-tile object are broken, they're all broken.

 

so would I be able to do that for my block?

 

Posted

Yes.  If you know a little programming.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Open Block.java

ctrl-f

collision

 

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
  On 2/4/2014 at 2:13 AM, Draco18s said:

Open Block.java

ctrl-f

collision

 

Okay so I saw the code and I am completely lost... can you give me an example of how to use the code?

 

this is what I found:

/**
     * Adds all intersecting collision boxes to a list. (Be sure to only add boxes to the list if they intersect the
     * mask.) Parameters: World, X, Y, Z, mask, list, colliding entity
     */
    public void addCollisionBoxesToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
    {
        AxisAlignedBB axisalignedbb1 = this.getCollisionBoundingBoxFromPool(par1World, par2, par3, par4);

        if (axisalignedbb1 != null && par5AxisAlignedBB.intersectsWith(axisalignedbb1))
        {
            par6List.add(axisalignedbb1);
        }
    }

 

and

 

this is code to set it:

getCollisionBoundingBoxFromPool(par1World, par2, par3, par4);

Posted

Do you know what an AxisAlignedBoundingBox is?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Well then.

 

Research time.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Crash Report: https://mclo.gs/cqfHEI7 Latest.log: https://mclo.gs/1OLLfBs
    • I never thought I’d fall for it but I did. It all started with what seemed like a promising crypto investment opportunity I found through a popular social media platform. The project looked legitimate, with a sleek website, professional looking team profiles, and glowing testimonials. After doing what I thought was enough due diligence, I invested. First $5,000. Then $10,000. Over the next few months, I put in a total of $153,000. The returns were amazing on paper. My account showed massive gains, and I was told I could “withdraw soon.” But when I tried to cash out, I was hit with endless delays, excuses, and requests for additional “verification fees.” That’s when the panic set in: I realized I’d been scammed. I felt sick. Devastated. Embarrassed. After days of searching online, I came across Malice Cyber Recovery, a firm that specialized in tracing and recovering lost digital assets. I was skeptical at first I’d already lost so much, and I wasn’t ready to be taken advantage of again. But their team was incredibly professional and transparent from the start. They explained the recovery process in detail and didn’t make any unrealistic promises. They began with a full investigation, tracing the blockchain transactions and identifying the wallet addresses involved. Within a week, they had compiled enough evidence to begin their recovery strategy. It wasn’t easy and it wasn’t overnight but within a matter of weeks, I received the news I never thought I’d hear They had recovered my $153,000. I cried. Not just because I got my money back but because someone actually cared enough to help me. If you’ve fallen victim to a crypto scam, don’t suffer in silence. Malice Cyber Recovery gave me my life back and they just might be able to do the same for you  
    • Maximizing savings on  Temu  has never been easier! With the exclusive 70% Off Coupon Code [acu729640], you can enjoy unparalleled discounts on a vast array of trending products. This offer, coupled with fast delivery and free shipping across 67 countries, ensures that shoppers receive high-quality items at remarkably reduced prices. Exclusive  Temu  Coupon Codes for Maximum Savings Enhance your shopping experience by applying these verified Coupon Codes: acu729640 – Enjoy a 70% discount on your order. acu729640 – Receive an extra 30% off on select items. acu729640 – Benefit from free shipping on all purchases. acu729640 – Save $10 on orders exceeding $50. acu729640 – Unlock special discounts on newly launched products. What is the  Temu  70% Off Coupon Code [acu729640]? The 70% Off Coupon Code [acu729640] is a premier promotional tool that significantly reduces the cost of various products across  Temu 's extensive marketplace. Whether you are a first-time buyer or a returning customer, applying this Code at checkout guarantees exceptional discounts on categories such as apparel, electronics, home essentials, and more. How Does the 70% Off Coupon Code [acu729640] Work on  Temu ? Leveraging the 70% Off Coupon Code [acu729640] is effortless: Browse  Temu ’s diverse product range. Select and add desired items to your shopping cart. Enter [acu729640] at checkout. Instantly receive a 70% discount. Complete your transaction and enjoy expedited, reliable shipping. Is the  Temu  70% Off Coupon Code [acu729640] Legitimate? Absolutely! The  Temu  70% Off Coupon Code [acu729640] is an authentic and verified discount, actively used by thousands of savvy shoppers. Unlike misleading online offers, this Coupon is officially endorsed by  Temu , ensuring its seamless functionality across multiple product categories. Latest  Temu  Coupon Code 70% Off [acu729640] + Additional 30% Discount  Temu  continually updates its promotional lineup. In addition to the 70% Off Coupon Code [acu729640], customers can utilize to obtain an extra 30% discount on selected items. These stacked savings empower users to optimize their purchases and maximize financial benefits.  Temu  Coupon Code 70% Off United States [acu729640] For 2025 For customers residing in the United States, the  Temu  Coupon Code 70% Off [acu729640] remains a top-tier deal in 2025. Coupled with nationwide free shipping, this offer presents an unparalleled opportunity to secure premium products at a fraction of their original cost.  Temu  70% Off Coupon Code [acu729640] + Free Shipping In addition to receiving 70% off, users also enjoy complimentary shipping when applying the  Temu  70% Off Coupon Code [acu729640]. This combination of discounts and free shipping eliminates hidden costs, reinforcing  Temu ’s dedication to customer satisfaction and affordability. More Exclusive  Temu  Coupon Codes for Additional Savings Maximize your savings with these additional discount Codes: acu729640 – Unlock a 70% discount instantly. acu729640 – Avail extra savings for new users. acu729640 – Get free shipping on all orders. acu729640 – Enjoy bulk purchase discounts. acu729640 – Access exclusive markdowns on premium collections. Why Should You Use the  Temu  70% Off Coupon Code [acu729640]? Substantial savings across multiple product categories. Exclusive discounts for new and returning customers. Verified and legitimate Coupon Codes with immediate application. Complimentary shipping available across 67 countries. Expedited delivery and a seamless shopping experience. Final Note: Use The Latest  Temu  Coupon Code [acu729640] 70% Off The  Temu  Coupon Code [acu729640] 70% off offers an unparalleled opportunity to save significantly on high-quality products. Secure this deal now to maximize your benefits in July 2025. With the  Temu  Coupon 70% off, you can access exceptional discounts and unbeatable pricing. Apply the Code today and transform your shopping experience. Summary:  Temu  Coupon Code 70% Off  Temu  70% Off Coupon Code acu729640 70% Off Coupon Code acu729640  Temu   Temu  Coupon Code 70% Off United States 2025 Latest  Temu  Coupon Code 70% Off acu729640  Temu  70% Off Coupon Code legit How to use  Temu  70% Off Coupon Code Temu  70% Off Coupon Code free shipping Best  Temu  discount Codes 2025  Temu  promo Codes July 2025 FAQs About the  Temu  70% Off Coupon What is the 70% Off Coupon Code [acu729640] on  Temu ? The 70% Off Coupon Code [acu729640] is a promotional tool enabling shoppers to secure up to 70% savings on a vast selection of  Temu  products. How can I apply the  Temu  70% Off Coupon Code [acu729640]? To redeem the Coupon, simply add your chosen items to the cart, enter [acu729640] at checkout, and enjoy the automatic discount. Is the  Temu  70% Off Coupon Code [acu729640] available for all users? Yes! Both first-time and returning customers can leverage the 70% Off Coupon Code [acu729640] to access incredible savings. Does the 70% Off Coupon Code [acu729640] include free shipping? Yes! Applying [acu729640] at checkout not only provides a 70% discount but also ensures free shipping across applicable regions. Can the  Temu  70% Off Coupon Code [acu729640] be used multiple times? The validity and frequency of Coupon usage are subject to  Temu ’s promotional policies. Many users report success in applying the Coupon across multiple transactions, maximizing their overall savings potential.  
    • Temu Gutscheincode 100 € RABATT → [acu729640] für die USA im Juli  Spare riesig mit dem Temu Gutscheincode 100 € RABATT → [acu729640] im Juli 2025 Im Juli 2025 bringt Temu unglaubliche Rabatte für seine treuen Kunden mit einem exklusiven Gutscheincode (acu729640), der dir beeindruckende 100 € Rabatt auf deinen Einkauf gewährt. Egal, ob du Neukunde oder Stammkunde bist – du kannst bei einer riesigen Auswahl an Artikeln sparen, darunter Elektronik, Mode, Haushaltswaren und vieles mehr! Jetzt ist der perfekte Zeitpunkt, um satte Rabatte zu genießen und zu erleben, warum Temu eine der führenden globalen E-Commerce-Plattformen ist. Was macht Temu so besonders? Temu ist bekannt für eine riesige Auswahl an trendigen Produkten zu unschlagbaren Preisen. Von den neuesten Technik-Gadgets bis zu stylischer Kleidung und Haushaltsbedarf – hier findest du alles. Außerdem bietet Temu kostenlosen Versand in über 67 Länder, schnelle Lieferung und Rabatte von bis zu 90 % auf ausgewählte Produkte. Mit dem Gutscheincode (acu729640) erhältst du zusätzliche Rabatte! So verwendest du den Temu Gutscheincode (acu729640) im Juli 2025 So nutzt du das 100 €-Angebot mit dem Temu Gutscheincode (acu729640): Registrieren oder Einloggen bei Temu: Ob neu oder bereits Kunde – du musst dich anmelden oder ein Konto erstellen, um den Gutscheincode einzulösen. Durchstöbere die große Temu-Auswahl: Entdecke Temus umfangreiches Produktsortiment – von Haushaltsartikeln, Beauty-Produkten, Mode bis hin zu Hightech-Gadgets. Gutscheincode eingeben (acu729640): Gib den Code im Feld "Promo Code" beim Checkout ein, um die 100 € sofort abzuziehen. Zusätzliche Rabatte sichern: Neben den 100 € Rabatt gibt es bis zu 40 % Rabatt auf ausgewählte Artikel oder kombinierbare Gutscheinpakete. Bestellung abschließen: Überprüfe deinen Warenkorb und schließe die Bestellung ab – inklusive kostenlosem Versand in über 67 Länder! Warum du den Temu Gutscheincode (acu729640) verwenden solltest Der Temu Gutscheincode (acu729640) bietet viele Vorteile – egal ob Neukunde oder Bestandskunde: 100 € Rabatt für Neukunden: Spare 100 € bei deiner ersten Bestellung. 100 € Rabatt für Bestandskunden: Auch wiederkehrende Kunden profitieren mit acu729640 von 100 € Rabatt. 40 % zusätzlicher Rabatt: Auf ausgewählte Produkte gibt es bis zu 40 % zusätzlich. Gratisgeschenk für Neukunden: Neukunden erhalten ein kostenloses Geschenk beim Einsatz des Gutscheins. 100 € Gutscheinpaket: Spare noch mehr mit gebündelten Gutscheinen für Technik, Mode, Haushaltswaren und mehr. Temu Neukunden-Rabatte & Angebote Perfekt für Neueinsteiger! Als Neukunde bekommst du: 100 € Rabatt auf die erste Bestellung mit dem Code (acu729640). Kostenloser Versand in über 67 Länder. Exklusive Promo-Codes je nach Produktkategorie. Zusätzliche Temu Gutscheine speziell für Neukunden im Juli 2025. Temu Gutscheine für Bestandskunden Auch bestehende Kunden gehen nicht leer aus: 100 € Rabatt mit acu729640 auf die nächste Bestellung. 40 % Rabatt auf ausgewählte Produkte in vielen Kategorien. Gutscheinpaket für Bestandskunden, ideal für größere Einkäufe. Weitere Rabattcodes für beliebte Produkte und Aktionen. Neue Temu-Angebote im Juli 2025 Temu überrascht immer wieder mit frischen Angeboten. Im Juli 2025 gibt es: 100 € Rabatt für Neu- und Bestandskunden mit dem Code acu729640. Bis zu 40 % Rabatt auf Elektronik, Beauty, Deko und mehr. Neukunden-Coupons inklusive Gratisgeschenk und Sonderaktionen. Laufend neue Angebote den ganzen Juli über – regelmäßig reinschauen lohnt sich! Spare in verschiedenen Ländern & Kategorien mit Temu Gutscheinen Beispiele, wie Temu-Codes weltweit funktionieren: USA: 100 € Rabatt mit acu729640 auf Bestellungen in den USA. Kanada: Kanadier erhalten 100 € Rabatt bei Erst- oder Folgebestellung. UK: Auch britische Kunden sparen 100 € mit dem Code. Japan: Japanische Kunden erhalten 100 € Rabatt plus Sonderaktionen. Mexiko, Brasilien, Spanien, Deutschland: Bis zu 40 % Rabatt auf ausgewählte Artikel mit acu729640. Fazit Ob neu oder treu – der Temu Gutscheincode (acu729640) bringt dir im Juli 2025 satte Rabatte:  100 € sparen, 40 % auf ausgewählte Artikel und kostenloser Versand weltweit. Temu bietet großartige Preise, eine riesige Auswahl und jede Menge Aktionen. Jetzt zuschlagen: Code acu729640 im Warenkorb eingeben und sparen!  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.