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[Half-Solved]1.6.4 Forge OBJ Block Texture, and Not Solid


SuperHB

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The basic concept applies to 3D volumes in the same way.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

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The basic concept applies to 3D volumes in the same way.

 

This is my AABB code that I'm using, it's in my Block class:

 

@Override
public AxisAlignedBB getCollisionBoundingBoxFromPool(World world, int x, int y, int z)
{
	switch (world.getBlockMetadata(x, y, z))
	{
	case 0:
		return AxisAlignedBB.getAABBPool().getAABB(x + this.minX, y + this.minY, z + this.minZ, x + this.maxX, y + this.maxY, z + this.maxZ);
	case 2:
		return AxisAlignedBB.getAABBPool().getAABB(x + this.minX, y + this.minY, z + this.minZ, x + this.maxX, y + this.maxY, z + this.maxZ);
	default:
		return AxisAlignedBB.getAABBPool().getAABB(x + 36.0D, y + 48.0D, z + 36.0D, x + 36.0D, y + 48.0D, z + 36.0D);
	}
}

@Override
@SideOnly(Side.CLIENT)
public AxisAlignedBB getSelectedBoundingBoxFromPool(World world, int x, int y, int z)
{
	switch (world.getBlockMetadata(x, y, z))
	{
	case 0:
		return AxisAlignedBB.getAABBPool().getAABB(x + this.minX, y + this.minY, z + this.minZ, x + this.maxX, y + this.maxY, z + this.maxZ);
	case 2:
		return AxisAlignedBB.getAABBPool().getAABB(x + this.minX, y + this.minY, z + this.minZ, x + this.maxX, y + this.maxY, z + this.maxZ);
	default:
		return AxisAlignedBB.getAABBPool().getAABB(x + 36.0D, y + 48.0D, z + 36.0D, x + 36.0D, y + 48.0D, z + 36.0D);
	}
}

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You have an AABB code, but what's the problem?  All you did is go "Ok, I did this" but didn't explain what's still wrong.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Well your collision boxes for cases 0 and 2 are still only 1x1x1 in size, as xMin and xMax (ditty y and z) are based on block bounds, which ranges from 0...to 1.

 

That and I think the x/y/z location is included.  Meaning you're creating a collision box off in the middle of nowhere.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Well your collision boxes for cases 0 and 2 are still only 1x1x1 in size, as xMin and xMax (ditty y and z) are based on block bounds, which ranges from 0...to 1.

 

That and I think the x/y/z location is included.  Meaning you're creating a collision box off in the middle of nowhere.

 

Okay so for the cases I changed it. here is the new code:

@Override
public AxisAlignedBB getCollisionBoundingBoxFromPool(World world, int x, int y, int z)
{
	switch (world.getBlockMetadata(x, y, z))
	{
	case 0:
		return AxisAlignedBB.getAABBPool().getAABB(x + this.minX, y + this.minY, z + this.minZ, x + this.maxX, y + this.maxY, z + this.maxZ);
	case 2:
		return AxisAlignedBB.getAABBPool().getAABB(x + this.minX, y + this.minY, z + this.minZ, x + this.maxX, y + this.maxY, z + this.maxZ);
	default:
		return AxisAlignedBB.getAABBPool().getAABB(x + 36.0D, y + 48.0D, z + 36.0D, x + 36.0D, y + 48.0D, z + 36.0D);
	}
}

@Override
@SideOnly(Side.CLIENT)
public AxisAlignedBB getSelectedBoundingBoxFromPool(World world, int x, int y, int z)
{
	switch (world.getBlockMetadata(x, y, z))
	{
	case 0:
		return AxisAlignedBB.getAABBPool().getAABB(x + this.minX, y + this.minY, z + this.minZ, x + this.maxX, y + this.maxY, z + this.maxZ);
	case 2:
		return AxisAlignedBB.getAABBPool().getAABB(x + this.minX, y + this.minY, z + this.minZ, x + this.maxX, y + this.maxY, z + this.maxZ);
	default:
		return AxisAlignedBB.getAABBPool().getAABB(x + 36.0D, y + 48.0D, z + 36.0D, x + 36.0D, y + 48.0D, z + 36.0D);
	}
}

 

But it still does nothing.

 

and for the second thing you said how do i exactly fix that?

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x + this.minX  --> this.minX ?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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x + this.minX  --> this.minX ?

 

okay, i'll try it

 

EDIT:

 

Tried it... Didn't Work

Here is the code:

    @Override
public AxisAlignedBB getCollisionBoundingBoxFromPool(World world, int x, int y, int z)
{
	switch (world.getBlockMetadata(x, y, z))
	{
	case 0:
		return AxisAlignedBB.getAABBPool().getAABB(this.minX, this.minY, this.minZ, this.maxX, this.maxY, this.maxZ);
	case 2:
		return AxisAlignedBB.getAABBPool().getAABB(this.minX, this.minY, this.minZ, this.maxX, this.maxY, this.maxZ);
	default:
		return AxisAlignedBB.getAABBPool().getAABB(36.0D, 48.0D, 36.0D, 36.0D, 48.0D, 36.0D);
	}
}

@Override
@SideOnly(Side.CLIENT)
public AxisAlignedBB getSelectedBoundingBoxFromPool(World world, int x, int y, int z)
{
	switch (world.getBlockMetadata(x, y, z))
	{
	case 0:
		return AxisAlignedBB.getAABBPool().getAABB(this.minX, this.minY, this.minZ, this.maxX, this.maxY, this.maxZ);
	case 2:
		return AxisAlignedBB.getAABBPool().getAABB(this.minX, this.minY, this.minZ, this.maxX, this.maxY, this.maxZ);
	default:
		return AxisAlignedBB.getAABBPool().getAABB(36.0D, 48.0D, 36.0D, 36.0D, 48.0D, 36.0D);
	}
}

 

It removed the model and just made a regular block that I was able to walk through :/

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Its been a while since I messed around with collission boxes.

Play around with it and see what it's doing.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Start printing out values and checking them against what the values should be.

 

I can't help you debug your code, I can only tell you what you need to use.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Okay, so I tried pretty much EVERY... SINGLE... code in the AxisAlignedBB class and it still doesn't work...

 

Here is all the code I used for it:

    /**
     * Sets the Collision of the Tardis so you can't walk through it.
     */
    @Override
public AxisAlignedBB getCollisionBoundingBoxFromPool(World world, int x, int y, int z)
{
	switch (world.getBlockMetadata(x, y, z))
	{
	case 0:
		return AxisAlignedBB.getAABBPool().getAABB(x + minX, y + minY, z + minZ, x + maxX, y + maxY, z + maxZ);
	case 2:
		return AxisAlignedBB.getAABBPool().getAABB(x + minX, y + minY, z + minZ, x + maxX, y + maxY, z + maxZ);
	default:
		return AxisAlignedBB.getAABBPool().getAABB(x + 36.0D, y + 48.0D, z + 36.0D, x + 36.0D, y + 48.0D, z + 36.0D);
	}
}

@Override
@SideOnly(Side.CLIENT)
public AxisAlignedBB getSelectedBoundingBoxFromPool(World world, int x, int y, int z)
{
	switch (world.getBlockMetadata(x, y, z))
	{
	case 0:
		return AxisAlignedBB.getAABBPool().getAABB(x + minX, y + minY, z + minZ, x + maxX, y + maxY, z + maxZ);
	case 2:
		return AxisAlignedBB.getAABBPool().getAABB(x + minX, y + minY, z + minZ, x + maxX, y + maxY, z + maxZ);
	default:
		return AxisAlignedBB.getAABBPool().getAABB(x + 36.0D, y + 48.0D, z + 36.0D, x + 36.0D, y + 48.0D, z + 36.0D);
	}
}

public AxisAlignedBB getOffsetBoundingBox(World world, double par1, double par3, double par5, int x, int y, int z)
{
	switch (world.getBlockMetadata(x, y, z))
	{
	case 0:
		return AxisAlignedBB.getAABBPool().getAABB(minX + par1, minY + par3, minZ + par5, maxX + par1, maxY + par3, maxZ + par5);
	case 2:
		return AxisAlignedBB.getAABBPool().getAABB(minX + par1, minY + par3, minZ + par5, maxX + par1, maxY + par3, maxZ + par5);
	default:
		return AxisAlignedBB.getAABBPool().getAABB(par1 + 36.0D, par3 + 48.0D, par5 + 36.0D, par1 + 36.0D, par3 + 48.0D, par5 + 36.0D);
	}
}

public AxisAlignedBB setBounds(World world, double par1, double par3, double par5, double par7, double par9, double par11, int x, int y, int z)
{
	switch (world.getBlockMetadata(x, y, z))
	{
	case 0:
		return AxisAlignedBB.getAABBPool().getAABB(minX + par1, minY + par3, minZ + par5, maxX + par7, maxY + par9, maxZ + par11);
	case 2:
		return AxisAlignedBB.getAABBPool().getAABB(minX + par1, minY + par3, minZ + par5, maxX + par7, maxY + par9, maxZ + par11);
	default:
		return AxisAlignedBB.getAABBPool().getAABB(par1 + 36.0D, par3 + 48.0D, par5 + 36.0D, par7 + 36.0D, par9 + 48.0D, par11 + 36.0D);
	}
}

public AxisAlignedBB expand(World world, double par1, double par3, double par5, double par7, double par9, double par11, int x, int y, int z)
    {
        double d3 = this.minX - par1;
        double d4 = this.minY - par3;
        double d5 = this.minZ - par5;
        double d6 = this.maxX + par1;
        double d7 = this.maxY + par3;
        double d8 = this.maxZ + par5; 
        
	switch (world.getBlockMetadata(x, y, z))
	{
	case 0:
		return AxisAlignedBB.getAABBPool().getAABB(minX + par1, minY + par3, minZ + par5, maxX + par7, maxY + par9, maxZ + par11);
	case 2:
		return AxisAlignedBB.getAABBPool().getAABB(minX + par1, minY + par3, minZ + par5, maxX + par7, maxY + par9, maxZ + par11);
	case 4:
		return AxisAlignedBB.getAABBPool().getAABB(d3, d4, d5, d6, d7, d8);
	default:
		return AxisAlignedBB.getAABBPool().getAABB(par1 + 36.0D, par3 + 48.0D, par5 + 36.0D, par7 + 36.0D, par9 + 48.0D, par11 + 36.0D);
	}
    }

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