Posted February 2, 201411 yr Hi! Does anyone of you know how the Nitor in Thaumcraft is rendered? I'm asking this because I can't see any model behind the rendering result, but it really looks three-dimensional. It can't be a single Image because if you look from side you can see the flame going up, which is not visible if you look from above.. Here is a picture from Thaumcraft Wiki http://static2.wikia.nocookie.net/__cb20130106183121/thaumcraft-3/images/0/05/Nitorblock.png[/img] http://i.imgur.com/wNvtGZw.png[/img] MODS and MODDING TUTORIALS
February 2, 201411 yr It is a particle effect attached to an invisible block so it has the hit box. Creator of Jobo's ModLoader If I helped you could you please click the thank you button and applaud my karma.
February 2, 201411 yr Author Thanks for this fast reply Do I understand this correctly: You have particles which form the flame and another renderer for the base? Or are the particlea forming the base too? http://i.imgur.com/wNvtGZw.png[/img] MODS and MODDING TUTORIALS
February 2, 201411 yr They form the base to, if you look at the EntityFX class you will see a motionX, motionY, motionZ, I would think he adds a delay to the motionY so it stays at the bottom for a little while them rises up, but that is just a guess I can't look at the code because it is closed source.
February 2, 201411 yr They form the base to, if you look at the EntityFX class you will see a motionX, motionY, motionZ, I would think he adds a delay to the motionY so it stays at the bottom for a little while them rises up, but that is just a guess I can't look at the code because it is closed source. Then you can deobfuscate with Bearded Octo Nemesis and view the source code with JD-Gui. Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
February 2, 201411 yr Author Ok, I think I would do this with two different entities: Base (TileEntity) and the Flame (Particle) But thanks for your replies! http://i.imgur.com/wNvtGZw.png[/img] MODS and MODDING TUTORIALS
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