Posted February 5, 201411 yr Hello! I am attempting to get WorldEdit functionality on my 1.6.4 FORGE server. I have spent a couple weeks playing with and trying as many solutions as I can and have come up with only a couple that might remotely work. SPC managed to get WE to work with forge, but is only SP as far as I can find. Bukkitforge died. MCPC+ has compatibility issues from everything I've seen and heard, though it is on my list to try if I can find no other solution. ForgeEssentials, while it looks amazing, has not yet released for 1.6.4 and there is no timeline or word as to when it will be. I saw someplace where someone said "forge has modloader built in - just drop WE into the mods folder". Doesn't work. If anyone can please provide me with assistance, either in the form of a link to a MOD that provides basic WE functionality, or a link to instructions on how to get WE to work with a 1.6.4 Forge server, I would GREATLY appreciate it! Llurendt, CEO, Avuzo Enterprises
February 11, 201411 yr Author Well, considering that FE2 is now confirmed dead, it looks like the only option is to go try to use MCPC+. Good luck all. Llurendt, CEO, Avuzo Enterprises
February 12, 201411 yr FE dev speaking Well, we killed it because Abrar's too busy and I can't cope alone. And for Worldedit for forge, there's https://github.com/sk89q/worldedit/tree/master/src/forge/java but apparently they dont release builds for it. Read the EAQ before posting! OR ELSE! This isn't building better software, its trying to grab a place in the commit list of a highly visible github project. www.forgeessentials.com Don't PM me, I don't check this account unless I have to.
February 12, 201411 yr Author Thank you for the reply! I saw that on the worldedit github, but I've no idea how to compile source or do whatever else needs to be done to make it work, lol. For now, however, it looks like MCPC+ should work for me. I've heard it causes excess lag, so I'll be keeping an eye on that. The only problem I'm having now is that for some reason Millenaire decided it doesn't want to work on the server, even though the exact same package works fine in Singleplayer... >.> I saw that you said you are still working on getting FE1 ported to 1.6 and 1.7. If that has basic worldedit functions (like making lines of blocks and copy+paste) then I may just use that once a port is available.
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