August 20Aug 20 I don't have a 1.16.5 workspace, but in the workspace I'm looking at the Mob class has a method called populateDefaultEquipmentSlots that you could try to override and add your pumpkin head there.
August 21Aug 21 Author Thanks, I was able to do it with thispublic PumpkinManEntity(EntityType<? extends PumpkinManEntity> type, World world) { super(type, world); this.setItemSlot(EquipmentSlotType.HEAD, new ItemStack(Items.CARVED_PUMPKIN)); }
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