Yesterday at 11:03 AM1 day How do I make my biped mob always spawn with a pumpkin head? I'm on 1.16.5
Yesterday at 12:53 PM1 day I don't have a 1.16.5 workspace, but in the workspace I'm looking at the Mob class has a method called populateDefaultEquipmentSlots that you could try to override and add your pumpkin head there.
53 minutes ago53 min Author Thanks, I was able to do it with thispublic PumpkinManEntity(EntityType<? extends PumpkinManEntity> type, World world) { super(type, world); this.setItemSlot(EquipmentSlotType.HEAD, new ItemStack(Items.CARVED_PUMPKIN)); }
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