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Posted

Hi

 

You might find these links useful

http://greyminecraftcoder.blogspot.com/2013/12/forge-techniques-events.html

http://www.minecraftforum.net/topic/1419836-forge-4x-events-howto/

 

The code you're looking isn't a method of Entity.

 

The event is triggered in

EntityPlayer::
    public boolean interactWith(Entity par1Entity)
    {
        if (MinecraftForge.EVENT_BUS.post(new EntityInteractEvent(this, par1Entity))) return false;
        ItemStack itemstack = this.getCurrentEquippedItem();
        ItemStack itemstack1 = itemstack != null ? itemstack.copy() : null;

        if (!par1Entity.interactFirst(this))
        {

 

If you want to override a method in your entity, interactFirst might work (but I'm not certain of how that works).

 

-TGG

Posted

public boolean interact(EntityPlayer player)?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Ah yeah, you're right, missed that, my bad

 

EntityLiving::
   /**
     * Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
     */
    protected boolean interact(EntityPlayer par1EntityPlayer)

 

-TGG

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