Jump to content

Recommended Posts

Posted

(Sorry if this is in the wrong topic, this is my first post here. )

 

I have coded a GUI with my tileentity, but it seems to mess up on servers. I have attached a picture of this here. I have tried synchronizing the TileEntity by adding the World.addBlockEvent() and recieveClientEvent() methods, but that didn't seem to work. I am afraid that I will have to send packets, but I have no idea how they work, and I also have no idea how to know whether they are sent from the client or server. So could anyone please help me?

 

I can also post some code where necessary, that's no problem.

2012-08-25_23_19_08.png.698f0252e9849eb01ac0aed3d91f1f13.png

Posted

Well, I tried that, but it didn't seem to work for some reason... I think it has to do with packets personally, because (afaik) I don't send a single one. Well, it works "better" now anyways: the arrow is always full... Any ideas?

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.