Posted February 12, 201411 yr I dont know why my blocks name keeps coming as "tile.Crystalic Ore.name" and why @Init is an error when trying to initialize FML event? im sure im just being and idiot noob, but ive been trying to figure it out for ages. I have done the gameregistry and languageregistry so i know its not them, is it something to do with unlocalized names? because that is no longer a thing
February 13, 201411 yr Author @Init was changed to @EventHandler. And don't use the LanguageRegistry. Use lang files. You are a genius, Thankyou very much
February 13, 201411 yr also, you might want to use <object_name>.setBlockName("name"); to set the unlocalized name instead of the 1.6.x and earlier method of setting the unlocalized name which would just give errors.
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