Posted February 12, 201411 yr I have this inventory: package tlhpoe.fs.inventory; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.InventoryBasic; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; public class InventoryPOOP extends InventoryBasic { private EntityPlayer player; private String n; public InventoryPOOP(EntityPlayer player) { super("container.poop", false, 27); this.player = player; this.n = player.getDisplayName() + "POOP"; } @Override public void openInventory() { NBTTagCompound nbt = player.worldObj.getWorldInfo().getNBTTagCompound(); NBTTagList pNBT = (NBTTagList) nbt.getTag(n); if(pNBT != null) { System.err.println("NBT found, loading"); loadInventoryFromNBT(pNBT); } else { System.err.println("NBT not found, creating & loading"); loadInventoryFromNBT(saveInventoryToNBT()); } } @Override public void closeInventory() { NBTTagCompound nbt = player.worldObj.getWorldInfo().getNBTTagCompound(); nbt.setTag(n, saveInventoryToNBT()); } public void loadInventoryFromNBT(NBTTagList par1NBTTagList) { int i; for(i = 0; i < this.getSizeInventory(); ++i) { this.setInventorySlotContents(i, (ItemStack) null); } for(i = 0; i < par1NBTTagList.tagCount(); ++i) { NBTTagCompound nbttagcompound = par1NBTTagList.getCompoundTagAt(i); int j = nbttagcompound.getByte("Slot") & 255; if(j >= 0 && j < this.getSizeInventory()) { this.setInventorySlotContents(j, ItemStack.loadItemStackFromNBT(nbttagcompound)); } } } public NBTTagList saveInventoryToNBT() { NBTTagList nbttaglist = new NBTTagList(); for(int i = 0; i < this.getSizeInventory(); ++i) { ItemStack itemstack = this.getStackInSlot(i); if(itemstack != null) { NBTTagCompound nbttagcompound = new NBTTagCompound(); nbttagcompound.setByte("Slot", (byte) i); itemstack.writeToNBT(nbttagcompound); nbttaglist.appendTag(nbttagcompound); } } return nbttaglist; } } Problem is, it won't save the nbt tag. Every time I open it, it prints out "NBT not found, creating & loading". Edit: I wrote to the player's NBT instead. Kain
February 12, 201411 yr Your save function doesn't save the NBT back to player.worldObj.getWorldInfo().getNBTTagCompound() in any fashion. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
February 12, 201411 yr Author @Override public void closeInventory() { NBTTagCompound nbt = player.worldObj.getWorldInfo().getNBTTagCompound(); nbt.setTag(n, saveInventoryToNBT()); } It returns a NBTTagList and then I set it. Kain
February 13, 201411 yr After looking through the source for net.minecraft.world.storage.WorldInfo class, I can say for certain that this function player.worldObj.getWorldInfo().getNBTTagCompound(); creates and returns a new NBT compound object (loaded with current world info, and the {player: NBTCompound} added), if does not in any way modify the worldInfo object no matter what is done to it, nor is it saved at any point. However, any changes made to the original playerTag should be saved in the course of world saves. -S- (if I helped, please click Thank and applaud) http://6upnqa.dm2301.livefilestore.com/y2mtf-vG7Tqq1TiiVpIm53KWj7294NDPoHfSHHb4PzZiMAUfRCfK0UY0MwOu7Q3zTBNVTKqWjr2-xgBfFRpQT5p-QivtvknPpoABMNUw9br9WuZcBFkjePhnAbW500gVm-P/sequiturian.png[/img]
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