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Posted

So I wanted to make a new tool (not like a new Pickaxe) but, as an example a Paxel. I looked in the Pickaxe class and it seemed like it only had things like Blocks.wood and not materials and I cannot get my head around it. Does anyone know how?

Here's the shovel's material list:

new Block[] {Blocks.grass, Blocks.dirt, Blocks.sand, Blocks.gravel, Blocks.snow_layer, Blocks.snow, Blocks.clay, Blocks.farmland, Blocks.soul_sand, Blocks.mycelium}

 

And here's the pickaxe's material list:

new Block[] {Blocks.cobblestone, Blocks.double_stone_slab, Blocks.stone_slab, Blocks.stone, Blocks.sandstone, Blocks.mossy_cobblestone, Blocks.iron_ore, Blocks.iron_block, Blocks.coal_ore, Blocks.gold_block, Blocks.gold_ore, Blocks.diamond_ore, Blocks.diamond_block, Blocks.ice, Blocks.netherrack, Blocks.lapis_ore, Blocks.lapis_block, Blocks.redstone_ore, Blocks.lit_redstone_ore, Blocks.rail, Blocks.detector_rail, Blocks.golden_rail, Blocks.activator_rail}

 

Here's both of them combined:

new Block[] {Blocks.grass, Blocks.dirt, Blocks.sand, Blocks.gravel, Blocks.snow_layer, Blocks.snow, Blocks.clay, Blocks.farmland, Blocks.soul_sand, Blocks.mycelium, Blocks.cobblestone, Blocks.double_stone_slab, Blocks.stone_slab, Blocks.stone, Blocks.sandstone, Blocks.mossy_cobblestone, Blocks.iron_ore, Blocks.iron_block, Blocks.coal_ore, Blocks.gold_block, Blocks.gold_ore, Blocks.diamond_ore, Blocks.diamond_block, Blocks.ice, Blocks.netherrack, Blocks.lapis_ore, Blocks.lapis_block, Blocks.redstone_ore, Blocks.lit_redstone_ore, Blocks.rail, Blocks.detector_rail, Blocks.golden_rail, Blocks.activator_rail}

 

Also, remember to add any methods that the pickaxe/shovel/etc. has so that it really does have all the characteristics of the tool.

Kain

  • Author

Thank. I don't know why I did not think of that xD.

 


if((new Random()).nextInt(2500) == 0)
{
       tattyseal.setStupid(true);
}

 

:P

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