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[1.7.2] blockID and itemID


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Hey, I am having a few issues with my mod, can't figure out what to do about blockID and itemID, I have the following code:


package apex.blocks;

import java.util.Random;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

public class MagicOre extends Block {

public MagicOre(Material material) {



public int idDropped(int par1, Random par2Random, int par3){
	int drop = par2Random.nextInt(7);
	if (drop == 0){
		return apex.ApexCore.whiteDust.itemID;
	}else if (drop == 1){
		return apex.ApexCore.blueDust.itemID;
	}else if (drop == 2){
		return apex.ApexCore.purpleDust.itemID;
	}else if (drop == 3){
		return apex.ApexCore.brownDust.itemID;
	}else if (drop == 4){
		return apex.ApexCore.magicDust.itemID;
	}else if (drop == 5){
		return apex.ApexCore.pinkDust.itemID;
	}else if (drop == 6){
		return apex.ApexCore.redDust.itemID;
		return apex.ApexCore.yellowDustA.itemID;

protected boolean canSilkHarvest(){
	return true;

//Drops 3-8 XP Orbs on block break.
public void dropBlockAsItemWithChance(World world, int par2, int par3, int par4, int par5, float par6, int par7){
	super.dropBlockAsItemWithChance(world, par2, par3, par4, par5, par6, par7);

	if (this.idDropped(par5, world.rand, par7) != this.blockID){
		int j1 = 0;
		j1 = MathHelper.getRandomIntegerInRange(world.rand, 3, ;

		this.dropXpOnBlockBreak(world, par2, par3, par4, j1);


For my items I have itemID, and blockID, there are no more IDs, so what do I change them to? :/

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Reference your blocks and items as blocks and items, not as ids. Ids no longer exist in 1.7. Also, if you used override annotations you would realize that idDropped no longer exists and has been changed to this:

public Item getItemDropped(int p_149650_1_, Random p_149650_2_, int p_149650_3_)

If you really want help, give that modder a thank you.


Modders LOVE thank yous.

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