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Posted

Define "GUI."

 

Do you mean something like the player's health?

Or do you mean like a furnace inventory?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

I'm thinking the OP might be talking about an active HUD... I could be wrong. It would allow clicks and such?

 

Perhaps the problem of the cursor always being centered in the visual field might render such a HUD useless (at least for Mouse clicks). If you can't use mouse lick in the "GUI" then in what way would the player interact with it while still being able to move about?

Posted

I'm thinking the OP might be talking about an active HUD... I could be wrong. It would allow clicks and such?

 

Perhaps the problem of the cursor always being centered in the visual field might render such a HUD useless (at least for Mouse clicks). If you can't use mouse lick in the "GUI" then in what way would the player interact with it while still being able to move about?

 

I mean "furnace inventory"

 

I have an item. When i rightclick, inventory opens (container) . All player movement is normally blocked. But i need it to be not blocked.

 

I know i could make smth like a HUD that shows on rightclick, but i want vanilla to maintain all container/gui, mouse clicking, itemstack grabbing stuff .............., it's too hard to make !

Posted

I mean "furnace inventory"

 

I have an item. When i rightclick, inventory opens (container) . All player movement is normally blocked. But i need it to be not blocked.

 

I know i could make smth like a HUD that shows on rightclick, but i want vanilla to maintain all container/gui, mouse clicking, itemstack grabbing stuff .............., it's too hard to make !

 

Well, movement with WASD only allows forward, backward, and strafe left and right. Turning and looking up/down/right/left requires a captive mouse, so you cannot have both at the same time. At least without a major rework of the movement code.

 

If you want to get into that, I can't help. But, I'd advise against it because users may become very disoriented.

Posted

I mean "furnace inventory"

 

I have an item. When i rightclick, inventory opens (container) . All player movement is normally blocked. But i need it to be not blocked.

 

I know i could make smth like a HUD that shows on rightclick, but i want vanilla to maintain all container/gui, mouse clicking, itemstack grabbing stuff .............., it's too hard to make !

 

Well, movement with WASD only allows forward, backward, and strafe left and right. Turning and looking up/down/right/left requires a captive mouse, so you cannot have both at the same time. At least without a major rework of the movement code.

 

If you want to get into that, I can't help. But, I'd advise against it because users may become very disoriented.

 

Im working on thaumcraft addon(for now just for private uses). Im remaking the foci switching system (pressing F when you have dosens of them may be confusing). So far ive made a working quick-change system. But what if you are escaping some monsters chasing you and you want to quickly change the focus and run at the same time ? Thats it ! I looked at ichuns morph source, he actually does what i need but he uses his own HUD not smth like a furnace gui. Thats the problem

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