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[1.3.2] Particle Effect help [SOLVED]


_bau5

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Looking to add my own custom textured particles to the game. Others have had success, but I can't quite get it.

 

Here's what i've got:

 

My effect that extends EntityFX

 

public TestEffect(World par1World, double par2, double par4, double par6, double par8, double par10, double par12) 
{
	super(par1World, par2, par4, par6, par8, par10, par12);
	this.particleMaxAge = 10000;
	this.worldObj = par1World;
	this.setParticleTextureIndex(48);
	coolDown = 200;
}
public String getTexture()
{
	return Alptraum.baseTextureFile + "/p.png";
}
    public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
    {
    	ForgeHooksClient.bindTexture(getTexture(), 0);
    	float var8 = (float)(this.getParticleTextureIndex() % 16) / 16.0F;
        float var9 = var8 + 0.0624375F;
        float var10 = (float)(this.getParticleTextureIndex() / 16) / 16.0F;
        float var11 = var10 + 0.0624375F;
        float var12 = 0.1F * this.particleScale;
        float var13 = (float)(this.prevPosX + (this.posX - this.prevPosX) * (double)par2 - interpPosX);
        float var14 = (float)(this.prevPosY + (this.posY - this.prevPosY) * (double)par2 - interpPosY);
        float var15 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * (double)par2 - interpPosZ);
        float var16 = 1.0F;
        par1Tessellator.setColorOpaque_F(this.particleRed * var16, this.particleGreen * var16, this.particleBlue * var16);
        par1Tessellator.addVertexWithUV((double)(var13 - par3 * var12 - par6 * var12), (double)(var14 - par4 * var12), (double)(var15 - par5 * var12 - par7 * var12), (double)var9, (double)var11);
        par1Tessellator.addVertexWithUV((double)(var13 - par3 * var12 + par6 * var12), (double)(var14 + par4 * var12), (double)(var15 - par5 * var12 + par7 * var12), (double)var9, (double)var10);
        par1Tessellator.addVertexWithUV((double)(var13 + par3 * var12 + par6 * var12), (double)(var14 + par4 * var12), (double)(var15 + par5 * var12 + par7 * var12), (double)var8, (double)var10);
        par1Tessellator.addVertexWithUV((double)(var13 + par3 * var12 - par6 * var12), (double)(var14 - par4 * var12), (double)(var15 + par5 * var12 - par7 * var12), (double)var8, (double)var11);
    }

 

Adding the effect itself to the game when it is tried to spawn:

 

EntityFX var0 = null;
		Alptraum.mc.effectRenderer.addEffect(var0 = new TestEffect(Alptraum.mc.theWorld, Alptraum.mc.theWorld.getSpawnPoint().posX, Alptraum.mc.theWorld.getSpawnPoint().posY, Alptraum.mc.theWorld.getSpawnPoint().posZ, 0F, 0F, 0F));
		world.spawnEntityInWorld(new TestEffect(world, ep.posX, ep.posY, ep.posZ, 0F, 0F, 0F));

 

Any insight would be awesome, thanks.

 

Also, this is where i followed someone's solution:

http://www.minecraftforum.net/topic/1213462-adding-custom-texture-to-custom-particle-effect/

 

EDIT: Just as a note, they're rendering as white boxes in game. I know the texture is in the right place, already debugged that.

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You shouldn't use world.spawnEntityInWorld for particles. Just use Alptraum.mc.effectRenderer.addEffect

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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Works for me, but only on the client in some cases. If I apply some code for the server, the game crashes. Dunno why :/ I have to figure out how to spawn the particles on a server.

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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Sorry, just clarifying. Once again, the effectRenderer.addEffect will also spawn the particle at the same time?

 

Yup, it's how the vanilla code works.

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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You're right, that works! Thanks. The only issue is now that I can't see it at all. I know its spawning and I know it's near me, just can't see it. I also know that it is finding the texture because it's overriding the other particles in the game (I know how to stop that, I was just making sure it was successfully finding my particle sprite sheet).

 

Here's my particle's class. Sorry for the persistent problem guys :P

package _bau5.alptraum;

import org.lwjgl.opengl.GL11;

import cpw.mods.fml.client.FMLClientHandler;

import net.minecraft.src.EntityFX;
import net.minecraft.src.Tessellator;
import net.minecraft.src.World;
import net.minecraftforge.client.ForgeHooksClient;

public class TestEffect extends EntityFX
{

private int coolDown;

public TestEffect(World par1World, double par2, double par4, double par6, double par8, double par10, double par12) 
{
	super(par1World, par2, par4, par6, par8, par10, par12);
	this.particleMaxAge = 100;
	this.worldObj = par1World;
	this.setParticleTextureIndex(0);
	coolDown = 0;
}
public String getTexture()
{
	return Alptraum.particlesTextureFile;
}
    public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
    {
    	Tessellator tessellator1 = new Tessellator();
        tessellator1.startDrawingQuads();
        tessellator1.setBrightness(getBrightnessForRender(par2));
        GL11.glBindTexture(GL11.GL_TEXTURE_2D, Alptraum.mc.renderEngine.getTexture(getTexture()));
        float f = (float)(getParticleTextureIndex() % 16) / 16F;
        float f1 = f + 0.0624375F;
        float f2 = (float)(getParticleTextureIndex() / 16) / 16F;
        float f3 = f2 + 0.0624375F;
        float f4 = 0.1F * particleScale;
        float f5 = (float)((prevPosX + (posX - prevPosX) * (double)par2) - interpPosX);
        float f6 = (float)((prevPosY + (posY - prevPosY) * (double)par2) - interpPosY);
        float f7 = (float)((prevPosZ + (posZ - prevPosZ) * (double)par2) - interpPosZ);
        float f8 = 1.0F;
        tessellator1.setColorOpaque_F(particleRed * f8, particleGreen * f8, particleBlue * f8);
        tessellator1.addVertexWithUV(f5 - par3 * f4 - par6 * f4, f6 - par4 * f4, f7 - par5 * f4 - par7 * f4, f1, f3);
        tessellator1.addVertexWithUV((f5 - par3 * f4) + par6 * f4, f6 + par4 * f4, (f7 - par5 * f4) + par7 * f4, f1, f2);
        tessellator1.addVertexWithUV(f5 + par3 * f4 + par6 * f4, f6 + par4 * f4, f7 + par5 * f4 + par7 * f4, f, f2);
        tessellator1.addVertexWithUV((f5 + par3 * f4) - par6 * f4, f6 - par4 * f4, (f7 + par5 * f4) - par7 * f4, f, f3);
   
        tessellator1.draw();
   
//        GL11.glBindTexture(GL11.GL_TEXTURE_2D, Alptraum.mc.renderEngine.getTexture("/particles.png")); 
    }

    /**
     * Called to update the entity's position/logic.
     */
    public void onUpdate()
    {
    	System.out.println("Alive");
    	double goodsX = WorldSensitiveInfo.locOfGoods[0];
    	double goodsY = WorldSensitiveInfo.locOfGoods[1];
    	double goodsZ = WorldSensitiveInfo.locOfGoods[2];
        this.prevPosX = this.posX;
        this.prevPosY = this.posY;
        this.prevPosZ = this.posZ;

        coolDown++;
        if(worldObj.getClosestPlayer(posX, posY, posZ, 25D) != null && coolDown >= 50)
        {
        	Alptraum.mc.sndManager.playSoundFX("mods.Alptraum.insanity", 1.0F, 1F);
        	System.out.println("yaya");
        	coolDown = 0;
        }
        if (this.particleAge++ >= this.particleMaxAge)
        {
            this.setDead();
        }
        
        this.motionY += 0.004D;
        this.moveEntity(this.motionX, this.motionY, this.motionZ);

        if (this.posY == this.prevPosY)
        {
            this.motionX *= 1.1D;
            this.motionZ *= 1.1D;
        }

        this.motionX *= 0.9599999785423279D;
        this.motionY *= 0.9599999785423279D;
        this.motionZ *= 0.9599999785423279D;

        if (this.onGround)
        {
            this.motionX *= 0.699999988079071D;
            this.motionZ *= 0.699999988079071D;
        }
    }
}

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How do you spawn the particles exactly or better saying what triggers the spawn of particles? Do you have this issue on the Client or do you test on a server?

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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guicompass 4.2         - iceberg 1.1.15         - interactic 0.2.0+1.20         - java 17         - kiwi 11.1.1         - lazydfu 0.1.3         - leavesbegone 8.0.0         - lithium 0.11.2         - minecraft 1.20.1         - mixin-conflict-helper 1.2.0         - mixintrace 1.1.1+1.17         - moonlight 1.20-2.8.13         - morebannerfeatures 1.2.0         - mousewheelie 1.12.2+mc1.20.1            |-- amecsapi 1.5.1+mc1.20-pre1            |-- coat 1.0.0-beta.20+mc1.20-pre1            |-- fabric-key-binding-api-v1 1.0.36+fb8d95da77            |-- fabric-screen-api-v1 2.0.7+b3afc78b77            |-- tweed4_annotated 1.3.1+mc1.20-pre1            |-- tweed4_base 1.7.1+mc1.20-pre1            |-- tweed4_data 1.2.1+mc1.20-pre1            |-- tweed4_data_hjson 1.1.1+mc1.20-pre1            |-- tweed4_tailor_coat 1.1.3+mc1.20-pre1            |-- tweed4_tailor_lang_json_descriptions 1.1.0+mc1.20-pre1            \-- tweed4_tailor_screen 1.1.4+mc1.20-pre1         - mru 0.2.1+1.20         - netherportalspread 7.5         - nochatreports 1.20.1-v2.2.2            |-- fabric-rendering-v1 3.0.6+b3afc78b82            \-- fabric-screen-api-v1 2.0.6+b3afc78b82         - nullscape 1.2.2         - nyfsspiders 2.1.1         - owo 0.11.1+1.20            \-- blue_endless_jankson 1.2.2         - patchouli 1.20.1-81-FABRIC            \-- fiber 0.23.0-2         - player-animator 1.0.2-rc1+1.20         - puzzleslib 8.0.24         - rare-ice 0.6.0         - replantingcrops 5.1         - riverredux 0.3.1         - shuffle 9.0.0+1.20.1         - sit 1.20-24         - snowrealmagic 9.0.1         - snowundertrees 1.1.0+1.20         - sound_physics_remastered 1.20.1-1.2.1         - starlight 1.1.2+fabric.dbc156f         - statement 4.2.8+1.14.4-1.20.1            |-- kanos_config 0.4.1+1.14.4-1.19.4            \-- statement_vanilla_compatibility 1.0.1+1.16.5-1.17         - terrablender 3.0.0.169         - transparent 8.0.1+1.20.1         - trinkets 3.7.1         - universalbonemeal 8.0.1         - vanillatweaks 1.5.69         - visualoverhaul 5.0.1            \-- midnightlib 1.4.1         - visualworkbench 8.0.0         - voicechat 1.20.1-2.4.24            \-- fabric-key-binding-api-v1 1.0.36+fb8d95da82         - wandering_collector 1.2.1+mc1.20-pre5            |-- coat 1.0.0-beta.20+mc1.20-pre1            |-- tweed4_annotated 1.3.1+mc1.20-pre1            |-- tweed4_base 1.7.1+mc1.20-pre1            |-- tweed4_data 1.2.1+mc1.20-pre1            |-- tweed4_data_hjson 1.1.1+mc1.20-pre1            |-- tweed4_tailor_coat 1.1.3+mc1.20-pre1            |-- tweed4_tailor_lang_json_descriptions 1.1.0+mc1.20-pre1            \-- tweed4_tailor_screen 1.1.4+mc1.20-pre1         - waterdripsound 1.19-0.3.2         - weaponmaster 3.0.5         - yet_another_config_lib_v3 3.1.1+1.20            |-- com_twelvemonkeys_common_common-image 3.10.0-SNAPSHOT            |-- com_twelvemonkeys_common_common-io 3.10.0-SNAPSHOT            |-- com_twelvemonkeys_common_common-lang 3.10.0-SNAPSHOT            |-- com_twelvemonkeys_imageio_imageio-core 3.10.0-SNAPSHOT            |-- com_twelvemonkeys_imageio_imageio-metadata 3.10.0-SNAPSHOT            \-- com_twelvemonkeys_imageio_imageio-webp 3.10.0-SNAPSHOT         - yosbr 0.1.2         - yungsapi 1.20-Fabric-4.0.1            \-- org_javassist_javassist 3.29.2-GA         - yungsbridges 1.20-Fabric-4.0.1         - yungsextras 1.20-Fabric-4.0.1 [15:07:30] [main/INFO]: Applying default options... (YOSBR) [15:07:30] [main/INFO]: SpongePowered MIXIN Subsystem Version=0.8.5 Source=file:/home/container/libraries/net/fabricmc/sponge-mixin/0.12.5+mixin.0.8.5/sponge-mixin-0.12.5+mixin.0.8.5.jar Service=Knot/Fabric Env=SERVER [15:07:30] [main/INFO]: Compatibility level set to JAVA_17 [15:07:31] [main/INFO]: Preloading Debugify [15:07:31] [main/INFO]: Loaded configuration file for Lithium: 115 options available, 0 override(s) found [15:07:31] [main/WARN]: Reference map 'mru-refmap.json' for mru.mixins.json could not be read. If this is a development environment you can ignore this message [15:07:31] [main/WARN]: Reference map 'yungsextras.refmap.json' for yungsextras.mixins.json could not be read. If this is a development environment you can ignore this message [15:07:31] [main/WARN]: Reference map 'yungsextras.refmap.json' for yungsextras_fabric.mixins.json could not be read. If this is a development environment you can ignore this message [15:07:32] [main/WARN]: Error loading class: fr/catcore/server/translations/api/resource/language/SystemDelegatedLanguage (java.lang.ClassNotFoundException: fr/catcore/server/translations/api/resource/language/SystemDelegatedLanguage) [15:07:32] [main/ERROR]: A mod crashed on startup! net.fabricmc.loader.impl.FormattedException: java.lang.RuntimeException: Could not execute entrypoint stage 'preLaunch' due to errors, provided by 'spectrelib'!         at net.fabricmc.loader.impl.FormattedException.ofLocalized(FormattedException.java:63) ~[fabric-loader-0.15.9.jar:?]         at net.fabricmc.loader.impl.launch.knot.Knot.init(Knot.java:162) ~[fabric-loader-0.15.9.jar:?]         at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:68) ~[fabric-loader-0.15.9.jar:?]         at net.fabricmc.loader.impl.launch.knot.KnotServer.main(KnotServer.java:23) ~[fabric-loader-0.15.9.jar:?]         at net.fabricmc.loader.impl.launch.server.FabricServerLauncher.main(FabricServerLauncher.java:69) ~[fabric-loader-0.15.9.jar:?]         at net.fabricmc.installer.ServerLauncher.main(ServerLauncher.java:69) ~[server.jar:1.0.0] Caused by: java.lang.RuntimeException: Could not execute entrypoint stage 'preLaunch' due to errors, provided by 'spectrelib'!         at net.fabricmc.loader.impl.FabricLoaderImpl.lambda$invokeEntrypoints$2(FabricLoaderImpl.java:388) ~[fabric-loader-0.15.9.jar:?]         at net.fabricmc.loader.impl.util.ExceptionUtil.gatherExceptions(ExceptionUtil.java:33) ~[fabric-loader-0.15.9.jar:?]         at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:386) ~[fabric-loader-0.15.9.jar:?]         at net.fabricmc.loader.impl.launch.knot.Knot.init(Knot.java:160) ~[fabric-loader-0.15.9.jar:?]         ... 4 more Caused by: java.lang.NoClassDefFoundError: net/fabricmc/loader/impl/entrypoint/EntrypointUtils         at com.illusivesoulworks.spectrelib.SpectrePreLaunchFabricMod.onPreLaunch(SpectrePreLaunchFabricMod.java:33) ~[spectrelib-0.13.12+1.20.1-205a4d5a45c9ac39.jar:?]         at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:384) ~[fabric-loader-0.15.9.jar:?]         at net.fabricmc.loader.impl.launch.knot.Knot.init(Knot.java:160) ~[fabric-loader-0.15.9.jar:?]         ... 4 more Caused by: java.lang.ClassNotFoundException: net.fabricmc.loader.impl.entrypoint.EntrypointUtils         at jdk.internal.loader.BuiltinClassLoader.loadClass(BuiltinClassLoader.java:641) ~[?:?]         at java.lang.ClassLoader.loadClass(ClassLoader.java:525) ~[?:?]         at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:226) ~[fabric-loader-0.15.9.jar:?]         at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:119) ~[fabric-loader-0.15.9.jar:?]         at java.lang.ClassLoader.loadClass(ClassLoader.java:525) ~[?:?]         at com.illusivesoulworks.spectrelib.SpectrePreLaunchFabricMod.onPreLaunch(SpectrePreLaunchFabricMod.java:33) ~[spectrelib-0.13.12+1.20.1-205a4d5a45c9ac39.jar:?]         at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:384) ~[fabric-loader-0.15.9.jar:?]         at net.fabricmc.loader.impl.launch.knot.Knot.init(Knot.java:160) ~[fabric-loader-0.15.9.jar:?]         ... 4 more container@pterodactyl~ Server marked as offline... [Pterodactyl Daemon]: ---------- Detected server process in a crashed state! ---------- [Pterodactyl Daemon]: Exit code: 1 [Pterodactyl Daemon]: Out of memory: false [Pterodactyl Daemon]: Aborting automatic restart, last crash occurred less than 60 seconds ago.
    • i cut it up into 3 parts   because it was too big apparentley  1:https://paste.ee/p/Y2stT     2https://paste.ee/p/c96dU         last part: 3:https://paste.ee/p/Sohay   
    • anytime i use it and hit submit it says page expired due to inactivitiy im not stoppoing for more then 30 sec
    • Hi, before starting, i'd like to state that this is not a problem of forge, but still i wanted to ask help here since i've got no results yet from other sources. I've recently made a custom model on blockbench of a block/item, i got everything correct in the resource pack folder (it's just a texture/model, no mods or anything else is required when using it), i get in the game and rename the item to the name that would turn it into the custom textured item. When having it in the inventory/hotbar, the texture does display, but when placing it it does not. Any help please? EDIT: i don't need to use or interact with the item, i just need to display it like a hologram/title
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