Posted February 17, 201411 yr Hello, How would I create a recipe handler like the default crafting registry? I have a 3x3 grid and also want to be able to set a custom time for the recipe. Like a boat would take longer than an oar. I was thinking something along the lines of <MyCraftingRegistry>.addNewRecipe(new Object[]{"XXX", "XXX", "XXX", 'X', Items.dirt}, <Time>); But I don't know where to start or how to do something similar to that http://i.imgur.com/gWwyMMO.jpg[/img]
February 17, 201411 yr For your own recipes, just make your own crafting manager. And for the time, you'll need to add that yourself. Kain
February 17, 201411 yr Author For your own recipes, just make your own crafting manager. And for the time, you'll need to add that yourself. I just need help with the crafting manager. And please DON'T ask me to look at the vanilla crafting manager. I already looked and could understand 0.00% of what it is trying to do. Edit: https://gist.github.com/mrkirby153/551cb18fa096d83011f2 Seperates the chars and strings and items/blocks. It turns CrafterRegistry.addRecipe(new ItemStack(Items.stone_axe), 30, new Object[]{"XXX", 'X', Blocks.dirt, "YYY", 'Y', Blocks.sand}); into [XXX, YYY] {Y=1xtile.sand@0, X=1xtile.dirt@0} http://i.imgur.com/gWwyMMO.jpg[/img]
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