Jump to content

Recommended Posts

Posted

Hello,

 

How would I create a recipe handler like the default crafting registry? I have a 3x3 grid and also want to be able to set a custom time for the recipe. Like a boat would take longer than an oar. I was thinking something along the lines of

<MyCraftingRegistry>.addNewRecipe(new Object[]{"XXX", "XXX", "XXX", 'X', Items.dirt}, <Time>);

But I don't know where to start or how to do something similar to that :D

Posted

For your own recipes, just make your own crafting manager.

 

And for the time, you'll need to add that yourself.

 

I just need help with the crafting manager. And please DON'T ask me to look at the vanilla crafting manager. I already looked and could understand 0.00% of what it is trying to do.

 

Edit:

https://gist.github.com/mrkirby153/551cb18fa096d83011f2 Seperates the chars and strings and items/blocks.

 

It turns       

CrafterRegistry.addRecipe(new ItemStack(Items.stone_axe), 30, new Object[]{"XXX", 'X', Blocks.dirt, "YYY", 'Y', Blocks.sand}); 

into [XXX, YYY]

{Y=1xtile.sand@0, X=1xtile.dirt@0}

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.