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Posted

Which is the best way to play sounds that will be sustained for a machine for a long time, e.g., a sawmill sound?

 

sndHandler.playSound(ISound) lets me turn the sound on (for as long as I want with automatic repeat) and off when I desire. Very cool, but takes _a lot_ of other code.

 

worldObj.playSoundEffect(x,y,z,"soundname",volume,pitch) is super-easy, but it has to keep being called over and over to play the sound in a sustained way, and yet turn off when I desire.

 

Which way is most likely to lag the system if I have a dozen machines running in close proximity to one another? Is either one significantly more efficient than the other for playing sustained effects that need to be turned off at will?

Posted

The best way to find that out is to test it for yourself. ;)

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This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Posted

Does someone know whether sndHandler.playSound() is more or less efficient for repeating a short sound file for a long period of time compared to worldObj.playSoundEffect()? (Or would it be better to have a single long sound file repeating the sound?)

 

I have tried each way of producing sound, and they sound fine, but I would like to move on to other parts of my mod, and if someone has already determined this, I would like to avoid having to do extensive testing of this myself.

 

Thanks!

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