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During FMLPreInitializationEvent I add a custom KeyBinding by registering it with ClientRegistry.registerKeyBinding(). The KeyBinding works as expected except for it not being loaded at startup by GameSettings::loadOptions. The KeyBinding is saved to options.txt and the respective line is processed in GameSettings::loadOptions but GameSettings::keyBindings does not contain any KeyBindings registered with ClientRegistry at this point, so the saved value is not loaded and the default key is used after every client restart. Can be solved by calling GameSettings::loadOptions after registering KeyBindings from mod code as a workaround.

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