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[1.7.2]Block Rendering In Inventory Issues[Solved]


grim3212

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Hello, I am having a problem while rendering my block in the inventory.

 

It is working fine in Eclipse while developing but once I build and move it to try it outside of eclipse it has a moving texture that it goes through.

The in world rendering works fine in both environments but just the items in the inventory are having problems.

JdxHZAz.png

 

When it should look like this.

HSvldOB.png

 

I have no idea where this orange texture is coming from and it is also cycling through a bunch of different orange and reddish colors.

 

RenderChimney

package grim3212.mc.fireplaces;

import java.awt.Color;

import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.world.IBlockAccess;
import net.minecraftforge.client.ForgeHooksClient;
import net.minecraftforge.client.MinecraftForgeClient;
import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;

public class RenderChimney implements ISimpleBlockRenderingHandler {
private int MaterialIndex = 0;
private boolean IsLit = false;
private TileEntityFireplaceBase tileentity;
private Color color;
private float red;
private float green;
private float blue;

public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer) {
	renderer.overrideBlockBounds(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D);
	FireplaceCoreClient.renderBlockInventory(block, renderer, metadata);

	renderer.overrideBlockTexture = FireplaceCoreClient.Tex_chimney18;
	renderer.overrideBlockBounds(0.05D, -0.01D, 0.05D, 0.95D, 1.01D, 0.95D);

	FireplaceCoreClient.renderBlockInventory(block, renderer, metadata);

	renderer.unlockBlockBounds();
	renderer.clearOverrideBlockTexture();
}

public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
	this.tileentity = ((TileEntityFireplaceBase) world.getTileEntity(x, y, z));
	this.MaterialIndex = this.tileentity.GetMaterialIndex();
	this.IsLit = this.tileentity.GetIsLit();

	renderer.overrideBlockBounds(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D);
	renderer.renderStandardBlock(block, x, y, z);

	this.color = Color.BLACK;
	this.red = this.color.getRed();
	this.green = this.color.getGreen();
	this.blue = this.color.getBlue();

	if (FireplaceCore.SettingUseNewTopTexture) {
		boolean left = (world.getBlock(x - 1, y, z) == FireplaceCore.BlockChimney) && (checkUncovered(world, x - 1, y + 1, z));
		boolean corner1 = world.getBlock(x - 1, y, z + 1) == FireplaceCore.BlockChimney;
		boolean corner2 = world.getBlock(x - 1, y, z - 1) == FireplaceCore.BlockChimney;
		boolean right = (world.getBlock(x + 1, y, z) == FireplaceCore.BlockChimney) && (checkUncovered(world, x + 1, y + 1, z));
		boolean corner3 = world.getBlock(x + 1, y, z + 1) == FireplaceCore.BlockChimney;
		boolean corner4 = world.getBlock(x + 1, y, z - 1) == FireplaceCore.BlockChimney;
		boolean up = (world.getBlock(x, y, z - 1) == FireplaceCore.BlockChimney) && (checkUncovered(world, x, y + 1, z - 1));
		boolean down = (world.getBlock(x, y, z + 1) == FireplaceCore.BlockChimney) && (checkUncovered(world, x, y + 1, z + 1));

		double height = -0.01D;
		for (int i = 0; i < 2; i++) {
			renderer.overrideBlockTexture = (renderer.overrideBlockTexture = FireplaceCoreClient.Tex_chimney2);
			renderer.overrideBlockBounds(0.1875D, height, 0.1875D, 0.8125D, height, 0.8125D);
			renderer.renderStandardBlockWithColorMultiplier(block, x, y, z, this.red / 255.0F, this.green / 255.0F, this.blue / 255.0F);

			if (left) {
				renderer.overrideBlockTexture = FireplaceCoreClient.Tex_chimney7;
				renderer.overrideBlockBounds(0.0D, height, 0.1875D, 0.1875D, height, 0.8125D);
				renderer.renderStandardBlockWithColorMultiplier(block, x, y, z, this.red / 255.0F, this.green / 255.0F, this.blue / 255.0F);
			}

			if (right) {
				renderer.overrideBlockTexture = FireplaceCoreClient.Tex_chimney8;
				renderer.overrideBlockBounds(0.8125D, height, 0.1875D, 1.0D, height, 0.8125D);
				renderer.renderStandardBlockWithColorMultiplier(block, x, y, z, this.red / 255.0F, this.green / 255.0F, this.blue / 255.0F);
			}

			if (up) {
				renderer.overrideBlockTexture = FireplaceCoreClient.Tex_chimney9;
				renderer.overrideBlockBounds(0.1875D, height, 0.0D, 0.8125D, height, 0.1875D);
				renderer.renderStandardBlockWithColorMultiplier(block, x, y, z, this.red / 255.0F, this.green / 255.0F, this.blue / 255.0F);
			}

			if (down) {
				renderer.overrideBlockTexture = FireplaceCoreClient.Tex_chimney10;
				renderer.overrideBlockBounds(0.1875D, height, 0.8125D, 0.8125D, height, 1.0D);
				renderer.renderStandardBlockWithColorMultiplier(block, x, y, z, this.red / 255.0F, this.green / 255.0F, this.blue / 255.0F);
			}

			if ((corner2) && (up) && (left)) {
				renderer.overrideBlockTexture = FireplaceCoreClient.Tex_chimney3;
				renderer.overrideBlockBounds(0.0D, height, 0.0D, 0.1875D, height, 0.1875D);
				renderer.renderStandardBlockWithColorMultiplier(block, x, y, z, this.red / 255.0F, this.green / 255.0F, this.blue / 255.0F);
			}

			if ((corner4) && (up) && (right)) {
				renderer.overrideBlockTexture = FireplaceCoreClient.Tex_chimney4;
				renderer.overrideBlockBounds(0.8125D, height, 0.0D, 1.0D, height, 0.1875D);
				renderer.renderStandardBlockWithColorMultiplier(block, x, y, z, this.red / 255.0F, this.green / 255.0F, this.blue / 255.0F);
			}

			if ((corner1) && (down) && (left)) {
				renderer.overrideBlockTexture = FireplaceCoreClient.Tex_chimney5;
				renderer.overrideBlockBounds(0.0D, height, 0.8125D, 0.1875D, height, 1.0D);
				renderer.renderStandardBlockWithColorMultiplier(block, x, y, z, this.red / 255.0F, this.green / 255.0F, this.blue / 255.0F);
			}

			if ((corner3) && (down) && (right)) {
				renderer.overrideBlockTexture = FireplaceCoreClient.Tex_chimney6;
				renderer.overrideBlockBounds(0.8125D, height, 0.8125D, 1.0D, height, 1.0D);
				renderer.renderStandardBlockWithColorMultiplier(block, x, y, z, this.red / 255.0F, this.green / 255.0F, this.blue / 255.0F);
			}

			height += 1.02D;
		}
	} else {
		renderer.overrideBlockTexture = FireplaceCoreClient.Tex_chimney18;
		renderer.overrideBlockBounds(0.05D, -0.01D, 0.05D, 0.95D, 1.01D, 0.95D);
		renderer.renderStandardBlockWithColorMultiplier(block, x, y, z, this.red / 255.0F, this.green / 255.0F, this.blue / 255.0F);
	}

	renderer.unlockBlockBounds();
	renderer.clearOverrideBlockTexture();
	return true;
}

private boolean checkUncovered(IBlockAccess world, int x, int y, int z) {
	return (!world.getBlock(x, y, z).isOpaqueCube()) && (world.getBlock(x, y, z) != FireplaceCore.BlockChimney);
}

public boolean shouldRender3DInInventory(int modelId) {
	return true;
}

public int getRenderId() {
	return FireplaceCore.RenderIDChimney;
}
}

 

Method - renderBlockInventory

@SideOnly(Side.CLIENT)
public static void renderBlockInventory(Block block, RenderBlocks renderer, int metadata) {
	Tessellator tessellator = Tessellator.instance;

	if (tessellator.renderingWorldRenderer)
		tessellator.draw();

	GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
	tessellator.startDrawingQuads();
	tessellator.setNormal(0.0F, -1.0F, 0.0F);
	renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(0, metadata));
	tessellator.draw();
	tessellator.startDrawingQuads();
	tessellator.setNormal(0.0F, 1.0F, 0.0F);
	renderer.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(1, metadata));
	tessellator.draw();
	tessellator.startDrawingQuads();
	tessellator.setNormal(0.0F, 0.0F, -1.0F);
	renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(2, metadata));
	tessellator.draw();
	tessellator.startDrawingQuads();
	tessellator.setNormal(0.0F, 0.0F, 1.0F);
	renderer.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(3, metadata));
	tessellator.draw();
	tessellator.startDrawingQuads();
	tessellator.setNormal(-1.0F, 0.0F, 0.0F);
	renderer.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(4, metadata));
	tessellator.draw();
	tessellator.startDrawingQuads();
	tessellator.setNormal(1.0F, 0.0F, 0.0F);
	renderer.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(5, metadata));
	tessellator.draw();
	GL11.glTranslatef(0.5F, 0.5F, 0.5F);
}

 

Thanks for any help!

 

EDIT: I ended up finding the problem... It was because the registerBlockIcons method was not being called while in the inventory because of an if statement I had in it. Works properly now.

 

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