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Posted

Is there anyway to add more properties to the existing tile entity with NBT saving and loading support (like what I can do with Entity using IExtendedEntityProperties). For example, add owner to TileEntityChest. Any suggestion is very appreciated.

Thank you.

I'm not English speaker, forgive me for any language mistake :)

Yes.

 

readFromNBT and writeToNBT are public functions even if the NBT tag itself is not.  There is nothing stopping you from creating an NBT tag, passing it to the write function, then adding your own data, and passing it back to the read function.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

That was a fast reply! Good way to go but I can't find any event/handler to help with this (Loading/Saving extended data when the original data is loaded/saved). I tried tracking back to see how loading/saving for tile entity is handled and have no luck. Which event/handler would you suggest?

 

EDIT: Just found ChunkDataEvent....that might help

I'm not English speaker, forgive me for any language mistake :)

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