Hackbaellchen Posted February 23, 2014 Posted February 23, 2014 Hey, I want to create a potion effect. When you walk on blocks, there is a 1% chance that it'll change into another block. Did someone create something similar to this or can help me? Thanks Quote
coolboy4531 Posted February 23, 2014 Posted February 23, 2014 Steps to produce: Make a Potion Effect. Make an event handler. > Check if the potion effect is active. > Use doubles to make it 1%. > Get block underneath player. > Change block to _____. Quote
Hackbaellchen Posted February 24, 2014 Author Posted February 24, 2014 How do I check if the player has this potion effect and which block is underneath him? EventListener: package MyMod; import cpw.mods.fml.common.eventhandler.SubscribeEvent; import cpw.mods.fml.common.gameevent.TickEvent; public class MyModEventListener { @SubscribeEvent public void onTick(TickEvent.ClientTickEvent event){ } } PotionHelper: package MyMod.handler; import java.util.HashMap; import net.minecraft.potion.PotionHelper; import MyMod.items.potion.MyModPotion; public class MyModPotionHelper extends PotionHelper { private static final HashMap potionRequirements = new HashMap(); public static final String effectMyMod; static { potionRequirements.put(Integer.valueOf(MyModPotion.potionMyMod.getId()), "0 & 1 & !2 &3 &3+6"); effectMyMod = ""; } } MyModPotion: package MyMod.items.potion; import net.minecraft.potion.Potion; public class MyModPotion extends Potion { public static final MyModPotion potionMyMod= (MyModPotion) (new MyModPotion(25, false, 7589137*16).setPotionName("potion.potionMyMod")); protected MyModPotion(int par1, boolean par2, int par3) { super(par1, par2, par3); } } Quote
Draco18s Posted February 24, 2014 Posted February 24, 2014 One, by not using TickEvent.ClientTickEvent as you should be checking server side. Two, by putting code into that function. (Oh, I'm sorry, did you mean to ask "how do I get a reference to the world here?" Well, if you're using the right tick type, you should be passed a reference to the player, which as an entity, contains a reference to the world) Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
Hackbaellchen Posted February 24, 2014 Author Posted February 24, 2014 Two, by putting code into that function. And could you give me some hints? I haven't ever done something like this.. Thank you! Quote
DoorCloser Posted February 27, 2014 Posted February 27, 2014 Anyone else? Are there any mods that use similar potion effect? IF so, download them and decompile the code. I use JAD. But that code will contain a vanilla language, so you might missunderstand something. Quote
Hackbaellchen Posted February 27, 2014 Author Posted February 27, 2014 No.. I don't know other mods Quote
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