Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

[Solved][1.7.2] Gradle Build org.lwjgl.opengl package not found


gokiburi
 Share

Recommended Posts

Solution:

What I WAS doing: Creating new project folders with my src and resources folders along with build.gradle, gradlew, gradlew.bat and the gradle folder.

 

What I WASN'T doing: Copying the build folder from the original forge setup as well. This is important because it contained the natives that need to exist for the mod to reference to successfully build.

 

Once I put the build folder into the project folder the build worked immediately. Shoutouts to GotoLink for the solution.

 

Original Post:

I managed to update one of my basic 1.6.2 mods to 1.7.2 using the new forge gradle build system, but I'm running into issues updating the rest of them for this reason:

 

error: package org.lwjgl.opengl does not exist import org.lwjgl.opengl.GL11;

 

used mainly in Block rendering functions to push, pop, rotate, scale etc.

 

Should I not be using org.lwjgl.opengl.GL11 functions? What should I be using if not?

 

Example GL11 usage:

GL11.glPushMatrix();
GL11.glScalef(1.0F, -1.0F, -1.0F);
GL11.glRotatef(-90, 0.0F, 1.0F, 0.0F);
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);

 

Am I missing a classpath or compile line in my gradle build file? I don't have a reference anywhere to org.lwjgl as the other mod I updated didn't need one.

 

My build.gradle:

buildscript {
repositories {
	mavenCentral()
	maven {
		name = "forge"
		url = "http://files.minecraftforge.net/maven"
	}
	maven {
		name = "sonatype"
		url = "https://oss.sonatype.org/content/repositories/snapshots/"
	}
}
dependencies {
	 classpath 'net.minecraftforge.gradle:ForgeGradle:1.1-SNAPSHOT'
}
}

apply plugin: 'forge'
minecraft{version = "1.7.2-10.12.0.1034"}
version = "1.7.2-1.0"
archivesBaseName = project.projectDir.name
sourceSets.main{
java{
	srcDirs 'src'
}
resources{
	srcDirs 'resources'
}
}
processResources {
from(sourceSets.main.resources.srcDirs) {
	include 'mcmod.info'
	expand 'version':project.version, 'mcversion':project.minecraft.version
}

from(sourceSets.main.resources.srcDirs) {
	exclude 'mcmod.info'
}
}

 

I'm not really sure where to go from here; I can update all my mods to 1.7.2 and they'll run from eclipse, but I can't get gradle to build them.

Link to comment
Share on other sites

OpenGl is a native for Minecraft, you should see them in the build/natives folder.

If you don't, run gradlew setupDevWorkspace --refresh-dependencies

 

That does it. It was not immediately obvious to me what needed to be copied or what was being used from the original forge setup folder. I coped the build folder over and it built immediately without error. Thanks GotoLink. I'll update my main post with the solution.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



  • Recently Browsing

    No registered users viewing this page.

  • Posts

    • Take a look at the github https://github.com/lordofwizard/mcserver and the video in it if you want to try it out You can host your very own Java/Bedrock Minecraft Server using Google Cloud Shell. This works under Ubuntu/Debian based Linux operation system. This project requires NO CREDIT CARD and the whole project is entirely FREE! You can make a server without costing you anything. The following features are added into this project are:   Supports different type of Bedrock Servers Clean & Friendly Interface Supports Additional type of Java Server (eg. Sponge, Paper, Fabric etc) Added Server Management Easier functional scripts (eg. ./uninstall allows you to delete your server easily) Instant EULA script setup (Completly skipping this part which makes other people's life much easier to manage) Faster Server Installation (It would probably take you like approx 30 seconds to setup a server) Server Specs: OS: Debian GNU/Linux 10 (buster) x86_64 RAM: 8GB to 16GB Location: Based on your physical location. Storage: Approx 5GB CPU: AMD EPYC (2) 7B12 @ 2.249GHz or Intel Xeon (4) @ 2.199GHz You can view your exact specs by doing ./specinfo Keeping the Server Alive 24/7 There's only ONE way to keep your server online longer than 20 minutes: You must Keep your browser open to keep your server online. This so the shell doesn't get terminated when it's unused or the browser is closed. You can also use google cloud sdk if you don't want to keep you browser open (Don't worry, your device that is being used to host your server isn't affected from the intensity of your server.) If you have any method the would possibly keep the server alive 24/7, feel free to Fork this project and request a Pull to this project. Any help will be greatly appreciated. Limitation of this project Google Cloud Shell Quota While I was editing this project, I notice that Google has added a quota for each Cloud Shell uses and you can only host your server for the max of 50 hours per Week. Once you used all of the hours, you can't use it again until next week. No Dedicated IP Sadly you can't use the host IP into your dedicated IP as it won't let you join that server, you can only join your server by the generated dedicated IP provided by playit.gg. If you know how to reverse proxy the tunnel system, you can actually use the host IP to make a dedicated IP for your server but I highly doubt that would ever happen. Mixed Server Specs Each Cloud Shell session will have different specs of your server based on your physical location so you won't always get the best performance of your server but good news being that it's always the range between 8GB to 16GB so you won't have to worry about lag when playing in the server with high processing in your server. Even take a look at this:https://cloud.google.com/shell/docs/limitations Conclusion Now you can host your very own Minecraft Server for both Java & Bedrock fast and easy and it won't cost you a single penny to make a fast and strong server. Best of all, IT'S FOREVER! Feel free to leave any requests you would like me to add into the project. If you have any issues, go to the Issues tab and submit a issue there.
    • Take a look at the github https://github.com/lordofwizard/mcserver and the video in it if you want to try it out You can host your very own Java/Bedrock Minecraft Server using Google Cloud Shell. This works under Ubuntu/Debian based Linux operation system. This project requires NO CREDIT CARD and the whole project is entirely FREE! You can make a server without costing you anything. The following features are added into this project are:   Supports different type of Bedrock Servers Clean & Friendly Interface Supports Additional type of Java Server (eg. Sponge, Paper, Fabric etc) Added Server Management Easier functional scripts (eg. ./uninstall allows you to delete your server easily) Instant EULA script setup (Completly skipping this part which makes other people's life much easier to manage) Faster Server Installation (It would probably take you like approx 30 seconds to setup a server) Server Specs: OS: Debian GNU/Linux 10 (buster) x86_64 RAM: 8GB to 16GB Location: Based on your physical location. Storage: Approx 5GB CPU: AMD EPYC (2) 7B12 @ 2.249GHz or Intel Xeon (4) @ 2.199GHz You can view your exact specs by doing ./specinfo Keeping the Server Alive 24/7 There's only ONE way to keep your server online longer than 20 minutes: You must Keep your browser open to keep your server online. This so the shell doesn't get terminated when it's unused or the browser is closed. You can also use google cloud sdk if you don't want to keep you browser open (Don't worry, your device that is being used to host your server isn't affected from the intensity of your server.) If you have any method the would possibly keep the server alive 24/7, feel free to Fork this project and request a Pull to this project. Any help will be greatly appreciated. Limitation of this project Google Cloud Shell Quota While I was editing this project, I notice that Google has added a quota for each Cloud Shell uses and you can only host your server for the max of 50 hours per Week. Once you used all of the hours, you can't use it again until next week. No Dedicated IP Sadly you can't use the host IP into your dedicated IP as it won't let you join that server, you can only join your server by the generated dedicated IP provided by playit.gg. If you know how to reverse proxy the tunnel system, you can actually use the host IP to make a dedicated IP for your server but I highly doubt that would ever happen. Mixed Server Specs Each Cloud Shell session will have different specs of your server based on your physical location so you won't always get the best performance of your server but good news being that it's always the range between 8GB to 16GB so you won't have to worry about lag when playing in the server with high processing in your server. Even take a look at this:https://cloud.google.com/shell/docs/limitations Conclusion Now you can host your very own Minecraft Server for both Java & Bedrock fast and easy and it won't cost you a single penny to make a fast and strong server. Best of all, IT'S FOREVER! Feel free to leave any requests you would like me to add into the project. If you have any issues, go to the Issues tab and submit a issue there.
    • Hey guys, I'm trying to run the dev env with two mods (Alexs Mobs and Citadel), therefore I copied their build.gradle because there's a lot of mixin stuff: build.gradle: https://pastebin.com/PUef70eP The server boots up normally when I use the old mappings, but when I change to Mojang's mappings, I get this error on startup: java.lang.BootstrapMethodError: java.lang.ClassFormatError: Duplicate method name "isFood" with signature "(Lnet.minecraft.item.ItemStack;)Z" in class file com/github/alexthe666/alexsmobs/entity/EntityRaccoon I already use fg.deof to match the mappings of the mods to my mappings, what else could be the reason for this error?  
    • Your code does not compile for me, because you are using the Vec3f class from javafx. This means your code will also not work for many people that aren't using Oracle Java. You should use Vector3f from Minecraft instead.
    • I'll preface this by saying I'm almost certainly doing something really stupid here, but I'm at a loss. I'm running the following on the client: player.lookAt(EntityAnchorArgument.Type.EYES,player.getLookAngle()); player is an instance of PlayerEntity. The problem is that every time I test it, it forces the player to look in the same direction, regardless of where they were looking previously. The intended behavior is for this to run repeatedly as a potion effect, which will just lock the player's camera direction for the duration, so they can't rotate the camera. That part works fine, it just locks the camera facing the wrong direction. I currently have it running on the client, but I tested it on the server side and it behaves the same way. Any suggestions would be much appreciated.
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.