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Posted

My mod contains quite a few recipes that don't show up in NEI because they are made in custom crafting tables.

Therefore I was wondering how to make the mod compatible with NEI,I have the Dev builds of both CodeChickenCore and Not Enough Items.(publicly available by chicken_bones)

Chicken_Bones mentioned in his thread over at the Minecraft forums how to put them into the mcp environment,however that crashes my client.

I have tried to remove both CCC and NEI without altering my mod and then it works fine.

So I have reason to believe that I am doing something wrong when adding NEI and CCC to a de-obfuscated environment.

So does anyone know how get NEI working in a de-obfuscated environment?Btw I am using eclipse as my IDE.

 

If anything is unclear to you,please tell me.(I am not good at explaining.)

Posted

Chicken_Bones said link it in eclipse,so I thought he meant the workspace.Well obviously not,but referenced libraries?

I am not sure how to do that,could you explain a little?Sorry if I sound like a newbie.

I have figured out a little bit,I believe I know where to find referenced libraries but I am not sure how to add one correctly.

Posted

In Eclipse, right-click your project, go to "build path -> configure build path" and then click on the "libraries" tab. From there, click "add external jars" and navigate to the folder where you placed CodeChickenCore or whatever library you are trying to use.

 

If you also have the src file, you can then go to the "referenced libraries" heading in your package hierarchy (left-hand pane, usually), find the library you added, right-click it, go to "properties" and then select "external source location" and again navigate to the folder with the src code. That is of course optional, but I like to be able to see implementations for things that I'm using if need be.

Posted

So my thoughts were half right about what to do,after I did all that coolAlias said I am able to see the NEI code however my client crashes upon start.

The crash blames my mod saying there's a problem when registering a certain TileEntity,if I then remove CodeChickenCore and NEI without altering anything else it works fine.

The problems start when I add CodeChickenCore and NEI as libraries.(yes I follow the instructions)

Posted

Here's the crash report:

 

  Reveal hidden contents
Posted

I didn't find any duplicate methods but I did remove some,after that it does work.

the methods that I removed were:

 

  Reveal hidden contents

 

It seems that I can finally start making it NEI compatible.Thanks a lot!

Posted

Those were the duplicate methods =.=  Look:

@Override
public boolean canInsertItem(int i, ItemStack itemstack, int j) {
// TODO Auto-generated method stub
return false;
}

@Override
public boolean canExtractItem(int i, ItemStack itemstack, int j) {
// TODO Auto-generated method stub
return false;
}

ALWAYS avoid func_21831_d named variables and methods UNLESS you are absolutely required to use them (methods only) when overriding a method from the parent class. And even then, you need to be careful, or you end up in a situation like this.

Posted

Now I understand,everything worked fine and therefore I had no need to check and fix it.

When looking at it,it makes perfect sense though.Well that did fix the problem and I am sure if it ever happens again,I'll know what to look for.

Thanks a lot, mate!

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