Posted February 28, 201411 yr is this button a shortcut to edit the cfg file directly from the client? if yoes, how could i add this for my mod? also why doesn't the disable button work? Actually i don't know what to write in this signature soooo.... anyway
March 1, 201411 yr is this button a shortcut to edit the cfg file directly from the client? if yoes, how could i add this for my mod? also why doesn't the disable button work? I'm not quite sure about the config button yet, but I know that you can add a tag in your @Mod to enable the disable feature. I think this may only be useful for mods that don't add custom content but only change vanilla features. Because if you load a world without the custom content of a mod there will be hell to pay, or errors... whichever. http://i43.tinypic.com/95v5n9.png[/img]
March 1, 201411 yr Yes, you can. You need to implement IModGuiFactory. See FMLConfigGuiFactory for an example. Then pass its class name to ModContainer#getGuiClassName() It can replace the config file, since you can't access this menu inside a world. See @Mod guiFactory @Mod canBeDeactivated
March 1, 201411 yr is this button a shortcut to edit the cfg file directly from the client? if yoes, how could i add this for my mod? also why doesn't the disable button work? Disabling mods isn't fully implemented yet. The value for @Mod, canBeDeactivated, is added, but the class for the FMLModDisabledEvent is currently empty.
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