Jump to content

[1.6.4] my textures are not loaded by minecraft


terschegget

Recommended Posts

... we are no wizards, so we can't guess what your codes are and what's your folder setup. Please tell us where your textures are stored, and how you are trying to get them.

I try my best, so apologies if I said something obviously stupid!

Link to comment
Share on other sites

Textures must be placed in src/main/resources/assets/(insert the mod ID here)/textures/.

 

For example, a block texture named "texture.png" for my mod with the ID "hammer" would be placed in src/main/resources/assets/hammer/textures/blocks/texture.png.

To bind the texture to a block, I would use .setTextureName("hammer:texture").

Link to comment
Share on other sites

i have noticed that minecraft is looking for my texturs in minecraft:textures butt my mod isn't in /forge/mcp/eclips it is outside /forge

 

Did you use setTextureName and give it your modID?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

I have done that

 

package terschegget.techrom.item;

 

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.item.Item;

import terschegget.techrom.lib.ItemID;

import terschegget.techrom.lib.Reference;

 

public class TestItem extends Item

{

 

public TestItem(int id)

{

super(id);

this.setUnlocalizedName(ItemID.TESTITEM_ITEM_U_NAME);

        this.setCreativeTab(CreativeTabs.tabMisc);

maxStackSize = 64;

this.setTextureName(Reference.MOD_ID + ":" + ItemID.TESTITEM_ITEM_U_NAME);

}

 

}

Link to comment
Share on other sites

And what does Reference.MOD_ID equal?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Alrght let's explain this.

Let's say you have an item called ItemSomething. Inside of this class you define its texture:

 

this.setTextureName("modid:nameOfTheTexture);

 

This is the equivalent of this folder:

 

assets/modid/textures/items/nameOfTheTexture.png

 

So if your mod id is IDONTKNOW and your texture file is called someCoolItem you're gonna have:

 

this.setTextureName("idontknow:someCoolItem");

 

And if it doesn't work, you have probably done something wrong.

I try my best, so apologies if I said something obviously stupid!

Link to comment
Share on other sites

The reason I figure that you didn't call setTextureName as you said that the log indicates that it's trying to load textures from "minecraft:"

minecraft is looking for my texturs in minecraft:textures

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

I also have noticed that forge don't see my mod.info

 

You mean mcmod.info?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Don't mean to be rude but...

 

"But" is the word that you use when you are trying to make a conjunction, not butt. "Butt" is a part of the body.

 

#GrammerPolice

"All that is gold does not glitter,

    Not all those who wander are lost;

    The old that is strong does not wither,

    Deep roots are not reached by the frost.

 

    From the ashes a fire shall be woken,

    A light from the shadows shall spring;

    Renewed shall be blade that was broken,

    The crownless again shall be king." - J.R.R Tolkien

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hi I have an issue with a server it solved deleting the ice and fire but my friends and me really want to use it does any of these mods are causing the issue due to incompatibility  Security craft Aquaculture Architectury Artifacts Astikorcarts Baubles BetterCaves yungs BetterStrongholds yungs BetterMineshafts yungs Bountiful Byg  Callablehorses Carry on Chococraft Citadel Clumps Collective Comforts Corailrecycler Craftable horse armor Comes alive Curios forge Decocraft Dungeonsarise  Open blocks elevator Expandability Farlanders Goblin traders Hwyla  Ice and fire Infernal expansion Jei Jump over fences Mantle  Macaws bridges Macaws doors Macaws fences Macaws furniture  Macaws fencesbyg Morpheus Mouse tweaks Mowzies mobs Obfuscate Paraglider Patchouli  Pick up notifier Random village names Spartan shields Small ships Sophisticated backpacks Spartan weaponry Storage drawers straw golem Structure gel Twilight forest  Tinkers construct Two players one horse  Valhesia core  Valhesia structures  Way stones  Vehicle mod  Wall jump Wings Wolves with armor Xptome  Xaeros minimap  Yungsapi  
    • { "type": "magic_overhaul:rune_inscribing", "base": { "item": "//base item" }, "template": { "item": "//template item" }, "output": { "count": 1, "item": "//output item" } } ^ Ok, where is your recipe JSON placed in your file structure? What's it called? And paste the actual JSON you're testing with, because it needs to be valid.
    • I'm trying to run Forge 1.12.2 on Minecraft  so I can use certain mods, but this error popped up. I've seen multiple errors but I just can't figure this one out. Unable to locate the Java runtime. Error details: 0x00000000 - system: The operation completed successfully. Filename on disk:  Path: . Exists: Directory
    • https://mclo.gs/b422RFc
    • Плагин и Приват
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.