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ID Mismatch, ID Missing


razer1141

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Hey all,

 

I have a small server running that is using the mod ropes+. I decided one of the arrows needed to be removed so I opened up the config file and disabled the arrow. Now when I start the server I get messages in the console saying Item ID missing lists the arrow that I removed and then I get Item ID mismatch for all of the other arrows. With 1.7 there is no way for me to control the Item ID's that I know of.

 

This prevents my server from loading.

 

Is there a way I remove the desired arrow from my server and make sure the other arrows get matched to their old id?

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There should not be any 'ID mismatch' in 1.7 anymore as FML is in control of everything and knows how to assign ids to items even with gaps.

I'd say post logs, you may need to force the server to acept that you've removed the id.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

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Here: http://pastebin.com/vXqc0BJY

 

Check starting at line 4476.

 

I am using MCPC+, but this appears to be a FML related issue, so I thought it was appropriate to post it here. Im using mcpc-plus-1.7.2-R0.4-forge1033-B47.jar. On a side note, I was able to re-enable the arrow to get my server back up and running for the time being, but disabling the arrow again gives the same result.

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If you Subscribe to the event: FMLMissingMappingsEvent, you might be able to override the mappings or ignore them.

 

Or:

System property: fml.missingBlockAction="FAIL"  (the default for servers) Override in server startup???

 

On the client:

 

FMLClientHandler.INSTANCE.setDefaultMissingAction(action)

 

I have not tried either of these, but the code is there. Look at them if you want. FMLServerHandler * FMLClientHandler

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If you Subscribe to the event: FMLMissingMappingsEvent, you might be able to override the mappings or ignore them.

 

Or:

System property: fml.missingBlockAction="FAIL"  (the default for servers) Override in server startup???

 

On the client:

 

FMLClientHandler.INSTANCE.setDefaultMissingAction(action)

 

I have not tried either of these, but the code is there. Look at them if you want. FMLServerHandler * FMLClientHandler

 

I may have misunderstood this, but I believe these options would require me to obtain the source of the mod and modify it and then maintain my own version. If this is a coding issue with the mod, I can relay the information to the developer, but if it's just a workaround, I'd rather not make my own version of the mod.

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If you Subscribe to the event: FMLMissingMappingsEvent, you might be able to override the mappings or ignore them.

 

Or:

System property: fml.missingBlockAction="FAIL"  (the default for servers) Override in server startup???

 

On the client:

 

FMLClientHandler.INSTANCE.setDefaultMissingAction(action)

 

I have not tried either of these, but the code is there. Look at them if you want. FMLServerHandler * FMLClientHandler

 

I may have misunderstood this, but I believe these options would require me to obtain the source of the mod and modify it and then maintain my own version. If this is a coding issue with the mod, I can relay the information to the developer, but if it's just a workaround, I'd rather not make my own version of the mod.

 

You have misunderstood. System properties are set on the java command line. "-Dsystempoerty.to.set=value"

The other is a call that the client can make in their code.

 

There may even be another way to allow missing blocks to just be ignored. But, normally this is the dev's responsibility.

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