AskHow1248 Posted March 5, 2014 Posted March 5, 2014 I've been making a block with a gui following this video: but when I start minecraft and try to open the gui, I get a message in the eclipse consle saying "A mod tried to open a gui on the server without being a NetworkMod". I have no idea what this means, since I have a @NetworkMod annotation. I can supply my code (slightly different from the videos) on request. Any help will be appreciated. Quote
Draco18s Posted March 5, 2014 Posted March 5, 2014 Do you have @NetworkMod(clientSideRequired = true, serverSideRequired = false) Or do you have @NetworkMod(clientSideRequired = true, serverSideRequired = false, clientPacketHandlerSpec = @SidedPacketHandler(channels = {"MyMod"}, packetHandler = PacketHandlerClient.class), serverPacketHandlerSpec = @SidedPacketHandler(channels = {"MyMod"}, packetHandler = PacketHandlerServer.class)) ? Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
AskHow1248 Posted March 6, 2014 Author Posted March 6, 2014 I have @NetworkMod(channels = {"TM"}, clientSideRequired = true, serverSideRequired = false, packetHandler = TMPacketHandeler.class), which is what the video has (It works fine in the video). (I'm in 1.6.4) Quote
coolAlias Posted March 6, 2014 Posted March 6, 2014 Did you included your mod instance? @Instance(your_modid) public static YourMod instance = new YourMod(); Quote http://i.imgur.com/NdrFdld.png[/img]
AskHow1248 Posted March 7, 2014 Author Posted March 7, 2014 I included it, but I didn't intinalize it. I will now. Quote
sequituri Posted March 7, 2014 Posted March 7, 2014 Don't do that. The ModContainer initializes the instance field automatically when the mod is instantialized. If you put some there with static initialized it will be overwritten. Quote -S- (if I helped, please click Thank and applaud) http://6upnqa.dm2301.livefilestore.com/y2mtf-vG7Tqq1TiiVpIm53KWj7294NDPoHfSHHb4PzZiMAUfRCfK0UY0MwOu7Q3zTBNVTKqWjr2-xgBfFRpQT5p-QivtvknPpoABMNUw9br9WuZcBFkjePhnAbW500gVm-P/sequiturian.png[/img]
AskHow1248 Posted March 7, 2014 Author Posted March 7, 2014 Fixed. The error happens if I intinalize it. Quote
coolAlias Posted March 7, 2014 Posted March 7, 2014 Odd, I've never had any problems initializing the mod instance like that. Surely your error was caused by something else, but at least it's solved. I wasn't aware that we're not supposed to initialize them, as I have been since I started modding with no ill effects, but if it's just doing the same work twice, well, no need for that Quote http://i.imgur.com/NdrFdld.png[/img]
sequituri Posted March 7, 2014 Posted March 7, 2014 This is all done in FMLModContainer$processFieldAnnotations(...). Quote -S- (if I helped, please click Thank and applaud) http://6upnqa.dm2301.livefilestore.com/y2mtf-vG7Tqq1TiiVpIm53KWj7294NDPoHfSHHb4PzZiMAUfRCfK0UY0MwOu7Q3zTBNVTKqWjr2-xgBfFRpQT5p-QivtvknPpoABMNUw9br9WuZcBFkjePhnAbW500gVm-P/sequiturian.png[/img]
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