Posted March 5, 201411 yr OK so, I am having a few errors with the "setDefaultDirection" in my furnace class... I looked at a bunch of tutorials and found nothing. If its something very basic that i didn't spot, then I'm sorry... package electro.blocks; import net.minecraft.block.Block; import net.minecraft.block.BlockContainer; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IIconRegister; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.IIcon; import net.minecraft.world.World; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import electro.lib.Referance; import electro.mod.Electrocuted; public class CompressionFurnace extends BlockContainer { private final boolean isActive; @SideOnly(Side.CLIENT) private IIcon iconFront; public CompressionFurnace(boolean isActive) { super(Material.rock); this.setCreativeTab(Electrocuted.ElectrocutedTab); this.isActive = isActive; } @SideOnly(Side.CLIENT) public void registerIcons(IIconRegister iconRegister) { this.blockIcon = iconRegister.registerIcon(Referance.MODID + ":" + "CompressionFurnace_side"); this.iconFront = iconRegister.registerIcon(Referance.MODID + ":" + (this.isActive ? "CompressionFurnace_Active_front" : "CompressionFurnace_Idle_front")); } @SideOnly(Side.CLIENT) public IIcon getIcon(int side, int metadata) { return side == metadata ? this.iconFront : this.blockIcon; } public int idDropped(int par1, int par3) { return getIdFromBlock(Electrocuted.CompressionFurnaceIdle); } public void onBlockAdded(World world, int x, int y, int z) { super.onBlockAdded(world, x, y, z); this.setDefaultDirection(world, x, y, z); } private void setDefaultDirection(World world, int x, int y, int z) { if(!world.isRemote) { int l1; int l2; int l3; int l4; byte b1 = 3; world.setBlockMetadataWithNotify(x, y, z, B1, 2); } } } The problem is that there is no world.getBlockID or Block.opaqueCubeLookup[] method. I don't know is it the new forge or am i doing something wrong. Any help would be great! If I helped then you help, hit that Thank You button or Applaud.
March 5, 201411 yr setDefaultDirection: if u do something like a furnace. there is already a furnace in the game. just look at the code and copy it. mess with it around until u know how it works. taken from the BlockFurnace.class: private void func_149930_e(World p_149930_1_, int p_149930_2_, int p_149930_3_, int p_149930_4_) { if (!p_149930_1_.isRemote) { Block block = p_149930_1_.getBlock(p_149930_2_, p_149930_3_, p_149930_4_ - 1); Block block1 = p_149930_1_.getBlock(p_149930_2_, p_149930_3_, p_149930_4_ + 1); Block block2 = p_149930_1_.getBlock(p_149930_2_ - 1, p_149930_3_, p_149930_4_); Block block3 = p_149930_1_.getBlock(p_149930_2_ + 1, p_149930_3_, p_149930_4_); byte b0 = 3; if (block.func_149730_j() && !block1.func_149730_j()) { b0 = 3; } if (block1.func_149730_j() && !block.func_149730_j()) { b0 = 2; } if (block2.func_149730_j() && !block3.func_149730_j()) { b0 = 5; } if (block3.func_149730_j() && !block2.func_149730_j()) { b0 = 4; } p_149930_1_.setBlockMetadataWithNotify(p_149930_2_, p_149930_3_, p_149930_4_, b0, 2); } } ********************************* ** Always remember you are unique, ** ** just like everyone else ** ********************************** Was my post helpful? Say thanks and press the thank you button, on my post!! God, damn it!
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