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Featured Replies

Posted

Hello.

I'm trying to edit my item names in game using the localized system the en_US.lang file.

 

So i've tried this:

    	Set<String> example = GameData.blockRegistry.getKeys();
    	for (String s : example) {
    		PrintWriter out;
		try {
			out = new PrintWriter(
					   new BufferedWriter(
					       new OutputStreamWriter(
					           new FileOutputStream("assets/MolecularScience/lang/en_US.lang"),"UTF-8")));
			out.println("simpleString");
			out.close();
		} catch (UnsupportedEncodingException e) {
			// TODO Auto-generated catch block
			e.printStackTrace();
		} catch (FileNotFoundException e) {
			// TODO Auto-generated catch block
			e.printStackTrace();
		}
    		Sample = new ItemSampler().setUnlocalizedName(s + "sample").setCreativeTab(MolecularScience.Molecules);
            GameRegistry.registerItem(Sample, s + " Sample");
    	}
}

 

Sadly I get an error returning path not found.

Does anyone know the path or a better way to do this?

 

PS: without the use of the en_US.lang file i would need to do something like this            LanguageRegistry.addName(Sample, s + " Sample");

but since addname is probably going to be removed in 1.8 I can't seem to find anyother way to do this

 

Thanks.

I'm always happy to help others!

 

Java is not my main programming language but I have alot experience in PHP/HTML/JS/CSS3/C#/SQL

  • Author

Damn thanks I was looking for that.

 

Edit: i still can't get it to work somehow

I'm always happy to help others!

 

Java is not my main programming language but I have alot experience in PHP/HTML/JS/CSS3/C#/SQL

  • Author

I tried overriding it in the main itemclass:

 

        @Override
public String getItemStackDisplayName(ItemStack par1ItemStack) {
	return super.getItemStackDisplayName(new ItemStack(Items.arrow));
}

To test but nothing happened and I also noticed it only works with itemstacks.

How can I add an item for every existing block with a name like blockname + sample or anything like it?

 

Thanks for your help.

I'm always happy to help others!

 

Java is not my main programming language but I have alot experience in PHP/HTML/JS/CSS3/C#/SQL

  • Author

Well, if you look at the super method it doesn't actually care about the ItemStack you passed in. If you want the arrow name, you'll have to call Items.array.getItemStackDisplayName().

 

That doesnt seem to work because getItemStackDisplayName needs an ItemStack as parameter

I'm always happy to help others!

 

Java is not my main programming language but I have alot experience in PHP/HTML/JS/CSS3/C#/SQL

  • Author

What about editing the items subtext? and not the item name

I'm always happy to help others!

 

Java is not my main programming language but I have alot experience in PHP/HTML/JS/CSS3/C#/SQL

  • Author

PS: i'm trying to do something like forge microblocks theyre creating another block with the same block name as all the other blocks it had loaded.

I'm always happy to help others!

 

Java is not my main programming language but I have alot experience in PHP/HTML/JS/CSS3/C#/SQL

  • Author

Well I was trying that but that would just change the item name to Arrow and not Arrow sample as that is what I'm trying to accomplish

 

EDIT:

 

I tried something different:

 

the item file

 

package ModItems;

import java.util.ArrayList;
import java.util.List;

import molecularscience.MolecularScience;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.MathHelper;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;


public class ItemSample extends Item {

    public ItemSample()
    {
        super();
        this.setHasSubtypes(true);
        setMaxDamage(0);
        this.setCreativeTab(MolecularScience.Molecules);
    }
    
    public static final String[] names = MolecularScience.Namen.toArray(new String[MolecularScience.Namen.size()]);
    
    @Override
    public String getUnlocalizedName(ItemStack par1ItemStack)
    {
        int i = MathHelper.clamp_int(par1ItemStack.getItemDamage(), 0, MolecularScience.Namen.size());
        return super.getUnlocalizedName() + "." + names[i];
    }

    @SuppressWarnings({ "unchecked", "rawtypes" })
    @SideOnly(Side.CLIENT)
    public void getSubItems(Item par1, CreativeTabs par2CreativeTabs, List par3List)
    {
        for (int x = 0; x < MolecularScience.Namen.size(); x++)
        {
            par3List.add(new ItemStack(this, 1, x));
        }
    }
}

 

the main mod file

package molecularscience;

import java.io.BufferedWriter;
import java.io.FileNotFoundException;
import java.io.FileOutputStream;
import java.io.OutputStreamWriter;
import java.io.PrintWriter;
import java.io.UnsupportedEncodingException;
import java.util.ArrayList;
import java.util.List;
import java.util.Set;

import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import ModItems.ItemSample;
import ModItems.ItemSampler;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.SidedProxy;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.registry.GameData;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;

@Mod(modid = MolecularScience.MODID, version = MolecularScience.VERSION)
public class MolecularScience {

    public static List<String> Namen = new ArrayList<String>();

//versie en id
    public static final String MODID = "MolecularScience";
    public static final String VERSION = "1.0.0";

//items
public static Item Sampler;
public static Item Sample;
    
@Instance(value = "MolecularScience")
public static MolecularScience instance;

@SidedProxy(clientSide="molecularscience.ClientProxy", serverSide="molecularscience.CommonProxy")
public static CommonProxy proxy;

//creative tab
public static CreativeTabs Molecules = new CreativeTabs("Molecules"){
	public Item getTabIconItem(){
		return Items.arrow;
	}
};

//register spull
@EventHandler
public void preInit(FMLPreInitializationEvent event){
	//items
	Sampler = new ModItems.ItemSampler().setUnlocalizedName("sampler").setCreativeTab(MolecularScience.Molecules);


	//gameregistry
        GameRegistry.registerItem(Sampler,"sampler");

        //language registry namen van dinge word gedaan in de en_US.lang file
        proxy.registerRenderers();
        
    	
    	Set<String> example = GameData.blockRegistry.getKeys();
    	for (String s : example) {
    		String[] split = s.split(":");
    		Namen.add(split[1]);
    	}
        Sample = new ItemSample().setUnlocalizedName("sample");
        GameRegistry.registerItem(Sample, "Sample");
}

@EventHandler
public void init(FMLPostInitializationEvent event) {
}

}

I'm always happy to help others!

 

Java is not my main programming language but I have alot experience in PHP/HTML/JS/CSS3/C#/SQL

  • Author

Still can't seem to set localized names

I'm always happy to help others!

 

Java is not my main programming language but I have alot experience in PHP/HTML/JS/CSS3/C#/SQL

set the unlocalized name to the one of the item you want the name of then its display name will be the name of that item. to change just change the display name or look at the anvil's code on how it renames.

  • Author

Hi thanks for the reply but i can't seem to find the anvil src, atleast not the anvil tile entity do you perhaps know where i can find it?

I'm always happy to help others!

 

Java is not my main programming language but I have alot experience in PHP/HTML/JS/CSS3/C#/SQL

It would be the container you are looking for not the tileentity and its in net.minecraft.inventories

  • Author

Wow thanks i finally got it working now!

I'm always happy to help others!

 

Java is not my main programming language but I have alot experience in PHP/HTML/JS/CSS3/C#/SQL

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