Posted March 6, 201411 yr Hello. I'm trying to edit my item names in game using the localized system the en_US.lang file. So i've tried this: Set<String> example = GameData.blockRegistry.getKeys(); for (String s : example) { PrintWriter out; try { out = new PrintWriter( new BufferedWriter( new OutputStreamWriter( new FileOutputStream("assets/MolecularScience/lang/en_US.lang"),"UTF-8"))); out.println("simpleString"); out.close(); } catch (UnsupportedEncodingException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (FileNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); } Sample = new ItemSampler().setUnlocalizedName(s + "sample").setCreativeTab(MolecularScience.Molecules); GameRegistry.registerItem(Sample, s + " Sample"); } } Sadly I get an error returning path not found. Does anyone know the path or a better way to do this? PS: without the use of the en_US.lang file i would need to do something like this LanguageRegistry.addName(Sample, s + " Sample"); but since addname is probably going to be removed in 1.8 I can't seem to find anyother way to do this Thanks. I'm always happy to help others! Java is not my main programming language but I have alot experience in PHP/HTML/JS/CSS3/C#/SQL
March 6, 201411 yr Author Damn thanks I was looking for that. Edit: i still can't get it to work somehow I'm always happy to help others! Java is not my main programming language but I have alot experience in PHP/HTML/JS/CSS3/C#/SQL
March 6, 201411 yr Author I tried overriding it in the main itemclass: @Override public String getItemStackDisplayName(ItemStack par1ItemStack) { return super.getItemStackDisplayName(new ItemStack(Items.arrow)); } To test but nothing happened and I also noticed it only works with itemstacks. How can I add an item for every existing block with a name like blockname + sample or anything like it? Thanks for your help. I'm always happy to help others! Java is not my main programming language but I have alot experience in PHP/HTML/JS/CSS3/C#/SQL
March 6, 201411 yr Author Well, if you look at the super method it doesn't actually care about the ItemStack you passed in. If you want the arrow name, you'll have to call Items.array.getItemStackDisplayName(). That doesnt seem to work because getItemStackDisplayName needs an ItemStack as parameter I'm always happy to help others! Java is not my main programming language but I have alot experience in PHP/HTML/JS/CSS3/C#/SQL
March 6, 201411 yr Author What about editing the items subtext? and not the item name I'm always happy to help others! Java is not my main programming language but I have alot experience in PHP/HTML/JS/CSS3/C#/SQL
March 6, 201411 yr Author PS: i'm trying to do something like forge microblocks theyre creating another block with the same block name as all the other blocks it had loaded. I'm always happy to help others! Java is not my main programming language but I have alot experience in PHP/HTML/JS/CSS3/C#/SQL
March 6, 201411 yr Author Well I was trying that but that would just change the item name to Arrow and not Arrow sample as that is what I'm trying to accomplish EDIT: I tried something different: the item file package ModItems; import java.util.ArrayList; import java.util.List; import molecularscience.MolecularScience; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.MathHelper; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; public class ItemSample extends Item { public ItemSample() { super(); this.setHasSubtypes(true); setMaxDamage(0); this.setCreativeTab(MolecularScience.Molecules); } public static final String[] names = MolecularScience.Namen.toArray(new String[MolecularScience.Namen.size()]); @Override public String getUnlocalizedName(ItemStack par1ItemStack) { int i = MathHelper.clamp_int(par1ItemStack.getItemDamage(), 0, MolecularScience.Namen.size()); return super.getUnlocalizedName() + "." + names[i]; } @SuppressWarnings({ "unchecked", "rawtypes" }) @SideOnly(Side.CLIENT) public void getSubItems(Item par1, CreativeTabs par2CreativeTabs, List par3List) { for (int x = 0; x < MolecularScience.Namen.size(); x++) { par3List.add(new ItemStack(this, 1, x)); } } } the main mod file package molecularscience; import java.io.BufferedWriter; import java.io.FileNotFoundException; import java.io.FileOutputStream; import java.io.OutputStreamWriter; import java.io.PrintWriter; import java.io.UnsupportedEncodingException; import java.util.ArrayList; import java.util.List; import java.util.Set; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.init.Items; import net.minecraft.item.Item; import ModItems.ItemSample; import ModItems.ItemSampler; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.Mod.Instance; import cpw.mods.fml.common.SidedProxy; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.registry.GameData; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.common.registry.LanguageRegistry; @Mod(modid = MolecularScience.MODID, version = MolecularScience.VERSION) public class MolecularScience { public static List<String> Namen = new ArrayList<String>(); //versie en id public static final String MODID = "MolecularScience"; public static final String VERSION = "1.0.0"; //items public static Item Sampler; public static Item Sample; @Instance(value = "MolecularScience") public static MolecularScience instance; @SidedProxy(clientSide="molecularscience.ClientProxy", serverSide="molecularscience.CommonProxy") public static CommonProxy proxy; //creative tab public static CreativeTabs Molecules = new CreativeTabs("Molecules"){ public Item getTabIconItem(){ return Items.arrow; } }; //register spull @EventHandler public void preInit(FMLPreInitializationEvent event){ //items Sampler = new ModItems.ItemSampler().setUnlocalizedName("sampler").setCreativeTab(MolecularScience.Molecules); //gameregistry GameRegistry.registerItem(Sampler,"sampler"); //language registry namen van dinge word gedaan in de en_US.lang file proxy.registerRenderers(); Set<String> example = GameData.blockRegistry.getKeys(); for (String s : example) { String[] split = s.split(":"); Namen.add(split[1]); } Sample = new ItemSample().setUnlocalizedName("sample"); GameRegistry.registerItem(Sample, "Sample"); } @EventHandler public void init(FMLPostInitializationEvent event) { } } I'm always happy to help others! Java is not my main programming language but I have alot experience in PHP/HTML/JS/CSS3/C#/SQL
March 6, 201411 yr Author Still can't seem to set localized names I'm always happy to help others! Java is not my main programming language but I have alot experience in PHP/HTML/JS/CSS3/C#/SQL
March 6, 201411 yr set the unlocalized name to the one of the item you want the name of then its display name will be the name of that item. to change just change the display name or look at the anvil's code on how it renames.
March 6, 201411 yr Author Hi thanks for the reply but i can't seem to find the anvil src, atleast not the anvil tile entity do you perhaps know where i can find it? I'm always happy to help others! Java is not my main programming language but I have alot experience in PHP/HTML/JS/CSS3/C#/SQL
March 6, 201411 yr It would be the container you are looking for not the tileentity and its in net.minecraft.inventories
March 6, 201411 yr Author Wow thanks i finally got it working now! I'm always happy to help others! Java is not my main programming language but I have alot experience in PHP/HTML/JS/CSS3/C#/SQL
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