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public Electrocuted() //<-- this is your constructor for you main mod
{
 //Registry
 GameRegistry.registerItem(BonePlate, "BonePlate");
 GameRegistry.registerItem(BoneIngot, "BoneIngot");
 GameRegistry.registerItem(CoalMotor, "CoalMotor");
 GameRegistry.registerItem(ElectricMotor, "ElectricMotor");
 GameRegistry.registerItem(Generator, "Generator");

 GameRegistry.registerBlock(CompressionFurnaceIdle, "CompressionFurnaceIdle");
 GameRegistry.registerBlock(CompressionFurnaceActive, "CompressionFurnaceActive");

 GameRegistry.registerItem(BoneSword, "BoneSword");
 GameRegistry.registerItem(BoneSpade, "BoneSpade");
 GameRegistry.registerItem(BonePickaxe, "BonePickaxe");
 GameRegistry.registerItem(BoneAxe, "BoneAxe");
 GameRegistry.registerItem(BoneHoe, "BoneHoe");

 GameRegistry.registerItem(BoneHelmet, "BoneHelmet");
 GameRegistry.registerItem(BoneChestPlate, "BoneChestPlate");
 GameRegistry.registerItem(BoneLeggings, "BoneLeggings");
 GameRegistry.registerItem(BoneBoots, "BoneBoots");
 LanguageRegistry.instance().addStringLocalization("container.CompressionFurnace", "Compression Furnace");
 GuiHandler GuiHandler = new GuiHandler();

//Recipe
 	//Items
 GameRegistry.addRecipe(new ItemStack(BonePlate, 2), new Object []
 {
		"XX ", "XX ", 'X', Items.bone
 });
 GameRegistry.addRecipe(new ItemStack(BoneIngot, 3), new Object []
 {
	"XXX", "XYX", "XXX", 'X', Items.bone, 'Y', Items.iron_ingot
 });

 	//Tools
 GameRegistry.addRecipe(new ItemStack(BoneSword, 1), new Object []
 {
	 " X ", " X ", " Y ", 'X', BoneIngot, 'Y', Items.stick
 });
 GameRegistry.addRecipe(new ItemStack(BoneSpade, 1), new Object []
 {
	 " X ", " Y ", " Y ", 'X', BoneIngot, 'Y', Items.stick
 });
 GameRegistry.addRecipe(new ItemStack(BonePickaxe, 1), new Object []
 {
	 "XXX", " Y ", " Y ", 'X', BoneIngot, 'Y', Items.stick
 });
 GameRegistry.addRecipe(new ItemStack(BoneAxe, 1), new Object []
 {
	 "XX ", "XY ", " Y ", 'X', BoneIngot, 'Y', Items.stick
 });
 GameRegistry.addRecipe(new ItemStack(BoneHoe, 1), new Object []
 {
	 " XX", " Y ", " Y ", 'X', BoneIngot, 'Y', Items.stick
 });


 	//Armor
 GameRegistry.addRecipe(new ItemStack(BoneHelmet, 1), new Object []
 {
	 "XXX", "X X", 'X', BonePlate
 });
 GameRegistry.addRecipe(new ItemStack(BoneChestPlate, 1), new Object []
 {
	 "X X", "XXX", "XXX", 'X', BonePlate
 });
 GameRegistry.addRecipe(new ItemStack(BoneLeggings, 1), new Object []
 {
	 "XXX", "X X", "X X", 'X', BonePlate
 });
 GameRegistry.addRecipe(new ItemStack(BoneBoots, 1), new Object []
 {
	 "X X", "X X", 'X', BonePlate
 });

}

 

See your problem?

Posted

i think he quitted. hopefully

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God, damn it!

Posted

Dude if you know java you must know the Difference between this

 

public class(){} <------------------- constructor

 

public void class(){} <---- what i know it is a method :)

 

public interface class(){} <---------------- ahh for API's

 

Its the first tutorial my teacher

 

you're problem is you that you must make yours in constructor since yours is a method

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