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Posted

Hey. Im working on a backpack. Its works, has 3d model when worn and all that stuff. The only thing i don't know how to deal with is inserting items on pickup. I already have an event handler set up with this event (which gives an achievement for now) but i dont know to inject items into it. As i said, i can detect when the player picks up items.

This is my current code:

 

@ForgeSubscribe

public void onItemPickup(EntityItemPickupEvent event){

if(event.item.getEntityItem().getItem() == Item.coal){

AchievementLoader.completeAchievement(event.entityPlayer, "firstStep");

 

if(event.entityPlayer.inventory.armorInventory[1].getItem() == ToolLoader.itemBackpack){

 

}

}

}

(You really whould tell me why i can't use the code button and all of those buttons at the top of the post :/ )

I try my best, so apologies if I said something obviously stupid!

Posted

You need to @Override the oldpickup

 

@Buttons

and the buttons are only decoration blocks

 

[.code][./code] for cookies without the . *i hope u get it*

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**  just like everyone else                   **     

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Posted

Buttons:

So, it's just BBCode (Which im aware of, since I also used to program websites)... well thanks for making me look stupid :)

 

About the code.. yeah but i need to know how to actually assign those items into my backpack's inventory (which is currently equipped on my back as a piece of armor).. because usually armors don't have an inventory :o

I try my best, so apologies if I said something obviously stupid!

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