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Posted

1.7 is out and there are a lot of functions that are simply named field_?????...

As we are using a jar file for the minecraft sources now and not decompiled files I would like to ask if these are going to be replaced or will there be source files??

 

Busti

PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.

Posted

It will take a long time to replace all of the field_***** thingys with usefull names, so you'll just have to wait for them to find out what they mean, so they can add a usefull name to them.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Posted

In eclipse holding crtl and then clicking on those fields usually opens op it's declaration so you can see what it does.

I'm always happy to help others!

 

Java is not my main programming language but I have alot experience in PHP/HTML/JS/CSS3/C#/SQL

Posted

If your running the latest version of forge, most of the fields you need are renamed. For example, the parameters in, lets say sugarcane's update tick method, are all jumbled. But you can see what they do, based on how they are used. For example, if I have

private void foobar(int foo, int bar, int foobar, world barfoo)
{
     barfoo.setBlock(foo, bar, foobar, Blocks.dirt);
}

You can see what foo, bar, foobar, and barfoo are by looking at how they are used. If you are overriding a method and it has unknown parameters, click on the green arrow in eclipse next to the method, and see what you are overriding, and try your best to figure it out using the method I specified above. The reason I say most methods are usable, is because Tinkers' Construct, a complicated mod, is almost 100% updated and working.

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