Jump to content

Recommended Posts

Posted

My mod works fine when run in the workspace, however, if I do gradlew.bat build, and use the compiled mod, it crashes, giving me the following report:

 

 

---- Minecraft Crash Report ----

// Hi. I'm Minecraft, and I'm a crashaholic.

 

Time: 3/9/14 9:37 PM

Description: Exception in server tick loop

 

java.lang.NoSuchMethodError: net.minecraft.util.DamageSource.getDamageType()Ljava/lang/String;

at f1repl4ce.MobRebirth.MobSpawningHandler.onEntityLivingDeath(MobSpawningHandler.java:25)

at cpw.mods.fml.common.eventhandler.ASMEventHandler_4_MobSpawningHandler_onEntityLivingDeath_LivingDeathEvent.invoke(.dynamic)

at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)

at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)

at net.minecraftforge.common.ForgeHooks.onLivingDeath(ForgeHooks.java:285)

at net.minecraft.entity.EntityLivingBase.func_70645_a(EntityLivingBase.java:934)

at net.minecraft.entity.EntityLivingBase.func_70097_a(EntityLivingBase.java:896)

at net.minecraft.entity.player.EntityPlayer.func_71059_n(EntityPlayer.java:1286)

at net.minecraft.network.NetHandlerPlayServer.func_147340_a(NetHandlerPlayServer.java:833)

at net.minecraft.network.play.client.C02PacketUseEntity.func_148833_a(SourceFile:55)

at net.minecraft.network.play.client.C02PacketUseEntity.func_148833_a(SourceFile:10)

at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:211)

at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:173)

at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:680)

at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:568)

at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:114)

at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:452)

at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:705)

 

 

A detailed walkthrough of the error, its code path and all known details is as follows:

---------------------------------------------------------------------------------------

 

-- System Details --

Details:

Minecraft Version: 1.7.2

Operating System: Windows 7 (x86) version 6.1

Java Version: 1.7.0_51, Oracle Corporation

Java VM Version: Java HotSpot Client VM (mixed mode, sharing), Oracle Corporation

Memory: 98817888 bytes (94 MB) / 209612800 bytes (199 MB) up to 518979584 bytes (494 MB)

JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M

AABB Pool Size: 4738 (265328 bytes; 0 MB) allocated, 4429 (248024 bytes; 0 MB) used

IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0

FML: MCP v9.01-pre FML v7.2.116.1024 Minecraft Forge 10.12.0.1024 4 mods loaded, 4 mods active

mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available

FML{7.2.116.1024} [Forge Mod Loader] (forge-1.7.2-10.12.0.1024.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available

Forge{10.12.0.1024} [Minecraft Forge] (forge-1.7.2-10.12.0.1024.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available

mobrebirth{1.1} [mobrebirth] ([1.7.2]MobRebirth2.0a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available

Profiler Position: N/A (disabled)

Vec3 Pool Size: 795 (44520 bytes; 0 MB) allocated, 557 (31192 bytes; 0 MB) used

Player Count: 1 / 8; [EntityPlayerMP['The_Fireplace'/268, l='Mob Rebirth Test', x=-486.20, y=4.00, z=-160.40]]

Type: Integrated Server (map_client.txt)

Is Modded: Definitely; Client brand changed to 'fml,forge'

 

And here is my code:

 

 

package f1repl4ce.MobRebirth;

import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityList;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.monster.IMob;
import net.minecraft.entity.passive.IAnimals;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemMonsterPlacer;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
import net.minecraftforge.event.entity.living.LivingDeathEvent;
import net.minecraftforge.event.entity.living.LivingSpawnEvent;
import net.minecraft.entity.monster.*;

public class MobSpawningHandler {

@SubscribeEvent
public void onEntityLivingDeath(LivingDeathEvent event) {

	if (event.source.getDamageType().equals("player")) {//Checks to see if a player killed it
		EntityPlayer p = (EntityPlayer) event.source.getEntity();

			if ((event.entityLiving instanceof IMob)) {//Checks to see if it was a Mob
				double rand = Math.random();
				//rand = 0.0d;
				if (rand < HandlersInit.SPAWNMOBCHANCE) {//Checks the chance to see if anything should happen
					int id = EntityList.getEntityID(event.entityLiving);
					if (id > 0 && EntityList.entityEggs.containsKey(id)) {
						if (HandlersInit.SPAWNMOB = false){ //Checks to see if Mob spawning instead of Eggs is turned off
						ItemStack dropEgg = new ItemStack(
								Items.spawn_egg, 1, id); //sets what item should drop
						event.entityLiving.entityDropItem(dropEgg, 0.0F);}//Makes the item drop
						else{
							Entity entity = ItemMonsterPlacer.spawnCreature(event.entityLiving.worldObj , id, event.entityLiving.posX, event.entityLiving.posY, event.entityLiving.posZ);
						}


				}

			}
		}
			else
			if ((event.entityLiving instanceof IAnimals)) {//Checks to see if it was an Animal
				if (HandlersInit.SPAWNANIMALS = true){//Checks if Animal Spawning is enabled
				double rand = Math.random();
				//rand = 0.0d;
				if (rand < HandlersInit.SPAWNMOBCHANCE) {//Checks the chance to see if anything should happen
					int id = EntityList.getEntityID(event.entityLiving);
					if (id > 0 && EntityList.entityEggs.containsKey(id)) {
							if (HandlersInit.SPAWNMOB = false){ //Checks to see if Animal spawning instead of Eggs is turned off
								ItemStack dropEgg = new ItemStack(
										Items.spawn_egg, 1, id); //sets what item should drop
								event.entityLiving.entityDropItem(dropEgg, 0.0F);}//Makes the item drop
							else{
								Entity entity = ItemMonsterPlacer.spawnCreature(event.entityLiving.worldObj , id, event.entityLiving.posX, event.entityLiving.posY, event.entityLiving.posZ);
						}
						}


				}

			}
		}

	}

	if (event.source.getSourceOfDamage() instanceof EntityArrow) {
		if (((EntityArrow) event.source.getSourceOfDamage()).shootingEntity != null) {
			if (((EntityArrow) event.source.getSourceOfDamage()).shootingEntity instanceof EntityPlayer) {//checks to see if the arrow came from a player

				EntityPlayer p = (EntityPlayer) event.source.getEntity();


					if ((event.entityLiving instanceof IMob)) {//Checks to see if the entity was a mob
						double rand = Math.random();
						//rand = 0.0d;

						if (rand < HandlersInit.SPAWNMOBCHANCE) {//checks the chance to see if anything should happen
							int id = EntityList.getEntityID(event.entityLiving);
							if (id > 0
									&& EntityList.entityEggs.containsKey(id)) {//sets variable 'id', used to tell it which egg to drop
								     if (HandlersInit.SPAWNMOB = false) { //Checks to see if Mob spawning instead of Eggs is turned off
									ItemStack dropEgg = new ItemStack(Items.spawn_egg, 1, id);//sets what item will drop
								event.entityLiving.entityDropItem(dropEgg, 0.0F); }//drops the item
								     else{
										Entity entity = ItemMonsterPlacer.spawnCreature(event.entityLiving.worldObj , id, event.entityLiving.posX, event.entityLiving.posY, event.entityLiving.posZ);
										}

						}

					}

				}
					else
						if ((event.entityLiving instanceof IAnimals)) {//Checks to see if it was an Animal
							if (HandlersInit.SPAWNANIMALS = true){//Checks if Animal Spawning is enabled
							double rand = Math.random();
							//rand = 0.0d;
							if (rand < HandlersInit.SPAWNMOBCHANCE) {//Checks the chance to see if anything should happen
								int id = EntityList.getEntityID(event.entityLiving);
								if (id > 0 && EntityList.entityEggs.containsKey(id)) {
										if (HandlersInit.SPAWNMOB = false){ //Checks to see if Animal spawning instead of Eggs is turned off
											ItemStack dropEgg = new ItemStack(
													Items.spawn_egg, 1, id); //sets what item should drop
											event.entityLiving.entityDropItem(dropEgg, 0.0F);}//Makes the item drop
										else{
											Entity entity = ItemMonsterPlacer.spawnCreature(event.entityLiving.worldObj , id, event.entityLiving.posX, event.entityLiving.posY, event.entityLiving.posZ);
									}
									}


							}

						}
					}
			}

		}

	}

}
}

 

 

If I helped please press the Thank You button.

 

Check out my mods at http://www.curse.com/users/The_Fireplace/projects

Posted

That might be a problem with reobfuscation then. Try running "gradlew --refresh-dependencies build" and see if that helps, or even re-run "gradlew setupDevWorkspace" before building.

 

On a side note, you can use event.source.getEntity() instanceof EntityPlayer as a more generic way to check if a player was the cause of damage, rather than only checking for damageType().equals("player"). The latter will not work for things like projectiles, while the former will.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hi, i'm really having problems trying to set the texture to my custom item. I thought i'm doing everything correctly, but all i see is the missing texture block for my item. I am trying this for over a week now and getting really frustrated. The only time i could make the texture work, was when i used an older Forge version (52.0.1) for Minecraft (1.21.4). Was there a fundamental change for textures and models somewhere between versions that i'm missing? I started with Forge 54.1.0 and had this problem, so in my frustration i tried many things: Upgrading to Forge 54.1.1, created multiple new projects, workspaces, redownloaded everything and setting things up multiple times, as it was suggested in an older thread. Therea are no errors in the console logs, but maybe i'm blind, so i pasted the console logs to pastebin anyway: https://pastebin.com/zAM8RiUN The only time i see an error is when i change the models JSON file to an incorrect JSON which makes sense and that suggests to me it is actually reading the JSON file.   I set the github repository to public, i would be so thankful if anyone could take a look and tell me what i did wrong: https://github.com/xLorkin/teleport_pug_forge   As a note: i'm pretty new to modding, this is my first mod ever. But i'm used to programming. I had some up and downs, but through reading the documentation, using google and experimenting, i could solve all other problems. I only started modding for Minecraft because my son is such a big fan and wanted this mod.
    • Please read the FAQ (link in orange bar at top of page), and post logs as described there.
    • Hello fellow Minecrafters! I recently returned to Minecraft and realized I needed a wiki that displays basic information easily and had great user navigation. That’s why I decided to build: MinecraftSearch — a site by a Minecraft fan, for Minecraft fans. Key Features So Far Straight-to-the-Point Info: No extra fluff; just the essentials on items, mobs, recipes, loot and more. Clean & Intuitive Layout: Easy navigation so you spend less time scrolling and more time playing. Optimized Search: Search for anything—items, mobs, blocks—and get results instantly. What I’m Thinking of Adding More data/information: Catch chances for fishing rod, traveling villager trades, biomes info and a lot more. The website is still under development and need a lot more data added. Community Contributions: Potential for user-uploaded tips for items/mobs/blocks in the future. Feature Requests Welcome: Your ideas could shape how the wiki evolves! You can see my roadmap at the About page https://minecraftsearch.com/about I’d love for you to check out MinecraftSearch and see if it helps you find the info you need faster. Feedback is crucial—I want to develop this further based on what the community needs most, so please let me know what you think. Thanks, and happy crafting!
    • Instructions on how to install newer Java can be found in the FAQ
    • That's just plain wrong... newer versions are much better optimised and start a lot faster than 1.8.9, both Forge and Minecraft itself. Comparing Fabric 1.21 with Forge 1.8 is like comparing apples and oranges... one's brand new and the other's over a decade old.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.