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Posted

Clay Soldiers Mod v8 PreRelease 2!

 

Yes, here is a pre-release of the current Clay Soldiers Mod v8. Please note that this is not the actual release and may contain bugs.

 

I have fixed most bugs now in this pre-release, the singleplayer part should work as before. However there are still bugs in SMP, which I can't fix or need to recode some parts of the mod. These bugs will NOT be fixed in v8! (look further below to know the bugs which I'm talking about)

Now it's time to test for yourself! (mostly because I have other stuff to do and SilverChiren is on vacation) Please download, install and test the current pre-release until your computer explode (which I'll not hope that this happens for you :P )

 

Bug reports or crashes goes in this thread! Please don't post bugs / crashes which are already known, to keep this thread clean! Informations now below:

 

 

[catbar]Download:[/catbar]

The current pre-release (rev. 2) can be found here:

    http://dl.dropbox.com/u/56920617/CSM_v8pre2_universal.jar

 

 

[catbar]Installation:[/catbar]

  • Install Minecraft Forge, if it's not already happened yet (use the forge universal build rev. 239 or higher), don't forget to delete the META_INF folder in your client jar, you shouldn't delete that in the server jar, though!
  • Start your minecraft client / server one time, so forge can initialize the first time (it downloads some files)
  • Close your client / server and put the CSM jar file (yes, it's now a JAR rather than a ZIP, yay!) into the mods folder located in your .minecraft dir (client) OR next to your minecraft_server.jar (server)
  • Start your client / server now and it should be loaded. Now you can go on and test the s**t out of the mod :D

 

 

[catbar]Already known bugs:[/catbar]

  • Nexus doesn't work in MP [will not be fixed in v8, but in v8.1] - fixed in pre2
  • Soldiers don't change their visual appearance when on a mount, e.g. the stick won't be held by a soldier, but the stick works)
  • Most particles won't be shown in MP [will not be fixed in v8]

 

 

[catbar]Bugs, which aren't tested by myself yet:[/catbar]

- Clay cam in Lan Multiplayer Crashes the Host client Instantly - fixed in pre2

- If a non host places down a large number of clay soldiers (50+) in Lan Mode the Host Client can Crash - cannot replicate that!?

- A non host using a clay disruptor on many clay soldiers can cause the client to crash - cannot replicate that!?

- Since installing the Pre-release dispensers will no longer fire out active soldiers but it will shoot out the doll instead.

This effect is also the same for fire charges were the item will only pop out the dispenser instead of the fireball - (maybe a forge bug on the second one) - fixed in pre2

 

 

[catbar]Bugs, which cannot be fixed:[/catbar]

- Clay soldiers will often fall through or sink into blocks - The client-server synchronisation is not exact

- The walking animation is no longer as smooth as it used to be and soldiers sometime appear to glide - because the client-server synchronisation is not as fast, this bug can appear

- When Multipul clay soldiers are spawned, they all spawn on exactly the same spot ontop of each other and stay there for a second or two and then they glitch out which causes them to fan out. Rather than the instant fan out they used to do before. - The client-server synchronisation is not exact

 

[catbar]New features in v8:[/catbar]

  • Config manager also for the server, the config is located in the mods folder next to your minecraft_server.jar
  • implemented Update Manager, you'll be notificated if there's a new version of CSM online
  • mcmod.info file in the package with logo

 

 

[catbar]Additional Info:[/catbar]

Crash logs must be posted in spoiler tags! If you have a bug / crash, please provide us with infos about the current used forge build, where the crash appears (in singleplayer and / or multiplayer) and what did you do before the bug / crash appeared. I will test the bug / crash then for myself and will say, if I can reproduce (confirm) it or not.

 

 

Now go ahead to test this mod for an as-early-as-possible release!

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Thesneakybros current bugs found:

 

 

1 - Clay cam in Lan Multiplayer Crashes the Host client Instantly

 

2- If a non host places down a large number of clay soldiers (50+) in Lan Mode the Host Client can Crash

 

3 - A non host using a clay disruptor on many clay soldiers can cause the client to crash

 

4 - Clay soldiers will often fall through or sink into blocks

 

5 - The walking animation is no longer as smooth as it used to be and soldiers sometime appear to glide

 

6 - Since installing the Pre-release dispensers will no longer fire out active soldiers but

 

it will shoot out the doll instead. This effect is also the same for fire charges were the item

will only pop out the dispenser instead of the fireball

 

7- When Multipul clay soldiers are spawned, they all spawn on exactly the same spot ontop of each other and

stay there for a second or two and then they glitch out which causes them to fan out.

Rather than the instant fan out they used to do before.

 

 

Thats all i can think of atm

  • Author

Thesneakybros current bugs found:

 

 

1 - Clay cam in Lan Multiplayer Crashes the Host client Instantly

 

2- If a non host places down a large number of clay soldiers (50+) in Lan Mode the Host Client can Crash

 

3 - A non host using a clay disruptor on many clay soldiers can cause the client to crash

 

4 - Clay soldiers will often fall through or sink into blocks

 

5 - The walking animation is no longer as smooth as it used to be and soldiers sometime appear to glide

 

6 - Since installing the Pre-release dispensers will no longer fire out active soldiers but

 

it will shoot out the doll instead. This effect is also the same for fire charges were the item

will only pop out the dispenser instead of the fireball

 

7- When Multipul clay soldiers are spawned, they all spawn on exactly the same spot ontop of each other and

stay there for a second or two and then they glitch out which causes them to fan out.

Rather than the instant fan out they used to do before.

 

 

Thats all i can think of atm

 

Thanks for the bug report :)

 

1. I'll look at this

2. I'll look at this

3. I'll look at this

4. That's a sync problem between server and client -> vanilla bug.

5. Same as 4.

6. I'll look at this, but I thought that they work O.o

7. Same as 4.

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

San, hey, i dont understand much english, tell me pls how to intall the mod forge pls i cant understand the readme and i canot find videos in youtube how to install, tell me pls

 

 

Sorry, i need train more my english (All translate whit google translate) :D

 

Thanks

San, hey, i dont understand much english, tell me pls how to intall the mod forge pls i cant understand the readme and i canot find videos in youtube how to install, tell me pls

 

 

Sorry, i need train more my english (All translate whit google translate) :D

 

Thanks

 

Depends. Are you using pc or mac? Mac is harder but i use mac and pc so i know :)

 

PC: All you have to do is to find your minecraft.jar, open it, then put the files inside. make sure you merge folders :)

 

Mac: Open library, application support, minecraft, bin, minecraft.jar

Open it...if your using lion you have to download another opening application. Drag all the files in except for paulscode and net

Open the paulscode folder, do the same in the forge folder, and drag the files into the correct location.

Do the same for net.

 

If this is confusing, please PM me, ill tell you a more detailed edition. :P

width=700 height=100http://driesgames.game-server.cc//banner.png[/img]

Java, Hosting Servers and Videos...

  • Author

Alright everyone! CSM v8 Pre 2 is out now ( I moved the DL to my dropbox, because mediafire keeps giving me a TXT file as download, wtf!? )

 

Several bugs are fixed and the nexus works now properly in MP and LAN!

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

  • Author

YAY!!!! any new features coming soon?

 

Not likely (except the MP feature). I have to do some testing on my own, probably bugfixing and if everything works as expected, then I'll release it. Then I want to update my other mods. and then I will add new features in CSM.

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

  • Author

Allright? Anything i can do to help? I'm learning to code mods...so i might be able to help later on :)

 

You could test the current pre-release and find bugs if you notice some :D

 

Anyway I'm fine for now, but thanks for your support ^^

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Note: I am using 4.0.0 for the minecraft Forge

 

 

First of all, thank you for the Pre-release of csmV8.  I have tried out the mod and loved it.  Now I'll cut to the chase, I tested out the Nexus out and found that I get a crash when I have mounts on with the soldiers and have about 4 teams with 3 mounts and soldiers each.  I used 1 of each different types of mount for each team, so team 1 had the rabbit, team 2 had the flying horse, team 3 had gecko and team 4 with turtle.  Once everything spawns the screen turns into the minecraft background and freezes.  Here is the crash report!

 

 

 

--- BEGIN ERROR REPORT 85390ec2 --------

Generated 05/09/12 8:51 PM

 

- Minecraft Version: 1.3.2

- Operating System: Windows 7 (x86) version 6.1

- Java Version: 1.6.0_35, Sun Microsystems Inc.

- Java VM Version: Java HotSpot Client VM (mixed mode), Sun Microsystems Inc.

- Memory: 351720592 bytes (335 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)

- JVM Flags: 2 total; -Xms512m -Xmx1024m

- LWJGL: 2.4.2

- OpenGL: AMD Radeon HD 6900 Series GL version 4.2.11762 Compatibility Profile Context, ATI Technologies Inc.

- Is Modded: Definitely; 'forge,fml'

- Type: Client

- Texture Pack: Default

- Profiler Position: N/A (disabled)

- World MpServer Entities: 83 total; [atg['metaco'/0, l='MpServer', x=63.27, y=5.62, z=-167.92], mp['Cow'/10, l='MpServer', x=6.50, y=4.00, z=-211.50], mp['Cow'/11, l='MpServer', x=1.78, y=4.00, z=-211.78], mp['Cow'/12, l='MpServer', x=0.50, y=4.00, z=-213.50], mp['Cow'/13, l='MpServer', x=0.19, y=4.00, z=-210.19], mu['Sheep'/26, l='MpServer', x=-4.50, y=4.00, z=-109.50], mu['Sheep'/27, l='MpServer', x=-2.50, y=4.00, z=-110.50], mu['Sheep'/28, l='MpServer', x=-0.50, y=4.00, z=-107.50], mu['Sheep'/29, l='MpServer', x=1.50, y=4.00, z=-107.50], mu['Sheep'/34, l='MpServer', x=-2.06, y=4.00, z=-180.94], mu['Sheep'/35, l='MpServer', x=10.78, y=4.00, z=-174.38], mu['Sheep'/36, l='MpServer', x=2.81, y=4.00, z=-168.19], mu['Sheep'/37, l='MpServer', x=7.81, y=4.00, z=-176.78], mu['Sheep'/46, l='MpServer', x=99.63, y=4.00, z=-206.78], mu['Sheep'/47, l='MpServer', x=101.19, y=4.00, z=-206.47], mu['Sheep'/48, l='MpServer', x=104.81, y=4.00, z=-202.50], mu['Sheep'/49, l='MpServer', x=104.50, y=4.00, z=-204.50], mp['Cow'/54, l='MpServer', x=19.22, y=4.00, z=-122.31], mp['Cow'/55, l='MpServer', x=18.19, y=4.00, z=-123.81], mp['Cow'/56, l='MpServer', x=18.50, y=4.00, z=-120.50], mp['Cow'/57, l='MpServer', x=21.56, y=4.00, z=-118.25], mp['Cow'/58, l='MpServer', x=47.22, y=4.00, z=-209.22], mp['Cow'/59, l='MpServer', x=65.28, y=4.00, z=-206.66], mp['Cow'/60, l='MpServer', x=66.78, y=4.00, z=-207.69], mp['Cow'/61, l='MpServer', x=57.09, y=4.00, z=-209.97], CSM_EntityClayNexus['entity.CSM_ClayNexus.name'/90, l='MpServer', x=66.50, y=4.02, z=-168.50], CSM_EntityBunny['entity.CSM_Bunny.name'/990, l='MpServer', x=32.47, y=4.00, z=-149.28], CSM_EntityClayNexus['entity.CSM_ClayNexus.name'/1523, l='MpServer', x=62.50, y=4.02, z=-168.50], CSM_EntityClayMan['entity.CSM_ClaySoldier.name'/20916, l='MpServer', x=57.88, y=4.54, z=-163.71], CSM_EntityClayMan['entity.CSM_ClaySoldier.name'/21022, l='MpServer', x=54.85, y=5.85, z=-166.36], CSM_EntityPegasus['entity.CSM_ClayPegasus.name'/21023, l='MpServer', x=54.85, y=5.55, z=-166.36], CSM_EntityClayMan['entity.CSM_ClaySoldier.name'/21024, l='MpServer', x=56.98, y=4.31, z=-162.71], CSM_EntityPegasus['entity.CSM_ClayPegasus.name'/21025, l='MpServer', x=56.98, y=4.01, z=-162.71], CSM_EntityClayMan['entity.CSM_ClaySoldier.name'/21026, l='MpServer', x=59.97, y=5.72, z=-164.10], CSM_EntityPegasus['entity.CSM_ClayPegasus.name'/21027, l='MpServer', x=59.97, y=5.42, z=-164.10], CSM_EntityClayMan['entity.CSM_ClaySoldier.name'/22399, l='MpServer', x=57.99, y=4.46, z=-164.07], CSM_EntityBunny['entity.CSM_Bunny.name'/22400, l='MpServer', x=57.99, y=4.46, z=-164.07], mo['Chicken'/38, l='MpServer', x=118.50, y=4.00, z=-231.50], mo['Chicken'/39, l='MpServer', x=118.50, y=4.00, z=-230.50], mo['Chicken'/40, l='MpServer', x=117.06, y=4.00, z=-233.94], mo['Chicken'/41, l='MpServer', x=117.66, y=4.00, z=-233.34], CSM_EntityClayNexus['entity.CSM_ClayNexus.name'/24685, l='MpServer', x=64.50, y=4.02, z=-166.50], CSM_EntityClayNexus['entity.CSM_ClayNexus.name'/25088, l='MpServer', x=64.50, y=4.02, z=-170.50], CSM_EntityClayMan['entity.CSM_ClaySoldier.name'/30910, l='MpServer', x=52.34, y=4.08, z=-166.76], CSM_EntityTurtle['entity.CSM_ClayTurtle.name'/30911, l='MpServer', x=52.34, y=4.00, z=-166.76], CSM_EntityClayMan['entity.CSM_ClaySoldier.name'/30912, l='MpServer', x=58.44, y=4.08, z=-164.69], CSM_EntityTurtle['entity.CSM_ClayTurtle.name'/30913, l='MpServer', x=58.44, y=4.00, z=-164.69], CSM_EntityClayMan['entity.CSM_ClaySoldier.name'/30914, l='MpServer', x=58.41, y=4.08, z=-166.17], CSM_EntityTurtle['entity.CSM_ClayTurtle.name'/30915, l='MpServer', x=58.41, y=4.00, z=-166.17], CSM_EntityClayMan['entity.CSM_ClaySoldier.name'/30916, l='MpServer', x=57.10, y=4.08, z=-165.18], CSM_EntityTurtle['entity.CSM_ClayTurtle.name'/30917, l='MpServer', x=57.10, y=4.00, z=-165.18], CSM_EntityClayMan['entity.CSM_ClaySoldier.name'/30918, l='MpServer', x=57.67, y=4.08, z=-163.06], CSM_EntityTurtle['entity.CSM_ClayTurtle.name'/30919, l='MpServer', x=57.67, y=4.00, z=-163.06], CSM_EntityClayMan['entity.CSM_ClaySoldier.name'/32673, l='MpServer', x=53.66, y=4.08, z=-164.03], CSM_EntityTurtle['entity.CSM_ClayTurtle.name'/32674, l='MpServer', x=53.66, y=4.00, z=-164.03], CSM_EntityClayMan['entity.CSM_ClaySoldier.name'/32675, l='MpServer', x=58.85, y=4.35, z=-162.91], CSM_EntityTurtle['entity.CSM_ClayTurtle.name'/32676, l='MpServer', x=58.85, y=4.27, z=-162.91], CSM_EntityClayMan['entity.CSM_ClaySoldier.name'/32677, l='MpServer', x=58.02, y=4.08, z=-165.57], CSM_EntityTurtle['entity.CSM_ClayTurtle.name'/32678, l='MpServer', x=58.02, y=4.00, z=-165.57], CSM_EntityClayMan['entity.CSM_ClaySoldier.name'/32679, l='MpServer', x=55.41, y=4.08, z=-166.14], CSM_EntityTurtle['entity.CSM_ClayTurtle.name'/32680, l='MpServer', x=55.41, y=4.00, z=-166.14], CSM_EntityClayMan['entity.CSM_ClaySoldier.name'/32681, l='MpServer', x=56.38, y=4.08, z=-165.61], CSM_EntityTurtle['entity.CSM_ClayTurtle.name'/32682, l='MpServer', x=56.38, y=4.00, z=-165.61], CSM_EntityClayMan['entity.CSM_ClaySoldier.name'/32938, l='MpServer', x=57.32, y=4.08, z=-165.91], CSM_EntityTurtle['entity.CSM_ClayTurtle.name'/32939, l='MpServer', x=57.32, y=4.00, z=-165.91], CSM_EntityClayMan['entity.CSM_ClaySoldier.name'/32940, l='MpServer', x=57.61, y=4.08, z=-161.91], CSM_EntityTurtle['entity.CSM_ClayTurtle.name'/32941, l='MpServer', x=57.61, y=4.00, z=-161.91], CSM_EntityClayMan['entity.CSM_ClaySoldier.name'/32942, l='MpServer', x=56.96, y=4.08, z=-164.35], CSM_EntityTurtle['entity.CSM_ClayTurtle.name'/32943, l='MpServer', x=56.96, y=4.00, z=-164.35], CSM_EntityClayMan['entity.CSM_ClaySoldier.name'/32944, l='MpServer', x=57.32, y=4.08, z=-162.51], CSM_EntityTurtle['entity.CSM_ClayTurtle.name'/32945, l='MpServer', x=57.32, y=4.00, z=-162.51], CSM_EntityClayMan['entity.CSM_ClaySoldier.name'/32948, l='MpServer', x=57.68, y=4.08, z=-163.61], CSM_EntityTurtle['entity.CSM_ClayTurtle.name'/32949, l='MpServer', x=57.68, y=4.00, z=-163.61], CSM_EntityClayMan['entity.CSM_ClaySoldier.name'/34720, l='MpServer', x=58.64, y=4.40, z=-162.39], CSM_EntityGecko['entity.CSM_Gecko.name'/34721, l='MpServer', x=58.64, y=4.00, z=-162.39], CSM_EntityClayMan['entity.CSM_ClaySoldier.name'/34722, l='MpServer', x=57.65, y=4.00, z=-164.73], CSM_EntityGecko['entity.CSM_Gecko.name'/34723, l='MpServer', x=57.65, y=4.00, z=-164.73], CSM_EntityClayMan['entity.CSM_ClaySoldier.name'/34724, l='MpServer', x=59.23, y=4.00, z=-163.34], CSM_EntityGecko['entity.CSM_Gecko.name'/34725, l='MpServer', x=59.23, y=4.00, z=-163.34], CSM_EntityClayMan['entity.CSM_ClaySoldier.name'/34726, l='MpServer', x=58.73, y=4.00, z=-165.19], CSM_EntityGecko['entity.CSM_Gecko.name'/34727, l='MpServer', x=58.73, y=4.00, z=-165.19], CSM_EntityClayMan['entity.CSM_ClaySoldier.name'/34728, l='MpServer', x=58.95, y=4.00, z=-166.21], CSM_EntityGecko['entity.CSM_Gecko.name'/34729, l='MpServer', x=58.95, y=4.00, z=-166.21]]

- World MpServer Players: 1 total; [atg['metaco'/0, l='MpServer', x=63.27, y=5.62, z=-167.92]]

- World MpServer Chunk Stats: MultiplayerChunkCache: 441

- Forced Entities: 82 total; [atg['metaco'/0, l='MpServer', x=63.27, y=5.62, z=-167.92], CSM_EntityClayMan['entity.CSM_ClaySoldier.name'/20916, l='MpServer', x=57.88, y=4.54, z=-163.71], mp['Cow'/10, l='MpServer', x=6.50, y=4.00, z=-211.50], mp['Cow'/11, l='MpServer', x=1.78, y=4.00, z=-211.78], mp['Cow'/12, l='MpServer', x=0.50, y=4.00, z=-213.50], mp['Cow'/13, l='MpServer', x=0.19, y=4.00, z=-210.19], mu['Sheep'/27, l='MpServer', x=-2.50, y=4.00, z=-110.50], mu['Sheep'/26, l='MpServer', x=-4.50, y=4.00, z=-109.50], mu['Sheep'/29, l='MpServer', x=1.50, y=4.00, z=-107.50], mu['Sheep'/28, l='MpServer', x=-0.50, y=4.00, z=-107.50], CSM_EntityClayMan['entity.CSM_ClaySoldier.name'/21022, l='MpServer', x=54.85, y=5.85, z=-166.36], CSM_EntityPegasus['entity.CSM_ClayPegasus.name'/21023, l='MpServer', x=54.85, y=5.55, z=-166.36], CSM_EntityTurtle['entity.CSM_ClayTurtle.name'/32674, l='MpServer', x=53.66, y=4.00, z=-164.03], CSM_EntityPegasus['entity.CSM_ClayPegasus.name'/21027, l='MpServer', x=59.97, y=5.42, z=-164.10], mu['Sheep'/34, l='MpServer', x=-2.06, y=4.00, z=-180.94], CSM_EntityClayMan['entity.CSM_ClaySoldier.name'/32675, l='MpServer', x=58.85, y=4.35, z=-162.91], CSM_EntityClayMan['entity.CSM_ClaySoldier.name'/21026, l='MpServer', x=59.97, y=5.72, z=-164.10], mu['Sheep'/35, l='MpServer', x=10.78, y=4.00, z=-174.38], CSM_EntityPegasus['entity.CSM_ClayPegasus.name'/21025, l='MpServer', x=56.98, y=4.01, z=-162.71], CSM_EntityClayMan['entity.CSM_ClaySoldier.name'/32673, l='MpServer', x=53.66, y=4.08, z=-164.03], CSM_EntityClayMan['entity.CSM_ClaySoldier.name'/22399, l='MpServer', x=57.99, y=4.46, z=-164.07], CSM_EntityClayMan['entity.CSM_ClaySoldier.name'/21024, l='MpServer', x=56.98, y=4.31, z=-162.71], CSM_EntityTurtle['entity.CSM_ClayTurtle.name'/32678, l='MpServer', x=58.02, y=4.00, z=-165.57], mo['Chicken'/38, l='MpServer', x=118.50, y=4.00, z=-231.50], CSM_EntityClayMan['entity.CSM_ClaySoldier.name'/32679, l='MpServer', x=55.41, y=4.08, z=-166.14], mo['Chicken'/39, l='MpServer', x=118.50, y=4.00, z=-230.50], CSM_EntityTurtle['entity.CSM_ClayTurtle.name'/32676, l='MpServer', x=58.85, y=4.27, z=-162.91], mu['Sheep'/36, l='MpServer', x=2.81, y=4.00, z=-168.19], CSM_EntityClayMan['entity.CSM_ClaySoldier.name'/32677, l='MpServer', x=58.02, y=4.08, z=-165.57], mu['Sheep'/37, l='MpServer', x=7.81, y=4.00, z=-176.78], CSM_EntityClayNexus['entity.CSM_ClayNexus.name'/1523, l='MpServer', x=62.50, y=4.02, z=-168.50], CSM_EntityTurtle['entity.CSM_ClayTurtle.name'/32939, l='MpServer', x=57.32, y=4.00, z=-165.91], CSM_EntityTurtle['entity.CSM_ClayTurtle.name'/32682, l='MpServer', x=56.38, y=4.00, z=-165.61], CSM_EntityClayMan['entity.CSM_ClaySoldier.name'/32938, l='MpServer', x=57.32, y=4.08, z=-165.91], CSM_EntityTurtle['entity.CSM_ClayTurtle.name'/32680, l='MpServer', x=55.41, y=4.00, z=-166.14], mo['Chicken'/40, l='MpServer', x=117.06, y=4.00, z=-233.94], CSM_EntityClayMan['entity.CSM_ClaySoldier.name'/32681, l='MpServer', x=56.38, y=4.08, z=-165.61], mo['Chicken'/41, l='MpServer', x=117.66, y=4.00, z=-233.34], CSM_EntityTurtle['entity.CSM_ClayTurtle.name'/32943, l='MpServer', x=56.96, y=4.00, z=-164.35], mu['Sheep'/46, l='MpServer', x=99.63, y=4.00, z=-206.78], CSM_EntityClayMan['entity.CSM_ClaySoldier.name'/32942, l='MpServer', x=56.96, y=4.08, z=-164.35], CSM_EntityClayNexus['entity.CSM_ClayNexus.name'/24685, l='MpServer', x=64.50, y=4.02, z=-166.50], mu['Sheep'/47, l='MpServer', x=101.19, y=4.00, z=-206.47], CSM_EntityTurtle['entity.CSM_ClayTurtle.name'/32941, l='MpServer', x=57.61, y=4.00, z=-161.91], CSM_EntityClayMan['entity.CSM_ClaySoldier.name'/32940, l='MpServer', x=57.61, y=4.08, z=-161.91], CSM_EntityClayMan['entity.CSM_ClaySoldier.name'/32944, l='MpServer', x=57.32, y=4.08, z=-162.51], mu['Sheep'/49, l='MpServer', x=104.50, y=4.00, z=-204.50], CSM_EntityTurtle['entity.CSM_ClayTurtle.name'/32945, l='MpServer', x=57.32, y=4.00, z=-162.51], mu['Sheep'/48, l='MpServer', x=104.81, y=4.00, z=-202.50], mp['Cow'/55, l='MpServer', x=18.19, y=4.00, z=-123.81], mp['Cow'/54, l='MpServer', x=19.22, y=4.00, z=-122.31], CSM_EntityClayMan['entity.CSM_ClaySoldier.name'/32948, l='MpServer', x=57.68, y=4.08, z=-163.61], CSM_EntityTurtle['entity.CSM_ClayTurtle.name'/32949, l='MpServer', x=57.68, y=4.00, z=-163.61], CSM_EntityClayMan['entity.CSM_ClaySoldier.name'/30914, l='MpServer', x=58.41, y=4.08, z=-166.17], mp['Cow'/59, l='MpServer', x=65.28, y=4.00, z=-206.66], CSM_EntityTurtle['entity.CSM_ClayTurtle.name'/30915, l='MpServer', x=58.41, y=4.00, z=-166.17], mp['Cow'/58, l='MpServer', x=47.22, y=4.00, z=-209.22], CSM_EntityClayMan['entity.CSM_ClaySoldier.name'/30912, l='MpServer', x=58.44, y=4.08, z=-164.69], mp['Cow'/57, l='MpServer', x=21.56, y=4.00, z=-118.25], CSM_EntityTurtle['entity.CSM_ClayTurtle.name'/30913, l='MpServer', x=58.44, y=4.00, z=-164.69], mp['Cow'/56, l='MpServer', x=18.50, y=4.00, z=-120.50], CSM_EntityClayMan['entity.CSM_ClaySoldier.name'/30918, l='MpServer', x=57.67, y=4.08, z=-163.06], CSM_EntityTurtle['entity.CSM_ClayTurtle.name'/30919, l='MpServer', x=57.67, y=4.00, z=-163.06], CSM_EntityClayMan['entity.CSM_ClaySoldier.name'/30916, l='MpServer', x=57.10, y=4.08, z=-165.18], mp['Cow'/61, l='MpServer', x=57.09, y=4.00, z=-209.97], CSM_EntityTurtle['entity.CSM_ClayTurtle.name'/30917, l='MpServer', x=57.10, y=4.00, z=-165.18], mp['Cow'/60, l='MpServer', x=66.78, y=4.00, z=-207.69], CSM_EntityTurtle['entity.CSM_ClayTurtle.name'/30911, l='MpServer', x=52.34, y=4.00, z=-166.76], CSM_EntityClayMan['entity.CSM_ClaySoldier.name'/30910, l='MpServer', x=52.34, y=4.08, z=-166.76], CSM_EntityBunny['entity.CSM_Bunny.name'/22400, l='MpServer', x=57.99, y=4.46, z=-164.07], CSM_EntityGecko['entity.CSM_Gecko.name'/34729, l='MpServer', x=58.95, y=4.00, z=-166.21], CSM_EntityClayMan['entity.CSM_ClaySoldier.name'/34728, l='MpServer', x=58.95, y=4.00, z=-166.21], CSM_EntityGecko['entity.CSM_Gecko.name'/34725, l='MpServer', x=59.23, y=4.00, z=-163.34], CSM_EntityClayMan['entity.CSM_ClaySoldier.name'/34724, l='MpServer', x=59.23, y=4.00, z=-163.34], CSM_EntityGecko['entity.CSM_Gecko.name'/34727, l='MpServer', x=58.73, y=4.00, z=-165.19], CSM_EntityClayMan['entity.CSM_ClaySoldier.name'/34726, l='MpServer', x=58.73, y=4.00, z=-165.19], CSM_EntityClayMan['entity.CSM_ClaySoldier.name'/34720, l='MpServer', x=58.64, y=4.40, z=-162.39], CSM_EntityGecko['entity.CSM_Gecko.name'/34723, l='MpServer', x=57.65, y=4.00, z=-164.73], CSM_EntityClayMan['entity.CSM_ClaySoldier.name'/34722, l='MpServer', x=57.65, y=4.00, z=-164.73], CSM_EntityClayNexus['entity.CSM_ClayNexus.name'/90, l='MpServer', x=66.50, y=4.02, z=-168.50], CSM_EntityClayNexus['entity.CSM_ClayNexus.name'/25088, l='MpServer', x=64.50, y=4.02, z=-170.50], CSM_EntityBunny['entity.CSM_Bunny.name'/990, l='MpServer', x=32.47, y=4.00, z=-149.28]]

- Retry Entities: 0 total; []

 

java.util.ConcurrentModificationException

at java.util.AbstractList$Itr.checkForComodification(Unknown Source)

at java.util.AbstractList$Itr.next(Unknown Source)

at up.a(World.java:1466)

at jn.d(Entity.java:657)

at aua.h_(SourceFile:97)

at aub.a(EffectRenderer.java:64)

at net.minecraft.client.Minecraft.l(Minecraft.java:1788)

at net.minecraft.client.Minecraft.J(Minecraft.java:831)

at net.minecraft.client.Minecraft.run(Minecraft.java:761)

at java.lang.Thread.run(Unknown Source)

--- END ERROR REPORT 3eeaf49d ----------

 

 

 

 

I did a second run test this time with 8 different teams, I had 3 soldiers per team spawn in 1 second for each wave.  I put in 4 items to embue the soldiers in the nexus.  For the first 10 seconds everything went smooth.. and then I got another crash report on it, I'm not sure if this is the same or not but here is the crash report just incase it's different.. to me it feels like maybe it's creating a lot of objects and it's leaking memory so it crashes (this is what it feels like to me, I'm no expert)

 

 

 

--- BEGIN ERROR REPORT 55648fe0 --------

Generated 05/09/12 9:13 PM

 

- Minecraft Version: 1.3.2

- Operating System: Windows 7 (x86) version 6.1

- Java Version: 1.6.0_35, Sun Microsystems Inc.

- Java VM Version: Java HotSpot Client VM (mixed mode), Sun Microsystems Inc.

- Memory: 431051632 bytes (411 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)

- JVM Flags: 2 total; -Xms512m -Xmx1024m

- Is Modded: Definitely; 'forge,fml'

- Profiler Position: N/A (disabled)

- Player Count: 1 / 8; [gu['metaco'/108, l='New World', x=842.16, y=4.00, z=-434.42]]

- World New World Entities: 0 total; []

- World New World Players: 0 total; []

- World New World Chunk Stats: ServerChunkCache: 0 Drop: 0

- Type: Integrated Server

 

java.util.ConcurrentModificationException

at java.util.AbstractList$Itr.checkForComodification(Unknown Source)

at java.util.AbstractList$Itr.next(Unknown Source)

at up.a(World.java:1466)

at jn.d(Entity.java:657)

at atp.h_(SourceFile:53)

at atp.<init>(SourceFile:32)

at atp.<init>(SourceFile:8)

at avb.b(RenderGlobal.java:1837)

at avb.a(RenderGlobal.java:1772)

at up.a(World.java:1290)

at ato.h_(SourceFile:39)

at ato.<init>(SourceFile:22)

at ato.<init>(SourceFile:14)

at SanAndreasP.mods.ClaySoldiersMod.CSM_EntityClayMan.hitTargetMakesDead(CSM_EntityClayMan.java:1913)

at SanAndreasP.mods.ClaySoldiersMod.CSM_EntityClayMan.be(CSM_EntityClayMan.java:1294)

at jw.d(EntityLiving.java:1539)

at SanAndreasP.mods.ClaySoldiersMod.CSM_EntityClayMan.d(CSM_EntityClayMan.java:522)

at jw.h_(EntityLiving.java:687)

at SanAndreasP.mods.ClaySoldiersMod.CSM_EntityClayMan.h_(CSM_EntityClayMan.java:365)

at up.a(World.java:2022)

at gr.a(WorldServer.java:538)

at up.g(World.java:1986)

at up.h(World.java:1867)

at gr.h(WorldServer.java:437)

at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:616)

at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:547)

at axv.p(IntegratedServer.java:102)

at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:453)

at ep.run(SourceFile:539)

--- END ERROR REPORT 470c37 ----------

 

Use pre release 2. It fixes it.

 

I am using the one that SandreasP posted, I believe it was this link :

The current pre-release (rev. 2) can be found here:

    http://dl.dropbox.com/u/56920617/CSM_v8pre2_universal.jar

 

i've followed his setup instructions and have used it with minecraft forge 4.0.0, unless I've done something wrong everything is working.. just that I'm getting crash errors with the use of nexus with mounts or with items!!

 

Thanks for replying.

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This topic is now closed to further replies.

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