Posted March 13, 201411 yr Hi Somehow my Custom furnace like block isn't working i probably made a noob error or something :3 sorry container package molecularscience.electrolyzer; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.ICrafting; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; public class ContainerElectrolyzer extends Container { protected TileEntityElectrolyzer tileEntity; private int progress; public ContainerElectrolyzer (InventoryPlayer inventoryPlayer, TileEntityElectrolyzer te){ tileEntity = te; addSlotToContainer(new Slot(tileEntity, 0, 22, ); addSlotToContainer(new Slot(tileEntity, 1, 76, ); addSlotToContainer(new Slot(tileEntity, 2, 49, 50)); addSlotToContainer(new Slot(tileEntity, 3, 128, 29)); bindPlayerInventory(inventoryPlayer); } @Override public boolean canInteractWith(EntityPlayer player) { return tileEntity.isUseableByPlayer(player); } protected void bindPlayerInventory(InventoryPlayer inventoryPlayer) { for (int i = 0; i < 3; i++) { for (int j = 0; j < 9; j++) { addSlotToContainer(new Slot(inventoryPlayer, j + i * 9 + 9, 8 + j * 18, 99 + i * 18)); } } for (int i = 0; i < 9; i++) { addSlotToContainer(new Slot(inventoryPlayer, i, 8 + i * 18, 157)); } } @Override public ItemStack transferStackInSlot(EntityPlayer player, int slot) { ItemStack stack = null; Slot slotObject = (Slot) inventorySlots.get(slot); if (slotObject != null && slotObject.getHasStack()) { ItemStack stackInSlot = slotObject.getStack(); stack = stackInSlot.copy(); if (slot < 9) { if (!this.mergeItemStack(stackInSlot, 0, 35, true)) { return null; } } else if (!this.mergeItemStack(stackInSlot, 0, 9, false)) { return null; } if (stackInSlot.stackSize == 0) { slotObject.putStack(null); } else { slotObject.onSlotChanged(); } if (stackInSlot.stackSize == stack.stackSize) { return null; } slotObject.onPickupFromSlot(player, stackInSlot); } return stack; } public void addCraftingToCrafters(ICrafting crafting){ super.addCraftingToCrafters(crafting); crafting.sendProgressBarUpdate(this, 0, this.tileEntity.progress); } public void detectAndSendChanges(){ super.detectAndSendChanges(); for (int i = 0; i < this.crafters.size(); ++i){ ICrafting icrafting = (ICrafting)this.crafters.get(i); if (this.progress != this.tileEntity.progress){ icrafting.sendProgressBarUpdate(this, 0, this.tileEntity.progress); } } this.progress = this.tileEntity.progress; } @SideOnly(Side.CLIENT) public void updateProgressBar(int par1, int par2){ if (par1 == 0){ this.tileEntity.progress = par2; } } } TileEntity package molecularscience.electrolyzer; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.tileentity.TileEntity; public class TileEntityElectrolyzer extends TileEntity implements IInventory { private ItemStack[] inv; private int time; public int progress; private int resultItem = 3; public TileEntityElectrolyzer(){ inv = new ItemStack[4]; } @Override public int getSizeInventory() { return inv.length; } @Override public ItemStack getStackInSlot(int slot) { return inv[slot]; } @Override public void setInventorySlotContents(int slot, ItemStack stack) { inv[slot] = stack; if (stack != null && stack.stackSize > getInventoryStackLimit()) { stack.stackSize = getInventoryStackLimit(); } } @Override public ItemStack decrStackSize(int slot, int amt) { ItemStack stack = getStackInSlot(slot); if (stack != null) { if (stack.stackSize <= amt) { setInventorySlotContents(slot, null); } else { stack = stack.splitStack(amt); if (stack.stackSize == 0) { setInventorySlotContents(slot, null); } } } return stack; } @Override public void updateEntity(){ if(!worldObj.isRemote){ int item = getAvailableSlot(); if(inv[item] != null){ Item type = inv[item].getItem(); ItemStack result = ElectrolyzerResults.getResult(item, type); time = ElectrolyzerResults.getMaxTime(item, type); if(result != null){ if(progress > time){ if (inv[resultItem] == null){ inv[resultItem] = result.copy(); } else if (inv[resultItem].isItemEqual(result)){ if(inv[resultItem].stackSize + result.stackSize <= getInventoryStackLimit()){ inv[resultItem].stackSize += result.stackSize; } } if(inv[item] != null){ if(!((inv[item].stackSize - ElectrolyzerResults.getReduceItem(item, type)) < 0)){ inv[item].stackSize -= ElectrolyzerResults.getReduceItem(item, type); } if(inv[item].stackSize <= 0){ inv[item] = null; } } progress = 0; } if(inv[resultItem] != null){ if(inv[resultItem].isItemEqual(result)){ if(inv[resultItem].stackSize < getInventoryStackLimit() || inv[resultItem].stackSize < result.getItem().getItemStackLimit()){ if(inv[item] != null){ if(!((inv[item].stackSize - ElectrolyzerResults.getReduceItem(item, type)) < 0)){ if(inv[resultItem].stackSize + result.stackSize <= getInventoryStackLimit()){ progress++; } else{ progress = 0; } } else{ progress = 0; } } else{ progress = 0; } } else{ progress = 0; } } else{ progress = 0; } } else{ progress = 0; } } else{ if(inv[item] != null){ if(!((inv[item].stackSize - ElectrolyzerResults.getReduceItem(item, type)) < 0)){ progress++; } else{ progress = 0; } } else{ progress = 0; } } } else{ progress = 0; } } } @Override public ItemStack getStackInSlotOnClosing(int slot) { ItemStack stack = getStackInSlot(slot); if (stack != null) { setInventorySlotContents(slot, null); } return stack; } @Override public int getInventoryStackLimit() { return 64; } @Override public boolean isUseableByPlayer(EntityPlayer player) { return worldObj.getTileEntity(xCoord, yCoord, zCoord) == this && player.getDistanceSq(xCoord + 0.5, yCoord + 0.5, zCoord + 0.5) < 64; } public void openChest() {} public void closeChest() {} @Override public void readFromNBT(NBTTagCompound tagCompound) { super.readFromNBT(tagCompound); progress = tagCompound.getShort("progressTime"); } @Override public void writeToNBT(NBTTagCompound tagCompound) { super.writeToNBT(tagCompound); tagCompound.setShort("progressTime", (short)progress); NBTTagList itemList = new NBTTagList(); for (int i = 0; i < inv.length; i++) { ItemStack stack = inv[i]; if (stack != null) { NBTTagCompound tag = new NBTTagCompound(); tag.setByte("Slot", (byte) i); stack.writeToNBT(tag); itemList.appendTag(tag); } } tagCompound.setTag("Inventory", itemList); } @Override public String getInventoryName() { return "molecularscience.tileentityelectrolyzer"; } @SideOnly(Side.CLIENT) public int getCraftingProgressScaled(int par1){ //return this.progress * par1 / ElectrolyzerResults.getMaxTime(0, 0); return 0; } public int getAvailableSlot(){ for(int i = 0; i < inv.length - 1; i++){ if(inv[i] != null){ return i; } } return 0; } public boolean isBusy(){ return progress >= 0; } @Override public boolean hasCustomInventoryName() { // TODO Auto-generated method stub return false; } @Override public void openInventory() { // TODO Auto-generated method stub } @Override public void closeInventory() { // TODO Auto-generated method stub } @Override public boolean isItemValidForSlot(int var1, ItemStack var2) { // TODO Auto-generated method stub return false; } } Gui package molecularscience.electrolyzer; import net.minecraft.client.gui.inventory.GuiContainer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.util.ResourceLocation; import net.minecraft.util.StatCollector; import org.lwjgl.opengl.GL11; public class GuiElectrolyzer extends GuiContainer { private static final ResourceLocation Guitexture = new ResourceLocation("molecularscience","textures/gui/container/guielectrolyzer.png"); public GuiElectrolyzer (InventoryPlayer inventoryPlayer, TileEntityElectrolyzer tileEntity) { super(new ContainerElectrolyzer(inventoryPlayer, tileEntity)); } @Override protected void drawGuiContainerForegroundLayer(int param1, int param2) { } @Override protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3) { this.mc.getTextureManager().bindTexture(Guitexture); int x = (width - xSize) / 2; int y = (height - (ySize+27)) / 2; this.drawTexturedModalRect(x, y, 0, 0, xSize, ySize+27); } } results package molecularscience.electrolyzer; import java.util.HashMap; import java.util.Map; import molecularscience.moditems.BlocksItems; import net.minecraft.block.Block; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; public class ElectrolyzerResults { private static Map<Integer, Object[]> results = new HashMap<Integer, Object[]>(); public static void initResult(){ addResult(0, 0, BlocksItems.Emptyjar, 1, BlocksItems.Sample, 1); } public static ItemStack getResult(int slot, Item type){ for(int i = 0; i < results.size(); i++){ if((int)results.get(i)[0] == slot){ if(results.get(i)[1] == type){ return new ItemStack((Item) results.get(i)[4], 1); } } } return null; } public static int getMaxTime(int slot, Item type){ return 50; } public static int getReduceItem(int slot, Item type){ for(int i = 0; i < results.size(); i++){ if((int)results.get(i)[0] == slot){ if(results.get(i)[1] == type){ return (int)results.get(i)[2]; } } } return 1; } private static void addResult(int id, int slot, Item type, int ammount, Item result, int size){ results.put(id, new Object[]{slot, type, ammount, result, size}); } } slot package molecularscience.electrolyzer; import net.minecraft.inventory.IInventory; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; public class SlotElectrolyzer extends Slot { private TileEntityElectrolyzer teSmithingAnvil; public SlotElectrolyzer(IInventory inventory, int id, int x, int y) { super(inventory, id, x, y); this.teSmithingAnvil = (TileEntityElectrolyzer) inventory; } @Override public boolean isItemValid(ItemStack itemstack) { return teSmithingAnvil.isItemValidForSlot(slotNumber, itemstack); } } Thanks for your help I'm always happy to help others! Java is not my main programming language but I have alot experience in PHP/HTML/JS/CSS3/C#/SQL
March 13, 201411 yr What does it do instead? Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
March 13, 201411 yr Author nothing it's supposed to return a item when i put it in slot 0 but nope.. I'm always happy to help others! Java is not my main programming language but I have alot experience in PHP/HTML/JS/CSS3/C#/SQL
March 14, 201411 yr I was just playing with TransferStackInSlot() and I noticed that when it is successful, it must return an empty stack, not the original stack. The return stack is used to indicate that not all of the items could be transferred. If it has items left, there are put back into the original slot. This is for those people who shift-click and do not have enough room to hole all the crafts. I noticed that your return either null or the original stack, I don't think it will work that way. -S- (if I helped, please click Thank and applaud) http://6upnqa.dm2301.livefilestore.com/y2mtf-vG7Tqq1TiiVpIm53KWj7294NDPoHfSHHb4PzZiMAUfRCfK0UY0MwOu7Q3zTBNVTKqWjr2-xgBfFRpQT5p-QivtvknPpoABMNUw9br9WuZcBFkjePhnAbW500gVm-P/sequiturian.png[/img]
March 14, 201411 yr Author Fixed it had some bugs in my code thanks for the help tho I'm always happy to help others! Java is not my main programming language but I have alot experience in PHP/HTML/JS/CSS3/C#/SQL
March 14, 201411 yr Would be cool, if u post what you exactly fixed, maybe there are people who have the same problem. so this could be a bit helpful after all. ********************************* ** Always remember you are unique, ** ** just like everyone else ** ********************************** Was my post helpful? Say thanks and press the thank you button, on my post!! God, damn it!
March 14, 201411 yr Author It where some broken if fuctions, basic java people can see my github. I'm always happy to help others! Java is not my main programming language but I have alot experience in PHP/HTML/JS/CSS3/C#/SQL
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