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Posted

My mod will run fine in Eclipse.  However, when I build it and launch it in Minecraft, it will crash for class not found.  Looking at the error log, it looks like the build has added an "L" to the path.  But looking at the .jar file, there is no "L" in the path directory tree.  This is like the third time I have tried to build this mod and keep getting class not found faults.  I have built the mod at regular intervals and it would work fine, then add another block and crash.  Remove the block and it would continue to crash.

 

The "L" should not be there.

 

java.lang.NoClassDefFoundError: Ltelvarian/common/TEContent;

 

 

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Posted
  On 3/18/2014 at 12:29 AM, F1repl4ce said:
Sorry I don't have an answer, but first of all, will you put the log in a spoiler? Second, I am having the exact same issue.
You're having the EXACT same issue.. You're log matches his log EXACTLY? You have his code, the code for his yet to be released mod and are trying to run it...

Are you stupid.... 1) Don't hijack others threads 2) Don't say you have the same issue when you have no idea what your issues are.

 

Eractnod: You have something in that class that makes it a circulair dependancy, A extends B, B extends A, something like that.

Also, the L is how classes are referenced as types in java, compared to V for void, Z for boolean, I for int, etc... See Here

 

But ya, your code is broken in some way that you have a circular inheritance, hence the cause of this error being the infinite loop in deobfusication.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
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Posted

Thank you very much.  Just removed all my wood blocks and it is now working.  Will need to re-add my wood blocks one at a time and see which one is causing the issue.  I have 4 different woods and was doing everything in groups of 4.  Looks like I will need to do it one by one.

 

Posted

Again, Many thanks LexManos.  Was finally able to isolate the issue to my sapling class.  Took a bit and learned a few things, but was finally able to clean it up and get it to work in the client.  Was not as easy and straight forward as 1.6.4.

 

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