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Code changed after exporting my Mod


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Hey everyone,


for some tests I've exported my little Mod, which makes every hostile vanilla mob not spawn in the world except my own mob I made.

Therefor I created a class "SpawnHandler" with following code:


[embed=425,349]import net.minecraft.entity.monster.EntityCreeper;

import net.minecraft.entity.monster.EntityEnderman;

import net.minecraft.entity.monster.EntitySkeleton;

import net.minecraft.entity.monster.EntitySlime;

import net.minecraft.entity.monster.EntitySpider;

import net.minecraft.entity.monster.EntityWitch;

import net.minecraft.entity.monster.EntityZombie;

import cpw.mods.fml.common.eventhandler.SubscribeEvent;

import net.minecraftforge.event.entity.EntityJoinWorldEvent;


public class SpawnHandler {



public void onEntitySpawn(EntityJoinWorldEvent event)


if(event.entity instanceof EntitySkeleton || event.entity instanceof EntityEnderman || event.entity instanceof EntityCreeper

        || event.entity instanceof EntityZombie || event.entity instanceof EntityWitch || event.entity instanceof EntitySpider

|| event.entity instanceof EntitySlime) {







But after exporting it, it changes "EntitySpider" to "EntityZombey" which is my own mob and also imported the class of it!


How can that be?? Does anyone have some ideas why that happend?




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Somehow you've created a version of your mod with the reference to your entity.

You need to clean your workspace and rebuild the compiled code.

Nothing on our end would do that.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

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