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Posted

You can create a renderer that implements IItemRenderer. It has three methods: handleRenderType, shouldUseRenderHelper, and renderItem.

 

Additionally, you'll need to register your ItemRenderer in your ClientProxy:

 

 MinecraftForgeClient.registerItemRenderer(YourMod.yourItem, new YourItemRenderer()); 

 

Please read the following for more info:

http://www.minecraftforge.net/wiki/Custom_2D_Inventory_Item_Renderer

 

Even though the example is for inventory rendering, I believe it can be applied to first and third person viewing. Hope this helps!

Posted

You can create a renderer that implements IItemRenderer. It has three methods: handleRenderType, shouldUseRenderHelper, and renderItem.

 

Additionally, you'll need to register your ItemRenderer in your ClientProxy:

 

 MinecraftForgeClient.registerItemRenderer(YourMod.yourItem, new YourItemRenderer()); 

 

Please read the following for more info:

http://www.minecraftforge.net/wiki/Custom_2D_Inventory_Item_Renderer

 

Even though the example is for inventory rendering, I believe it can be applied to first and third person viewing. Hope this helps!

 

Thanks! It Help me! I make this in 3D.

[sOLVED]

Posted

You can create a renderer that implements IItemRenderer. It has three methods: handleRenderType, shouldUseRenderHelper, and renderItem.

 

Additionally, you'll need to register your ItemRenderer in your ClientProxy:

 

 MinecraftForgeClient.registerItemRenderer(YourMod.yourItem, new YourItemRenderer()); 

 

Please read the following for more info:

http://www.minecraftforge.net/wiki/Custom_2D_Inventory_Item_Renderer

 

Even though the example is for inventory rendering, I believe it can be applied to first and third person viewing. Hope this helps!

Very thanks!

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