Jump to content

How to get enchant level & get id of weapon, which was attacked mob


Recommended Posts

Posted

When mob attacked, call attackEntityFrom(DamageSource par1DamageSource, float par2)

 

how to get all enchant levels  and get id or itemstack of weapon(Bow, sword, axe etc.) which was attacked mob?

Posted

Sorry my English

Ok,

Player have enchanted weapon(sword, axe, bow or other).

When Player attack zombie or skeleton, executing event: EntityZombie:attackEntityFrom(DamageSource par1DamageSource, float par2)

I need know: weapon of player and all enchant lvl

 

Posted

Use the LivingHurtEvent.

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Posted

Get the entity doing the damage and find the weapon they hold:

 

[*]Get the type of damage

[*]If damage instanceof EntityDamageSource

[*] get ((EntityDamageSource)damageSource).getEntity().getHeldItem()

[*]  check for enchantments

 

Read the nbtTagList from here:



public NBTTagList ItemStack#getEnchantmentTagList()

If the list has elements, they will be the enchantments

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.