Jump to content

Recommended Posts

Posted

I recently switched to Forge, since I was running out of space for icons and such so I am a little new with this. However, my Error seems to be a little strange. Whenever something like my custom bow or a knife is thrown it doesn't spawn into the world correctly. if I leave !world.isRemote like it is I can't see my arrows/throwables, but they still work like they are supposed to. However, if I take out the ! then I can see my pictures, however they do no damage whatsoever. They even just bounce off the mobs or if they explode they do no damage. I have a lot of items, so I will just post the three important ones.

 

Mod_***

 

 

@Init
public void TouhouLoad(FMLInitializationEvent event)
{
               EntityRegistry.registerModEntity(Entityblueknife.class, "Blue Knife", 1, this, 250, 5, false);



}


public static void registerRenderInformation()
{

	//items
	RenderingRegistry.registerEntityRenderingHandler(Entityblueknife.class, new RenderBlueKnife());
	RenderingRegistry.registerEntityRenderingHandler(Entityredknife.class, new RenderRedKnife());
	RenderingRegistry.registerEntityRenderingHandler(Entitypurpleknife.class, new RenderPurpleKnife());
	RenderingRegistry.registerEntityRenderingHandler(EntityPoint.class, new net.minecraft.src.RenderSnowball(point.iconIndex));
	RenderingRegistry.registerEntityRenderingHandler(EntityBomb.class, new net.minecraft.src.RenderSnowball(bomb.iconIndex));
	RenderingRegistry.registerEntityRenderingHandler(EntitySuwakoRing.class, new net.minecraft.src.RenderSnowball(suwakoring.iconIndex));
	RenderingRegistry.registerEntityRenderingHandler(EntitySeaOpening.class, new net.minecraft.src.RenderSnowball(seaopening.iconIndex));
	RenderingRegistry.registerEntityRenderingHandler(EntityMassacre.class, new net.minecraft.src.RenderSnowball(massacre.iconIndex));
	RenderingRegistry.registerEntityRenderingHandler(EntityDragonPalace.class, new net.minecraft.src.RenderSnowball(dragonpalace.iconIndex));

	//bows
	RenderingRegistry.registerEntityRenderingHandler(EntityEirinArrow.class, new RenderEirinArrow());
	RenderingRegistry.registerEntityRenderingHandler(EntityOkuuArrow.class, new RenderSnowball(solarsphere.iconIndex));
	RenderingRegistry.registerEntityRenderingHandler(EntityFlameSphere.class, new RenderSnowball(flamesphere.iconIndex));
	RenderingRegistry.registerEntityRenderingHandler(EntityGungnir.class, new RenderGungnir());
	RenderingRegistry.registerEntityRenderingHandler(EntityLightningSphere.class, new RenderSnowball(lightning.iconIndex));
	RenderingRegistry.registerEntityRenderingHandler(EntityWeakDanmaku.class, new RenderSnowball(flamesphere.iconIndex));
	RenderingRegistry.registerEntityRenderingHandler(EntityHinaDan.class, new RenderSnowball(hinadan.iconIndex));
	RenderingRegistry.registerEntityRenderingHandler(EntityLyNote.class, new RenderSnowball(lynote.iconIndex));
	RenderingRegistry.registerEntityRenderingHandler(EntityMeNote.class, new RenderSnowball(menote.iconIndex));
	RenderingRegistry.registerEntityRenderingHandler(EntityLuNote.class, new RenderSnowball(lunote.iconIndex));
	RenderingRegistry.registerEntityRenderingHandler(EntityRiNote.class, new RenderSnowball(rinote.iconIndex));

	//swords
	RenderingRegistry.registerEntityRenderingHandler(Entityyumekosword.class, new RenderYumekoSword());

 

 

 

Itemblueknife

 

 

package net.minecraft.src;

import java.util.Random;

public class Itemblueknife extends Item
{
public Itemblueknife(int par1)
{
	super(par1);
	maxStackSize = 36;
	this.setTabToDisplayOn(CreativeTabs.tabCombat);
}

    public String getTextureFile()
    {
            return "/items/TouhouItems.png";
    }

/**
 * Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer
 */
    public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
    {
        if (!par3EntityPlayer.capabilities.isCreativeMode)
        {
            --par1ItemStack.stackSize;
        }

        par2World.playSoundAtEntity(par3EntityPlayer, "random.bow", 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));

        if (!par2World.isRemote)
        {
            par2World.spawnEntityInWorld(new Entityblueknife(par2World, par3EntityPlayer));
        }

        return par1ItemStack;
    }



public boolean shouldRotateAroundWhenRendering()
    {
        return true;
    }
}

 

 

 

EntityBlueKnife

 

 

package net.minecraft.src;
public class Entityblueknife extends EntityThrowable
{
public int age;
public int delayBeforeCanPickup;
public boolean doesArrowBelongToPlayer;

public Entityblueknife(World par1World)
{
	super(par1World);
}

private int ticksInGround;
private int ticksInAir;
public float arrowShake;
private int xTile;
private int yTile;
private int zTile;
private int inTile;
private int inData;
private double damage;
public boolean arrowCritical;

public Entityblueknife(World par1World, EntityLiving par2EntityLiving)
{
	super(par1World, par2EntityLiving);
}

public Entityblueknife(World par1World, double par2, double par4, double par6)
{
	super(par1World);
	xTile = -1;
	yTile = -1;
	zTile = -1;
	inTile = 0;
	inData = 0;
	inGround = false;
	doesArrowBelongToPlayer = false;
	arrowShake = 0;
	ticksInAir = 0;
	damage = 2D;
	arrowCritical = false;
	setSize(0.5F, 0.5F);
	setPosition(par2, par4, par6);
	yOffset = 0.0F;
}

public void setThrowableHeading(double par1, double par3, double par5, float par7, float par8)
{
	float f = MathHelper.sqrt_double(par1 * par1 + par3 * par3 + par5 * par5);
	par1 /= f;
	par3 /= f;
	par5 /= f;
	par1 += rand.nextGaussian() * 0.0074999998323619366D * (double)par8;
	par3 += rand.nextGaussian() * 0.0074999998323619366D * (double)par8;
	par5 += rand.nextGaussian() * 0.0074999998323619366D * (double)par8;
	par1 *= par7;
	par3 *= par7;
	par5 *= par7;
	motionX = par1;
	motionY = par3;
	motionZ = par5;
	float f1 = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
	prevRotationYaw = rotationYaw = (float)((Math.atan2(par1, par5) * 180D) / Math.PI);
	prevRotationPitch = rotationPitch = (float)((Math.atan2(par3, f1) * 180D) / Math.PI);
	ticksInGround = 0;

}

/**
 * Called when this EntityNamehereable hits a block or entity.
 */
 protected void onImpact(MovingObjectPosition par1MovingObjectPosition)
 {


	 if (par1MovingObjectPosition.entityHit != null)
	 {
		 byte byte0 = 4;

		 if (!par1MovingObjectPosition.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, thrower), byte0));

		 for (int i = 0; i < 8; i++)
		 {
			 worldObj.spawnParticle("instantSpell", posX, posY, posZ, 0.0D, 0.0D, 0.0D);
		 }

		 if (!worldObj.isRemote)
		 {
			 setDead();
		 }


	 }
 }

 public void onUpdate()
	{
		super.onUpdate();

		if (delayBeforeCanPickup > 0)
		{
			delayBeforeCanPickup--;
		}

		prevPosX = posX;
		prevPosY = posY;
		prevPosZ = posZ;
		motionY -= 0.039999999105930328D;

		if (worldObj.getBlockMaterial(MathHelper.floor_double(posX), MathHelper.floor_double(posY), MathHelper.floor_double(posZ)) == Material.lava)
		{
			motionY = 0.20000000298023224D;
			motionX = (rand.nextFloat() - rand.nextFloat()) * 0.2F;
			motionZ = (rand.nextFloat() - rand.nextFloat()) * 0.2F;
			worldObj.playSoundAtEntity(this, "random.fizz", 0.4F, 2.0F + rand.nextFloat() * 0.4F);
		}

		pushOutOfBlocks(posX, (boundingBox.minY + boundingBox.maxY) / 2D, posZ);
		moveEntity(motionX, motionY, motionZ);
		float f = 0.98F;

		if (onGround)
		{
			f = 0.5880001F;
			int i = worldObj.getBlockId(MathHelper.floor_double(posX), MathHelper.floor_double(boundingBox.minY) - 1, MathHelper.floor_double(posZ));

			if (i > 0)
			{
				f = Block.blocksList[i].slipperiness * 0.98F;
			}
		}

		motionX *= f;
		motionY *= 0.98000001907348633D;
		motionZ *= f;

		if (onGround)
		{
			motionY *= -1.0D;
			inGround = true;
		}

		age++;

		if (age >= 6000)
		{
			setDead();
		}
	}



	public void applyEntityCollision(Entity par1Entity)
	{
		if (par1Entity.riddenByEntity == this || par1Entity.ridingEntity == this)
		{
			return;
		}

		double d = par1Entity.posX - posX;
		double d1 = par1Entity.posZ - posZ;
		double d2 = MathHelper.abs_max(d, d1);

		if (d2 >= 0.0099999997764825821D)
		{
			d2 = MathHelper.sqrt_double(d2);
			d /= d2;
			d1 /= d2;
			double d3 = 1.0D / d2;

			if (d3 > 1.0D)
			{
				d3 = 1.0D;
			}

			d *= d3;
			d1 *= d3;
			d *= 0.05000000074505806D;
			d1 *= 0.05000000074505806D;
			d *= 1.0F - entityCollisionReduction;
			d1 *= 1.0F - entityCollisionReduction;
			addVelocity(-5*d, 0.0D, -5*d1);
			par1Entity.addVelocity(d, 0.0D, d1);
		}

	}

	public void onCollideWithPlayer(EntityPlayer par1EntityPlayer)
	{
		if (worldObj.isRemote)
		{
			return;
		}

		if (inGround && par1EntityPlayer.inventory.addItemStackToInventory(new ItemStack(mod_toho.blueknife, 1)))
		{
			worldObj.playSoundAtEntity(this, "random.pop", 0.2F, ((rand.nextFloat() - rand.nextFloat()) * 0.7F + 1.0F) * 2.0F);
			par1EntityPlayer.onItemPickup(this, 1);
			setDead();
		}
	}

}

 

 

 

This same problem goes for items that use icons to render, although the icons that are used sometime appear as something completely different... like Chain Boots. Hopefully this is enough information to help. This and my teleporting glitch is screwing up my game without giving actual errors, but that other glitch is for another time.

Posted

I see nothing showing you registering your entities for tracking.

And make sure you're on the latest forge before reporting anything.

And make sure you've follow the proper tutorials for things.

 

I see nothing here that shows me:

Registering your Entity tracker info

Setting your textures

 

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Posted

There we go, edited my first post. Hopefully that is the correct one (unless I am missing one more thing for that....) As for the textures, inside ItemBlueKnife there is the normal getTextureFile.  I have it to where my public static is looking into the file I created for it.

 

public static final Item blueknife = new Itemblueknife(3050).setIconIndex(36).setItemName("Blue Knives");

 

Seems I did forget to Register it as a tracker. I did it now, I think, but still get no damage.

 

Edit: And I do have the latest Forge installed.

 

Editedit: Or so I thought... seems There was an updated build not too long ago. Let me try it.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.