Jump to content

Recommended Posts

Posted

this is my TileEntity class please help

 

 

package solucraft.blocks;

 

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.init.Items;

import net.minecraft.inventory.ISidedInventory;

import net.minecraft.item.Item;

import net.minecraft.item.ItemStack;

import net.minecraft.item.crafting.FurnaceRecipes;

import net.minecraft.nbt.NBTTagCompound;

import net.minecraft.nbt.NBTTagList;

import net.minecraft.tileentity.TileEntity;

import net.minecraftforge.oredict.OreDictionary;

 

public class TileEntityMacerator extends TileEntity implements ISidedInventory{

private static final int[] slots_top = new int[] {0};

private static final int[] slots_bottom = new int[] {2, 1};

private static final int[] slots_sides = new int[] {1};

 

/**

* The ItemStacks that hold the items currently being used in the furnace

*/

private ItemStack[] slots = new ItemStack[3];

 

/** the speed of this furnace, 200 is normal / how many ticks it takes : 30 ticks = 1 second */

public int maceratingSpeed = 100;

 

/** The number of ticks that the furnace will keep burning */

public int power;

public int maxPower = 15000;

 

/** The number of ticks that the current item has been cooking for */

public int cookTime;

 

private String field_94130_e;

 

/**

* Returns the number of slots in the inventory.

*/

public int getSizeInventory()

{

    return this.slots.length;

}

 

/**

* Returns the stack in slot i

*/

public ItemStack getStackInSlot(int par1)

{

    return this.slots[par1];

}

 

/**

* Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a

* new stack.

*/

public ItemStack decrStackSize(int par1, int par2)

{

    if (this.slots[par1] != null)

    {

        ItemStack itemstack;

 

        if (this.slots[par1].stackSize <= par2)

      {

            itemstack = this.slots[par1];

            this.slots[par1] = null;

          return itemstack;

        }

        else

        {

            itemstack = this.slots[par1].splitStack(par2);

 

            if (this.slots[par1].stackSize == 0)

            {

                this.slots[par1] = null;

          }

 

            return itemstack;

        }

    }

    else

    {

        return null;

    }

}

 

/**

* When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -

* like when you close a workbench GUI.

*/

public ItemStack getStackInSlotOnClosing(int par1)

{

    if (this.slots[par1] != null)

    {

        ItemStack itemstack = this.slots[par1];

        this.slots[par1] = null;

        return itemstack;

    }else{

        return null;

    }

}

 

/**

* Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).

*/

public void setInventorySlotContents(int par1, ItemStack par2ItemStack)

{

    this.slots[par1] = par2ItemStack;

 

    if (par2ItemStack != null && par2ItemStack.stackSize > this.getInventoryStackLimit())

    {

    par2ItemStack.stackSize = this.getInventoryStackLimit();

    }

}

 

/**

* Returns the name of the inventory.

*/

public String getInventoryName()

{

    return this.hasCustomInventoryName() ? this.field_94130_e : "container.macerator";

}

 

/**

* If this returns false, the inventory name will be used as an unlocalized name, and translated into the player's

* language. Otherwise it will be used directly.

*/

public boolean hasCustomInventoryName()

{

    return this.field_94130_e != null && this.field_94130_e.length() > 0;

}

 

/**

* Sets the custom display name to use when opening a GUI linked to this tile entity.

*/

public void setGuiDisplayName(String par1Str)

{

    this.field_94130_e = par1Str;

}

 

/**

* Reads a tile entity from NBT.

*/

public void readFromNBT(NBTTagCompound par1NBTTagCompound)

{

    super.readFromNBT(par1NBTTagCompound);

    NBTTagList nbttaglist = par1NBTTagCompound.getTagList("Items", 10);

    this.slots = new ItemStack[this.getSizeInventory()];

 

    for (int i = 0; i < nbttaglist.tagCount(); ++i)

    {

        NBTTagCompound nbttagcompound1 = (NBTTagCompound)nbttaglist.getCompoundTagAt(i);

        byte b0 = nbttagcompound1.getByte("Slot");

 

        if (b0 >= 0 && b0 < this.slots.length)

        {

            this.slots[b0] = ItemStack.loadItemStackFromNBT(nbttagcompound1);

        }

    }

 

    this.power = par1NBTTagCompound.getShort("power");

    this.cookTime = par1NBTTagCompound.getShort("CookTime");

 

    if (par1NBTTagCompound.hasKey("CustomName"))

    {

        this.field_94130_e = par1NBTTagCompound.getString("CustomName");

    }

}

 

/**

* Writes a tile entity to NBT.

*/

public void writeToNBT(NBTTagCompound par1NBTTagCompound)

{

    super.writeToNBT(par1NBTTagCompound);

    par1NBTTagCompound.setShort("power", (short)this.power);

    par1NBTTagCompound.setShort("CookTime", (short)this.cookTime);

    NBTTagList nbttaglist = new NBTTagList();

 

    for (int i = 0; i < this.slots.length; ++i)

    {

        if (this.slots != null)

        {

            NBTTagCompound nbttagcompound1 = new NBTTagCompound();

            nbttagcompound1.setByte("Slot", (byte)i);

            this.slots.writeToNBT(nbttagcompound1);

            nbttaglist.appendTag(nbttagcompound1);

        }

    }

 

    par1NBTTagCompound.setTag("Items", nbttaglist);

 

    if (this.hasCustomInventoryName())

    {

        par1NBTTagCompound.setString("CustomName", this.field_94130_e);

    }

}

 

/**

* Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't

* this more of a set than a get?*

*/

public int getInventoryStackLimit()

{

    return 64;

}

 

@SideOnly(Side.CLIENT)

 

/**

* Returns an integer between 0 and the passed value representing how close the current item is to being completely

* cooked

*/

public int getCookProgressScaled(int par1)

{

  return this.cookTime * par1 / this.maceratingSpeed;

}

 

public int getPowerRemainingScaled(int par1){

    return this.power * par1 / this.maxPower;

}

 

/**

* Returns true if the furnace is currently burning

*/

public boolean hasPower()

{

    return this.power > 0;

}

 

public boolean isMacerating(){

return this.cookTime > 0;

}

 

/**

* Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses this to count

* ticks and creates a new spawn inside its implementation.

*/

public void updateEntity(){

boolean flag = this.power > 0;

    boolean flag1 = false;

 

    if (hasPower() && isMacerating()){

        this.power--;

    }

 

    if (!this.worldObj.isRemote){

        if (this.power < this.maxPower && this.getItemPower(this.slots[1]) > 0){

        this.power += getItemPower(this.slots[1]);

 

        flag1 = true;

       

        if (this.slots[1] != null){

                this.slots[1].stackSize--;

 

                if (this.slots[1].stackSize == 0){

                    this.slots[1] = this.slots[1].getItem().getContainerItem(slots[1]);

                }

            }               

        }

 

        if (this.hasPower() && this.canSmelt())

        {

            ++this.cookTime;

 

            if (this.cookTime == this.maceratingSpeed)

            {

                this.cookTime = 0;

                this.smeltItem();

              flag1 = true;

            }

        }

        else

        {

            this.cookTime = 0;

        }

 

        if (flag != this.power > 0)

        {

            flag1 = true;

            BlockMacerator.updateFurnaceBlockState(this.power > 0, this.worldObj, this.xCoord, this.yCoord, this.zCoord);

        }

    }

 

    if (flag1){

        this.markDirty();

    }

}

 

public boolean isOre(ItemStack itemstack){

String[] oreNames = OreDictionary.getOreNames();

 

for(int i = 0; i < oreNames.length; i++){

if(oreNames.contains("ore")){

    if(OreDictionary.getOres(oreNames) != null){

    if(OreDictionary.getOres(oreNames).get(0) == itemstack){

    return true;       

    }

    }

}

}

 

return false;

}

 

/**

* Returns true if the furnace can smelt an item, i.e. has a source item, destination stack isn't full, etc.

*/

private boolean canSmelt(){

    if (this.slots[0] == null){

        return false;

    }else{

        ItemStack itemstack = FurnaceRecipes.smelting().getSmeltingResult(this.slots[0]);

        if(itemstack == null) return false;

        if(!isOre(this.slots[0])) return false;

        if(this.slots[2] == null) return true;

        if(!this.slots[2].isItemEqual(itemstack)) return false;

        int result = slots[2].stackSize + (itemstack.stackSize*2);

        return (result <= getInventoryStackLimit() && result <= itemstack.getMaxStackSize());

    }

}

 

/**

* Turn one item from the furnace source stack into the appropriate smelted item in the furnace result stack

*/

public void smeltItem(){

    if(this.canSmelt()){

        ItemStack itemstack = FurnaceRecipes.smelting().getSmeltingResult(this.slots[0]);

       

        if(this.slots[2] == null){

            this.slots[2] = itemstack.copy();

            this.slots[2].stackSize*=2;

        }else if (this.slots[2].isItemEqual(itemstack)){

            slots[2].stackSize += (itemstack.stackSize*2);

        }

 

        --this.slots[0].stackSize;

 

        if(this.slots[0].stackSize <= 0){

            this.slots[0] = null;

        }

    }

}

 

 

/**

* Returns the number of ticks that the supplied fuel item will keep the furnace burning, or 0 if the item isn't

* fuel

*/

public static int getItemPower(ItemStack par0ItemStack){

    if (par0ItemStack == null){

        return 0;

    }else{

    Item i = par0ItemStack.getItem();

   

    if (i == Items.redstone) return 100;

        return 0;

    }

}

 

/**

* Return true if item is a fuel source (getItempower() > 0).

*/

public static boolean isItemFuel(ItemStack par0ItemStack)

{

    return getItemPower(par0ItemStack) > 0;

}

 

/**

* Do not make give this method the name canInteractWith because it clashes with Container

*/

public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)

{

    return this.worldObj.getTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : par1EntityPlayer.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D;

}

 

public void openChest() {}

 

public void closeChest() {}

 

/**

* Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.

*/

public boolean isItemValidForSlot(int par1, ItemStack par2ItemStack)

{

return par1 == 2 ? false : (par1 == 1 ? isItemFuel(par2ItemStack) : true);

}

 

/**

* Returns an array containing the indices of the slots that can be accessed by automation on the given side of this

* block.

*/

public int[] getAccessibleSlotsFromSide(int par1)

{

    return par1 == 0 ? slots_bottom : (par1 == 1 ? slots_top : slots_sides);

}

 

/**

* Returns true if automation can insert the given item in the given slot from the given side. Args: Slot, item,

* side

*/

public boolean canInsertItem(int par1, ItemStack par2ItemStack, int par3)

{

      return this.isItemValidForSlot(par1, par2ItemStack);

}

 

/**

* Returns true if automation can extract the given item in the given slot from the given side. Args: Slot, item,

* side

*/

public boolean canExtractItem(int par1, ItemStack par2ItemStack, int par3)

{

  return par3 != 0 || par1 != 1 || par2ItemStack.getItem() == Items.bucket;

}

 

public void openInventory() {}

public void closeInventory() {}

}

 

 

 

 

 

Posted

Did all you do is copy TileEntityFurnace and just rename it?  I don't think you'll accomplish much doing that.  You need to reference the TileEntityFurnace code and make your own TileEntity.  Blatant copy and paste won't work.  You have to actually learn the code.

width=320 height=64http://www.slothygaming.com/img/ota.png[/img]

If your grammar is shit and you blatantly don't know what you're doing, I will not help you.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hi,  I'm using Forge 47.3.0 for Minecraft 1.20.1 I apologise if this is obvious I am very new to modding for Minecraft. I sucessfully made a mod that launched without errors or crashes (without it doing anything) but in order to add the features I need, I need to add "Custom Portal API [Forge]" as a dependency. However no matter the way I've tried to acheive this, it crashes. I am pretty sure it's not the way I'm putting it in the repositories, the dependencies or the way I'm refrencing it, as I've a hundred diffrent combinations and multiple Maven methods. And on all those diffrent variations I still get this crash: pastebin.com/UhumzZCZ Any tips would be invaluable as I've been loosing my mind over this!
    • Hi, i'm really having problems trying to set the texture to my custom item. I thought i'm doing everything correctly, but all i see is the missing texture block for my item. I am trying this for over a week now and getting really frustrated. The only time i could make the texture work, was when i used an older Forge version (52.0.1) for Minecraft (1.21.4). Was there a fundamental change for textures and models somewhere between versions that i'm missing? I started with Forge 54.1.0 and had this problem, so in my frustration i tried many things: Upgrading to Forge 54.1.1, created multiple new projects, workspaces, redownloaded everything and setting things up multiple times, as it was suggested in an older thread. Therea are no errors in the console logs, but maybe i'm blind, so i pasted the console logs to pastebin anyway: https://pastebin.com/zAM8RiUN The only time i see an error is when i change the models JSON file to an incorrect JSON which makes sense and that suggests to me it is actually reading the JSON file.   I set the github repository to public, i would be so thankful if anyone could take a look and tell me what i did wrong: https://github.com/xLorkin/teleport_pug_forge   As a note: i'm pretty new to modding, this is my first mod ever. But i'm used to programming. I had some up and downs, but through reading the documentation, using google and experimenting, i could solve all other problems. I only started modding for Minecraft because my son is such a big fan and wanted this mod.
    • Please read the FAQ (link in orange bar at top of page), and post logs as described there.
    • Hello fellow Minecrafters! I recently returned to Minecraft and realized I needed a wiki that displays basic information easily and had great user navigation. That’s why I decided to build: MinecraftSearch — a site by a Minecraft fan, for Minecraft fans. Key Features So Far Straight-to-the-Point Info: No extra fluff; just the essentials on items, mobs, recipes, loot and more. Clean & Intuitive Layout: Easy navigation so you spend less time scrolling and more time playing. Optimized Search: Search for anything—items, mobs, blocks—and get results instantly. What I’m Thinking of Adding More data/information: Catch chances for fishing rod, traveling villager trades, biomes info and a lot more. The website is still under development and need a lot more data added. Community Contributions: Potential for user-uploaded tips for items/mobs/blocks in the future. Feature Requests Welcome: Your ideas could shape how the wiki evolves! You can see my roadmap at the About page https://minecraftsearch.com/about I’d love for you to check out MinecraftSearch and see if it helps you find the info you need faster. Feedback is crucial—I want to develop this further based on what the community needs most, so please let me know what you think. Thanks, and happy crafting!
    • Instructions on how to install newer Java can be found in the FAQ
  • Topics

  • Who's Online (See full list)

    • There are no registered users currently online
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.