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Custom Macerator not Macerate !


solumix781

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this is my TileEntity class please help

 

 

package solucraft.blocks;

 

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.init.Items;

import net.minecraft.inventory.ISidedInventory;

import net.minecraft.item.Item;

import net.minecraft.item.ItemStack;

import net.minecraft.item.crafting.FurnaceRecipes;

import net.minecraft.nbt.NBTTagCompound;

import net.minecraft.nbt.NBTTagList;

import net.minecraft.tileentity.TileEntity;

import net.minecraftforge.oredict.OreDictionary;

 

public class TileEntityMacerator extends TileEntity implements ISidedInventory{

private static final int[] slots_top = new int[] {0};

private static final int[] slots_bottom = new int[] {2, 1};

private static final int[] slots_sides = new int[] {1};

 

/**

* The ItemStacks that hold the items currently being used in the furnace

*/

private ItemStack[] slots = new ItemStack[3];

 

/** the speed of this furnace, 200 is normal / how many ticks it takes : 30 ticks = 1 second */

public int maceratingSpeed = 100;

 

/** The number of ticks that the furnace will keep burning */

public int power;

public int maxPower = 15000;

 

/** The number of ticks that the current item has been cooking for */

public int cookTime;

 

private String field_94130_e;

 

/**

* Returns the number of slots in the inventory.

*/

public int getSizeInventory()

{

    return this.slots.length;

}

 

/**

* Returns the stack in slot i

*/

public ItemStack getStackInSlot(int par1)

{

    return this.slots[par1];

}

 

/**

* Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a

* new stack.

*/

public ItemStack decrStackSize(int par1, int par2)

{

    if (this.slots[par1] != null)

    {

        ItemStack itemstack;

 

        if (this.slots[par1].stackSize <= par2)

      {

            itemstack = this.slots[par1];

            this.slots[par1] = null;

          return itemstack;

        }

        else

        {

            itemstack = this.slots[par1].splitStack(par2);

 

            if (this.slots[par1].stackSize == 0)

            {

                this.slots[par1] = null;

          }

 

            return itemstack;

        }

    }

    else

    {

        return null;

    }

}

 

/**

* When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -

* like when you close a workbench GUI.

*/

public ItemStack getStackInSlotOnClosing(int par1)

{

    if (this.slots[par1] != null)

    {

        ItemStack itemstack = this.slots[par1];

        this.slots[par1] = null;

        return itemstack;

    }else{

        return null;

    }

}

 

/**

* Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).

*/

public void setInventorySlotContents(int par1, ItemStack par2ItemStack)

{

    this.slots[par1] = par2ItemStack;

 

    if (par2ItemStack != null && par2ItemStack.stackSize > this.getInventoryStackLimit())

    {

    par2ItemStack.stackSize = this.getInventoryStackLimit();

    }

}

 

/**

* Returns the name of the inventory.

*/

public String getInventoryName()

{

    return this.hasCustomInventoryName() ? this.field_94130_e : "container.macerator";

}

 

/**

* If this returns false, the inventory name will be used as an unlocalized name, and translated into the player's

* language. Otherwise it will be used directly.

*/

public boolean hasCustomInventoryName()

{

    return this.field_94130_e != null && this.field_94130_e.length() > 0;

}

 

/**

* Sets the custom display name to use when opening a GUI linked to this tile entity.

*/

public void setGuiDisplayName(String par1Str)

{

    this.field_94130_e = par1Str;

}

 

/**

* Reads a tile entity from NBT.

*/

public void readFromNBT(NBTTagCompound par1NBTTagCompound)

{

    super.readFromNBT(par1NBTTagCompound);

    NBTTagList nbttaglist = par1NBTTagCompound.getTagList("Items", 10);

    this.slots = new ItemStack[this.getSizeInventory()];

 

    for (int i = 0; i < nbttaglist.tagCount(); ++i)

    {

        NBTTagCompound nbttagcompound1 = (NBTTagCompound)nbttaglist.getCompoundTagAt(i);

        byte b0 = nbttagcompound1.getByte("Slot");

 

        if (b0 >= 0 && b0 < this.slots.length)

        {

            this.slots[b0] = ItemStack.loadItemStackFromNBT(nbttagcompound1);

        }

    }

 

    this.power = par1NBTTagCompound.getShort("power");

    this.cookTime = par1NBTTagCompound.getShort("CookTime");

 

    if (par1NBTTagCompound.hasKey("CustomName"))

    {

        this.field_94130_e = par1NBTTagCompound.getString("CustomName");

    }

}

 

/**

* Writes a tile entity to NBT.

*/

public void writeToNBT(NBTTagCompound par1NBTTagCompound)

{

    super.writeToNBT(par1NBTTagCompound);

    par1NBTTagCompound.setShort("power", (short)this.power);

    par1NBTTagCompound.setShort("CookTime", (short)this.cookTime);

    NBTTagList nbttaglist = new NBTTagList();

 

    for (int i = 0; i < this.slots.length; ++i)

    {

        if (this.slots != null)

        {

            NBTTagCompound nbttagcompound1 = new NBTTagCompound();

            nbttagcompound1.setByte("Slot", (byte)i);

            this.slots.writeToNBT(nbttagcompound1);

            nbttaglist.appendTag(nbttagcompound1);

        }

    }

 

    par1NBTTagCompound.setTag("Items", nbttaglist);

 

    if (this.hasCustomInventoryName())

    {

        par1NBTTagCompound.setString("CustomName", this.field_94130_e);

    }

}

 

/**

* Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't

* this more of a set than a get?*

*/

public int getInventoryStackLimit()

{

    return 64;

}

 

@SideOnly(Side.CLIENT)

 

/**

* Returns an integer between 0 and the passed value representing how close the current item is to being completely

* cooked

*/

public int getCookProgressScaled(int par1)

{

  return this.cookTime * par1 / this.maceratingSpeed;

}

 

public int getPowerRemainingScaled(int par1){

    return this.power * par1 / this.maxPower;

}

 

/**

* Returns true if the furnace is currently burning

*/

public boolean hasPower()

{

    return this.power > 0;

}

 

public boolean isMacerating(){

return this.cookTime > 0;

}

 

/**

* Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses this to count

* ticks and creates a new spawn inside its implementation.

*/

public void updateEntity(){

boolean flag = this.power > 0;

    boolean flag1 = false;

 

    if (hasPower() && isMacerating()){

        this.power--;

    }

 

    if (!this.worldObj.isRemote){

        if (this.power < this.maxPower && this.getItemPower(this.slots[1]) > 0){

        this.power += getItemPower(this.slots[1]);

 

        flag1 = true;

       

        if (this.slots[1] != null){

                this.slots[1].stackSize--;

 

                if (this.slots[1].stackSize == 0){

                    this.slots[1] = this.slots[1].getItem().getContainerItem(slots[1]);

                }

            }               

        }

 

        if (this.hasPower() && this.canSmelt())

        {

            ++this.cookTime;

 

            if (this.cookTime == this.maceratingSpeed)

            {

                this.cookTime = 0;

                this.smeltItem();

              flag1 = true;

            }

        }

        else

        {

            this.cookTime = 0;

        }

 

        if (flag != this.power > 0)

        {

            flag1 = true;

            BlockMacerator.updateFurnaceBlockState(this.power > 0, this.worldObj, this.xCoord, this.yCoord, this.zCoord);

        }

    }

 

    if (flag1){

        this.markDirty();

    }

}

 

public boolean isOre(ItemStack itemstack){

String[] oreNames = OreDictionary.getOreNames();

 

for(int i = 0; i < oreNames.length; i++){

if(oreNames.contains("ore")){

    if(OreDictionary.getOres(oreNames) != null){

    if(OreDictionary.getOres(oreNames).get(0) == itemstack){

    return true;       

    }

    }

}

}

 

return false;

}

 

/**

* Returns true if the furnace can smelt an item, i.e. has a source item, destination stack isn't full, etc.

*/

private boolean canSmelt(){

    if (this.slots[0] == null){

        return false;

    }else{

        ItemStack itemstack = FurnaceRecipes.smelting().getSmeltingResult(this.slots[0]);

        if(itemstack == null) return false;

        if(!isOre(this.slots[0])) return false;

        if(this.slots[2] == null) return true;

        if(!this.slots[2].isItemEqual(itemstack)) return false;

        int result = slots[2].stackSize + (itemstack.stackSize*2);

        return (result <= getInventoryStackLimit() && result <= itemstack.getMaxStackSize());

    }

}

 

/**

* Turn one item from the furnace source stack into the appropriate smelted item in the furnace result stack

*/

public void smeltItem(){

    if(this.canSmelt()){

        ItemStack itemstack = FurnaceRecipes.smelting().getSmeltingResult(this.slots[0]);

       

        if(this.slots[2] == null){

            this.slots[2] = itemstack.copy();

            this.slots[2].stackSize*=2;

        }else if (this.slots[2].isItemEqual(itemstack)){

            slots[2].stackSize += (itemstack.stackSize*2);

        }

 

        --this.slots[0].stackSize;

 

        if(this.slots[0].stackSize <= 0){

            this.slots[0] = null;

        }

    }

}

 

 

/**

* Returns the number of ticks that the supplied fuel item will keep the furnace burning, or 0 if the item isn't

* fuel

*/

public static int getItemPower(ItemStack par0ItemStack){

    if (par0ItemStack == null){

        return 0;

    }else{

    Item i = par0ItemStack.getItem();

   

    if (i == Items.redstone) return 100;

        return 0;

    }

}

 

/**

* Return true if item is a fuel source (getItempower() > 0).

*/

public static boolean isItemFuel(ItemStack par0ItemStack)

{

    return getItemPower(par0ItemStack) > 0;

}

 

/**

* Do not make give this method the name canInteractWith because it clashes with Container

*/

public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)

{

    return this.worldObj.getTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : par1EntityPlayer.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D;

}

 

public void openChest() {}

 

public void closeChest() {}

 

/**

* Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.

*/

public boolean isItemValidForSlot(int par1, ItemStack par2ItemStack)

{

return par1 == 2 ? false : (par1 == 1 ? isItemFuel(par2ItemStack) : true);

}

 

/**

* Returns an array containing the indices of the slots that can be accessed by automation on the given side of this

* block.

*/

public int[] getAccessibleSlotsFromSide(int par1)

{

    return par1 == 0 ? slots_bottom : (par1 == 1 ? slots_top : slots_sides);

}

 

/**

* Returns true if automation can insert the given item in the given slot from the given side. Args: Slot, item,

* side

*/

public boolean canInsertItem(int par1, ItemStack par2ItemStack, int par3)

{

      return this.isItemValidForSlot(par1, par2ItemStack);

}

 

/**

* Returns true if automation can extract the given item in the given slot from the given side. Args: Slot, item,

* side

*/

public boolean canExtractItem(int par1, ItemStack par2ItemStack, int par3)

{

  return par3 != 0 || par1 != 1 || par2ItemStack.getItem() == Items.bucket;

}

 

public void openInventory() {}

public void closeInventory() {}

}

 

 

 

 

 

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That's what you get if you blindly copy / paste.

 

BTW, 20 ticks = 1 seconde, not 30 ticks

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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Did all you do is copy TileEntityFurnace and just rename it?  I don't think you'll accomplish much doing that.  You need to reference the TileEntityFurnace code and make your own TileEntity.  Blatant copy and paste won't work.  You have to actually learn the code.

width=320 height=64http://www.slothygaming.com/img/ota.png[/img]

If your grammar is shit and you blatantly don't know what you're doing, I will not help you.

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