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Posted

Hello,

what's the proper way to add a spawn?

Is that the right way:

 

EntityRegistry.addSpawn(EntityPig2.class, 1, 1, 1, EnumCreatureType.creature, BiomeGenBase.desert,

                    BiomeGenBase.desertHills,

                    BiomeGenBase.extremeHills,

                    BiomeGenBase.extremeHillsEdge,

                    BiomeGenBase.forest,

                    BiomeGenBase.forestHills,

                    BiomeGenBase.frozenOcean,

                    BiomeGenBase.frozenRiver,

                    BiomeGenBase.hell,

                    BiomeGenBase.iceMountains,

                    BiomeGenBase.icePlains,

                    BiomeGenBase.jungle,

                    BiomeGenBase.jungleHills,

                    BiomeGenBase.mushroomIsland,

                    BiomeGenBase.ocean,

                    BiomeGenBase.plains,

                    BiomeGenBase.river,

                    BiomeGenBase.swampland,

                    BiomeGenBase.taiga);

 

 

 

burnner

Posted
  On 3/23/2014 at 1:16 PM, f1rSt1kChannel said:

EntityRegistry.addSpawn(EntityPig2.class, 1, 1, 1, EnumCreatureType.creature, BiomeGenBase.biomeList);

 

No, this will crash, since biomeList contains null values!

Look here for a solution:

http://www.minecraftforge.net/forum/index.php/topic,17455.msg88353.html#msg88353

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

  Quote

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Posted

there's no "biomList"

Also since when is biomeList not visible?

You checked the BiomeGenBase class for it and made sure it's really not visible? If it isn't, is there a getter method?

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

  Quote

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Posted
  On 3/23/2014 at 4:47 PM, SanAndreasP said:

there's no "biomList"

Also since when is biomeList not visible?

You checked the BiomeGenBase class for it and made sure it's really not visible? If it isn't, is there a getter method?

Eclipse says it's not visibile

Posted
  On 3/24/2014 at 6:29 AM, burnner said:

  Quote

there's no "biomList"

Also since when is biomeList not visible?

You checked the BiomeGenBase class for it and made sure it's really not visible? If it isn't, is there a getter method?

Eclipse says it's not visibile

 

Well, then it's changed in 1.7. Use sequituri's suggestion then.

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

  Quote

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Posted

Use this:

public static BiomeGenBase[] biomesWithout(BiomeGenBase... biomesWithout){
        ArrayList<BiomeGenBase> biomes = new ArrayList<BiomeGenBase>();
        for(BiomeGenBase biome : BiomeGenBase.biomeList){
            for(int i = 0; i < biomesWithout.length; i++){
                if(biome != null && biome != biomesWithout[i]){
                    biomes.add(biome);
                }
            }
        }
        return biomes.toArray(new BiomeGenBase[biomes.size()]);
    }

And:

EntityRegistry.addSpawn(EntityPig2.class, 1, 1, 1, EnumCreatureType.creature, biomesWithout(/** here write biomes in which the mob will not spawn */));

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