Posted March 23, 201411 yr Hey guys, i have a block that on right click, toggles rain. This is my code: p_149727_1_.getWorldInfo().setRaining(!p_149727_1_.getWorldInfo().isRaining()); p_149727 is the world. Unfortunetly, this dosent work, it dosent get sunny, and it dosent get rainy. Any solutions?
March 23, 201411 yr I think you mean onBlockActivated. I don't know what it is in 1.7.2 but in 1.6.4: public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9) { par1World.getWorldInfo().setRaining(true); } That seems to work. http://www.slothygaming.com/img/ota.png[/img] If your grammar is shit and you blatantly don't know what you're doing, I will not help you.
March 23, 201411 yr Author I think you mean onBlockActivated. I don't know what it is in 1.7.2 but in 1.6.4: public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9) { par1World.getWorldInfo().setRaining(true); } That seems to work. I said i already did that. It didnt work.
March 23, 201411 yr Can I see your onBlockActivated? http://www.slothygaming.com/img/ota.png[/img] If your grammar is shit and you blatantly don't know what you're doing, I will not help you.
March 23, 201411 yr Author Can I see your onBlockActivated? public void onBlockClicked(World p_149699_1_, int p_149699_2_, int p_149699_3_, int p_149699_4_, EntityPlayer p_149699_5_) { if (used == 0) { if(p_149699_1_.getWorldInfo().isRaining()) { p_149699_1_.getWorldInfo().setRaining(false); } else { p_149699_1_.getWorldInfo().setRaining(true); } p_149699_5_.addChatMessage(new ChatComponentText( "RAINING BOOLEAN: " + p_149699_1_.getWorldInfo().isRaining())); used = 1; } else { used = 0; } } i changed it to on block left click.
March 23, 201411 yr I have some code, which is definitely working: https://github.com/SanAndreasP/EnderStuffPlus/blob/master/java/sanandreasp/mods/EnderStuffPlus/tileentity/TileEntityWeatherAltar.java#L30-L48 EDIT: to explain what I did differently: You first need to set the duration of the rain and/or thunderstorm. And then use setRaining and/or setThundering Also the duration is the number in ticks, I multiplied the duration I have as a parameter, since my GUI shows it as seconds (20 ticks = 1 second) Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! | mah twitter This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.
March 23, 201411 yr Author I have some code, which is definitely working: https://github.com/SanAndreasP/EnderStuffPlus/blob/master/java/sanandreasp/mods/EnderStuffPlus/tileentity/TileEntityWeatherAltar.java#L30-L48 EDIT: to explain what I did differently: You first need to set the duration of the rain and/or thunderstorm. And then use setRaining and/or setThundering Also the duration is the number in ticks, I multiplied the duration I have as a parameter, since my GUI shows it as seconds (20 ticks = 1 second) sadly, it dosent work. This is my code: public void onBlockClicked(World p_149699_1_, int p_149699_2_, int p_149699_3_, int p_149699_4_, EntityPlayer p_149699_5_) { if (used == 0) { p_149699_1_.getWorldInfo().setRainTime((minutes * 20) * 60); if (p_149699_1_.getWorldInfo().isRaining()) { p_149699_1_.getWorldInfo().setRainTime(0); p_149699_1_.getWorldInfo().setRaining(false); } else { p_149699_1_.getWorldInfo().setRaining(true); } p_149699_5_.addChatMessage(new ChatComponentText( "Will be raining: " + p_149699_1_.getWorldInfo().isRaining())); if (p_149699_1_.getWorldInfo().isRaining()) p_149699_5_.addChatMessage(new ChatComponentText( "Rain time: " + minutes + " minutes")); used = 1; } else { used = 0; } }
March 23, 201411 yr Don't bump after like 20 minutes -.- What is this used variable? Where is it (and the minutes variable) declared? If in the class, you know that this variable is not individually set for the specific block, but rather for all blocks? Try only p_149699_1_.getWorldInfo().setRainTime((minutes * 20) * 60); p_149699_1_.getWorldInfo().setRaining(false); in your onBlockClicked method and see if this is working. Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! | mah twitter This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.
March 23, 201411 yr Author Don't bump after like 20 minutes -.- What is this used variable? Where is it (and the minutes variable) declared? If in the class, you know that this variable is not individually set for the specific block, but rather for all blocks? Try only p_149699_1_.getWorldInfo().setRainTime((minutes * 20) * 60); p_149699_1_.getWorldInfo().setRaining(false); in your onBlockClicked method and see if this is working. Dosent work. p_149699_1_ is a world variable decleared as a method parameter. minutes is how many minutes you want it to rain. The minutes variable increases on right click of the block.
March 23, 201411 yr I know what the p_149699_1_ parameter is I still want to know what this "used" variable is for. Also add @Override to your methods you intend to override to check if they really get overridden! Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! | mah twitter This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.
March 23, 201411 yr Another thing you could check is when you're testing, make sure you're not in a desert biome. http://www.slothygaming.com/img/ota.png[/img] If your grammar is shit and you blatantly don't know what you're doing, I will not help you.
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