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Posted

I wanted to create a block, that will destroy a world, so I can balance out the OP stuff that I have in my mod. For example, I created a very valuable ore, and it is rather OP, so if I make it only generate in the "corrupted biome" and then if the player didn't get to it fast enough, they would lose it to the "corruption block". I have already got a timer working (one that will initiate the spread code, every couple of ticks (it chooses a random integer between 0 and 250), then will tick up to it. When it reaches the integer, it will reset the counter, then choose another integer.) It will also call the spreading code.

 

I was wondering, now I have this, how can I make it check for and replace blocks.

 

 

Any help is much appreciated.

  • Author

Thank you so much, but one problem still remains, I would prefer it to disappear after spreading. Would I just do that by in the same code call

 

"par1World.setBlockWithNotify(par2, par3, par4, Block.air.blockID"

 

and it would remove itself after spreading?

  • Author

Yep. I got it:

 

If anyone wants the code:

 

if (!par1World.isRemote){
                for (int var6 = 0; var6 < 4; ++var6)
                {
                    int var7 = par2 + par5Random.nextInt(3) - 1;
                    int var8 = par3 + par5Random.nextInt(5) - 3;
                    int var9 = par4 + par5Random.nextInt(3) - 1;	                   
                    if (par1World.getBlockId(var7, var8, var9) != 0){
                    par1World.setBlockWithNotify(var7, var8, var9, <your block here>);
                    par1World.setBlockWithNotify(par2, par3, par4, 0);

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