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Posted

Something like this:

 


public void onCreated(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer) {
    	par1ItemStack.addEnchantment(Enchantment.sharpness, 2);
       //                                                     NAME                    LVL
    }

Not new to java >> New to modding.

  • 3 months later...
Posted

The problem with onCreated is that its run twice. Both on server and client.

 

I have some code where I random choose an enchantment and I can see that it runs it twice.

 

It gives me a problem because I want to take levels from the player when the item is crafted.

Posted

You check to see if its server world before you add the enchantment...

 

Also, you can add the enchanted item as the output of the recipe.

We all stuff up sometimes... But I seem to be at the bottom of that pot.

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