Jump to content

Recommended Posts

Posted

Hi hello again, I continued with my mod and I finished the world

generation, was so hard, is my first mod and every is new but

I'm following tutorials and they are helping a lot.

 

I was working yesterday in my first custom mob, I had a few models

from techne and I started all the tutorials for mob generation.

 

And at the moment my mob is working, is having the specific health,

size, texture and is appearing in the custom biome only. But is not

totally ready and I need to ask a few things that I can't see in the

tutorials.

 

1º My mob is spawning only during the night I think is because in the Registry

the type of creature is a monster.

 

 

EntityRegistry.addSpawn(MyMob.class, 80, 6, 10, EnumCreatureType.monster, Mycustombiome);

 

 

 

But I think in the code of the mob I can set the condition, here is my condition for spawn.

 

 

public boolean getCanSpawnHere()

{

//return this.worldObj.difficultySetting > 0 && this.isValidLightLevel() && super.getCanSpawnHere();

return this.worldObj.difficultySetting > 0 && super.getCanSpawnHere();

 

}

 

 

 

2º My second question is because the mob is passive is not attacking even if you are

attacking him. I don't know how to tell to attack de player because if my first time doing a mob.

I don't know if there is a task for attack de player for the moment I have only the 3 tasks

of the tutorial.

 

 

public MyMob(World par1World)

{

super(par1World);

this.setSize(1F, 1F);

this.getNavigator().setAvoidsWater(true);

this.tasks.addTask(0, new EntityAIWander(this, 0.4F));

this.tasks.addTask(1, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));

this.tasks.addTask(2, new EntityAILookIdle(this));

 

}

 

 

 

3º And the last thing, sorry is a large question. My mob is a slime that I want to have

in specifics biomes but I'm looking in the original code of slimes to add the jumps to the mob.

At the moment my mob is working and moving, but is only jumping when the mob have a

block in front of. How I can add random jumps ?

 

Thanks.

Posted

You need to add an AI to attack the player, check the vanilla mobs that attack you (EntityZombie, EntitySpider).

 

The most common AI used for attacking the player is (EntityAIAttackOnCollide), you can figure out the fields if you use your sources correctly.

Posted

Thanks is working I solved two question :) the forum is amazing, I couldn't do my mod, without the help of the people.

 

If anyone know small routine to add random jumps to an entity is the last thing for my mod, thanks.

Posted

check the EntitySlime class for how to make it jump, then add a randomized timer to it in the LivingUpdate method so that it will only jump when that timer reaches 0

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hi,  I'm using Forge 47.3.0 for Minecraft 1.20.1 I apologise if this is obvious I am very new to modding for Minecraft. I sucessfully made a mod that launched without errors or crashes (without it doing anything) but in order to add the features I need, I need to add "Custom Portal API [Forge]" as a dependency. However no matter the way I've tried to acheive this, it crashes. I am pretty sure it's not the way I'm putting it in the repositories, the dependencies or the way I'm refrencing it, as I've a hundred diffrent combinations and multiple Maven methods. And on all those diffrent variations I still get this crash: pastebin.com/UhumzZCZ Any tips would be invaluable as I've been loosing my mind over this!
    • Hi, i'm really having problems trying to set the texture to my custom item. I thought i'm doing everything correctly, but all i see is the missing texture block for my item. I am trying this for over a week now and getting really frustrated. The only time i could make the texture work, was when i used an older Forge version (52.0.1) for Minecraft (1.21.4). Was there a fundamental change for textures and models somewhere between versions that i'm missing? I started with Forge 54.1.0 and had this problem, so in my frustration i tried many things: Upgrading to Forge 54.1.1, created multiple new projects, workspaces, redownloaded everything and setting things up multiple times, as it was suggested in an older thread. Therea are no errors in the console logs, but maybe i'm blind, so i pasted the console logs to pastebin anyway: https://pastebin.com/zAM8RiUN The only time i see an error is when i change the models JSON file to an incorrect JSON which makes sense and that suggests to me it is actually reading the JSON file.   I set the github repository to public, i would be so thankful if anyone could take a look and tell me what i did wrong: https://github.com/xLorkin/teleport_pug_forge   As a note: i'm pretty new to modding, this is my first mod ever. But i'm used to programming. I had some up and downs, but through reading the documentation, using google and experimenting, i could solve all other problems. I only started modding for Minecraft because my son is such a big fan and wanted this mod.
    • Please read the FAQ (link in orange bar at top of page), and post logs as described there.
    • Hello fellow Minecrafters! I recently returned to Minecraft and realized I needed a wiki that displays basic information easily and had great user navigation. That’s why I decided to build: MinecraftSearch — a site by a Minecraft fan, for Minecraft fans. Key Features So Far Straight-to-the-Point Info: No extra fluff; just the essentials on items, mobs, recipes, loot and more. Clean & Intuitive Layout: Easy navigation so you spend less time scrolling and more time playing. Optimized Search: Search for anything—items, mobs, blocks—and get results instantly. What I’m Thinking of Adding More data/information: Catch chances for fishing rod, traveling villager trades, biomes info and a lot more. The website is still under development and need a lot more data added. Community Contributions: Potential for user-uploaded tips for items/mobs/blocks in the future. Feature Requests Welcome: Your ideas could shape how the wiki evolves! You can see my roadmap at the About page https://minecraftsearch.com/about I’d love for you to check out MinecraftSearch and see if it helps you find the info you need faster. Feedback is crucial—I want to develop this further based on what the community needs most, so please let me know what you think. Thanks, and happy crafting!
  • Topics

  • Who's Online (See full list)

    • There are no registered users currently online
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.