Jump to content

Recommended Posts

Posted

Hello community,

 

last week my computer totally chrashed and I had to reset it. Therefore I lost all the sourcecode of my mod (Yes, I had no backups, stupid me). Is there a simple way I can decompile the finished .jar of my mod? I'm still struggling with the 1.7 Forge environment.

Thanks for your help!

 

~Highscore

  • 3 months later...
Posted

Use Bearded Octo Nemesis on your mod and run the result through JD-GUI. That's pretty much the best you can get. You should put your stuff on github :)

github freaks me out because it makes me think that someone can just go steal my src code.. and github is confusing
Posted

Ha, this is really ironic something similar just happened to me and I'm having to go back and recode it all.. It sucks but I guess it's for the best because I was really sloppy with all of my code and I'm going back and making it a lot better and even taking the time and making metadata blocks.

Posted

While I much prefer Github personally, there is no good reason not to host your repository remotely. BitBucket, private server, anything but just crossing your fingers.

 

Besides, add a license, and it will be illegal to outright steal your source code.

 

Software development in general thrives on the ability to be inspired by the work of others, though.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.