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[1.7.2] Decompiling Mod


High42Score

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Hello community,

 

last week my computer totally chrashed and I had to reset it. Therefore I lost all the sourcecode of my mod (Yes, I had no backups, stupid me). Is there a simple way I can decompile the finished .jar of my mod? I'm still struggling with the 1.7 Forge environment.

Thanks for your help!

 

~Highscore

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  • 3 months later...

Ha, this is really ironic something similar just happened to me and I'm having to go back and recode it all.. It sucks but I guess it's for the best because I was really sloppy with all of my code and I'm going back and making it a lot better and even taking the time and making metadata blocks.

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While I much prefer Github personally, there is no good reason not to host your repository remotely. BitBucket, private server, anything but just crossing your fingers.

 

Besides, add a license, and it will be illegal to outright steal your source code.

 

Software development in general thrives on the ability to be inspired by the work of others, though.

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