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[1.7.2] Custom Biomes.


mrjoshiemoto

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So I've looked in the forums and so far this has YET to be solved.

First before we get started here, I need to clear some things up. .addbiome no longer works.  Neither does

WorldType.DEFAULT.addNewBiome(biome);

This code DOES exist in the worldtype class however it is no longer functioning as it has been put in to comment form, thus being wiped from the code.

Obviously there is a way to do this, i mean I've seen plenty of people posting about dimensions, and no modder is complaining about not having this "key code".

I'm just wondering what is the new way to write, "Worldtype.DEFAULT.addNewBiome" is there one?

Thanks to anyone who can help solve this.

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I also just tried the biomeDictionary... which works, but it doesn't generate my biome probably because I don't know how to code it. Tomorrow I'll see if I can find a actual visual tutorial. It would actually make more sense for the the BiomeDictionary to have ousted the .addbiome. It's more complicated but looks like you can do more with it.

You can find it here: http://www.minecraftforge.net/wiki/Using_The_BiomeDictionary

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This is probably handled with events now.

For instance, there is the

getModdedBiomeGenerators(WorldType wtype, long seed, GenLayer[] original)

that fires

WorldTypeEvent.InitBiomeGens

event on TERRAIN_GEN_BUS, that allows new biomegenerators to be added/removed.

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This is probably handled with events now.

For instance, there is the

getModdedBiomeGenerators(WorldType wtype, long seed, GenLayer[] original)

that fires

WorldTypeEvent.InitBiomeGens

event on TERRAIN_GEN_BUS, that allows new biomegenerators to be added/removed.

 

So for those who may be less java savvy are you saying the code would look like this.

public static void mainRegistry()
{
	setModdedBiomeGenerator();
	getModdedBiomeGenerator(wtype, seed, original);
}
public static void setModdedBiomeGenerator(){
public static final BiomeGenBase diamondBiome = (new diamondBiome(50).setColor(0x000000).setBiomeName("Diamond"));
}
public void getModdedBiomeGenerators(WorldType wtype, long seed, GenLayer[] original){
diamondBiome(DEFAULT, seed, original);
}

 

This may be completely off what it should be, as far as what the line of code does, but shouldn't this work? In theory you make a biome and then you get the biome and access it, the question I have is this still doesn't answer one question. Do you need to register biomes still? Or can you just sort of make and bake?

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I personally use a custom WorldType where you can specify your own ChunkProvider etc.  You can then go in and make your own GenLayer files where the biome generation occurs.  It's pretty complicated for beginniners, took me almost a year of modding to get up to figuring out what everything does in terrain/biome generation, but I tell you it's well worth it.  Almost done updating my mod in progress to 1.7 and I have some really cool stuff going on, will share with you all eventually and maybe Ill do some tutorials.

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I personally use a custom WorldType where you can specify your own ChunkProvider etc.  You can then go in and make your own GenLayer files where the biome generation occurs.  It's pretty complicated for beginniners, took me almost a year of modding to get up to figuring out what everything does in terrain/biome generation, but I tell you it's well worth it.  Almost done updating my mod in progress to 1.7 and I have some really cool stuff going on, will share with you all eventually and maybe Ill do some tutorials.

I think most of the modders would love you if you did that! I think I might be able to muddle through the code. Hopefully it doesn't take me a year to get it though! haha.

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I did some digging and found a few things that might point us in the right direction.

 

So what I have so far is I know we are going to have to do a few things here. We will need to copy and rewrite the following files.

GenLayerBiome

 

BiomeGenBase

 

You'll need to create a new Biome obviously thats easy.

In GenLayerBiome this code exists pointing to the idea of not only registry but spawning the biome into the game.

 

public GenLayerBiome(long par1, GenLayer par3GenLayer, WorldType par4WorldType)
    {
        super(par1);
        this.field_151623_c = new BiomeGenBase[] {BiomeGenBase.desert, BiomeGenBase.desert, BiomeGenBase.desert, BiomeGenBase.savanna, BiomeGenBase.savanna, BiomeGenBase.plains};
        this.field_151621_d = new BiomeGenBase[] {BiomeGenBase.forest, BiomeGenBase.roofedForest, BiomeGenBase.extremeHills, BiomeGenBase.plains, BiomeGenBase.birchForest, BiomeGenBase.swampland};
        this.field_151622_e = new BiomeGenBase[] {BiomeGenBase.forest, BiomeGenBase.extremeHills, BiomeGenBase.taiga, BiomeGenBase.plains};
        this.field_151620_f = new BiomeGenBase[] {BiomeGenBase.icePlains, BiomeGenBase.icePlains, BiomeGenBase.icePlains, BiomeGenBase.coldTaiga};
        this.parent = par3GenLayer;

        if (par4WorldType == WorldType.DEFAULT_1_1)
        {
            this.field_151623_c = new BiomeGenBase[] {BiomeGenBase.desert, BiomeGenBase.forest, BiomeGenBase.extremeHills, BiomeGenBase.swampland, BiomeGenBase.plains, BiomeGenBase.taiga};
        }
    }

 

So whats the problem with it? It's not a method so you can't call it in your registry, meaning you need some communication. IN THEORY you can just say,

GenLayerBiome genNewBiomes = new GenLayerBiome(par1, genNewBiome, worldType.DEFAULT);

 

 

We will encounter errors here, also what is long par1? According to eclipse genNewBiome isn't initialized yet. Which... makes no sense really.

 

So in theory you create your biomes in your new biomeGenBase class, then add them into your own array inside your genLayerBiome class, then call it by the code I gave above... right?

 

Am I on the right track here? Or am I way off. I really would love to know and I'd like to find out more if I am wrong on how this code can start to work!

Thanks for all the help! :)

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Ok this is how I do it.

 

1) Create a new world type.  In 1.6 I overwrote the default world type, but haven't tried/accomplished that in 1.7 so I just created my own world type

 

 

I put this in my post init config area

WorldType CUSTOM = new WorldTypeCustom(3, "custom");

 

Create a WorldTypeCustom class that extends WorldType and overwrite the class that specifies the GenLayer, so it would look like this

 

public class WorldTypeCustom extends WorldType {

public WorldTypeCustom(int par1, String name) {
	super(name);
	// TODO Auto-generated constructor stub
}

   /**
     * Creates the GenLayerBiome used for generating the world
     * 
     * @param worldSeed The world seed
     * @param parentLayer The parent layer to feed into any layer you return
     * @return A GenLayer that will return ints representing the Biomes to be generated, see GenLayerBiome
     */
@Override
  public GenLayer getBiomeLayer(long worldSeed, GenLayer parentLayer)
    {
        GenLayer ret = new CustomGenLayerBiome(200L, parentLayer, this);
        ret = GenLayerZoom.magnify(1000L, ret, 2);
        ret = new GenLayerBiomeEdge(1000L, ret);
        return ret;
    }
}

 

Copy the default GenLayerBiome file and rename it to your custom file that you override in your custom WorldType, and then add your biomes into the arrays at the top of the file.

 

You can get into even crazier customization with the other GenLayer files which I can probably help with if you need it, but this is the way I use to add my biomes.

 

 

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cpw.mods.modlauncher.serviceapi.ILaunchPluginService.processClassWithFlags(ILaunchPluginService.java:156) ~[modlauncher-9.1.3.jar:9.1.3+9.1.3+main.9b69c82a] {}     at cpw.mods.modlauncher.LaunchPluginHandler.offerClassNodeToPlugins(LaunchPluginHandler.java:88) ~[modlauncher-9.1.3.jar:?] {}     at cpw.mods.modlauncher.ClassTransformer.transform(ClassTransformer.java:120) ~[modlauncher-9.1.3.jar:?] {}     at cpw.mods.modlauncher.TransformingClassLoader.maybeTransformClassBytes(TransformingClassLoader.java:50) ~[modlauncher-9.1.3.jar:?] {}     at cpw.mods.cl.ModuleClassLoader.readerToClass(ModuleClassLoader.java:113) ~[securejarhandler-1.0.8.jar:?] {}     at cpw.mods.cl.ModuleClassLoader.lambda$findClass$15(ModuleClassLoader.java:219) ~[securejarhandler-1.0.8.jar:?] {}     at cpw.mods.cl.ModuleClassLoader.loadFromModule(ModuleClassLoader.java:229) ~[securejarhandler-1.0.8.jar:?] {}     at cpw.mods.cl.ModuleClassLoader.findClass(ModuleClassLoader.java:219) ~[securejarhandler-1.0.8.jar:?] {}     at cpw.mods.cl.ModuleClassLoader.loadClass(ModuleClassLoader.java:135) ~[securejarhandler-1.0.8.jar:?] {}     at java.lang.ClassLoader.loadClass(ClassLoader.java:520) ~[?:?] {}     at net.minecraft.client.renderer.block.BlockRenderDispatcher.<init>(BlockRenderDispatcher.java:50) ~[client-1.18.2-20220404.173914-srg.jar%2390!/:?] {re:classloading,xf:OptiFine:default}     at net.minecraft.client.Minecraft.<init>(Minecraft.java:501) ~[client-1.18.2-20220404.173914-srg.jar%2390!/:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:A,pl:runtimedistcleaner:A} -- Initialization -- Details:     Modules:          ADVAPI32.dll:Advanced Windows 32 Base API:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         COMCTL32.dll:Biblioteka formantów czynności użytkownika:6.10 (WinBuild.160101.0800):Microsoft Corporation         CRYPT32.dll:Crypto API32:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         CRYPTBASE.dll:Base cryptographic API DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation         CRYPTSP.dll:Cryptographic Service Provider API:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation         ColorAdapterClient.dll:Microsoft Color Adapter Client:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation         CoreMessaging.dll:Microsoft CoreMessaging Dll:10.0.19041.3930:Microsoft Corporation         CoreUIComponents.dll:Microsoft Core UI Components Dll:10.0.19041.3636:Microsoft Corporation         DBGHELP.DLL:Windows Image Helper:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation         DEVOBJ.dll:Device Information Set DLL:10.0.19041.3996 (WinBuild.160101.0800):Microsoft Corporation         DNSAPI.dll:Biblioteka DLL interfejsu API klienta usługi DNS:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         GDI32.dll:GDI Client DLL:10.0.19041.3996 (WinBuild.160101.0800):Microsoft Corporation         GLU32.dll:Biblioteka DLL OpenGL Utility Library:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         HID.DLL:Biblioteka użytkownika HID:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         IMM32.DLL:Multi-User Windows IMM32 API Client DLL:10.0.19041.3996 (WinBuild.160101.0800):Microsoft Corporation         IPHLPAPI.DLL:IP Helper API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         KERNEL32.DLL:Biblioteka DLL klienta Windows NT BASE API:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         KERNELBASE.dll:Biblioteka DLL klienta Windows NT BASE API:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         MMDevApi.dll:Interfejs API MMDevice:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         MSASN1.dll:ASN.1 Runtime APIs:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation         MSCTF.dll:Biblioteka DLL serwera MSCTF:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         NLAapi.dll:Network Location Awareness 2:10.0.19041.4123 (WinBuild.160101.0800):Microsoft Corporation         NSI.dll:NSI User-mode interface DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation         OLEAUT32.dll:OLEAUT32.DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation         Ole32.dll:Microsoft OLE for Windows:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         OpenAL.dll         PROPSYS.dll:System właściwości firmy Microsoft:7.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         PSAPI.DLL:Process Status Helper:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation         Pdh.dll:Windows Performance Data Helper DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         RPCRT4.dll:Czas wykonania zdalnego wywoływania procedury:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         SETUPAPI.DLL:Interfejs API Instalatora systemu Windows:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         SHCORE.dll:SHCORE:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         SHELL32.dll:Wspólna biblioteka DLL Powłoki systemu Windows:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         UMPDC.dll         USER32.dll:Współużytkowana biblioteka DLL klienta Windows USER API:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         USERENV.dll:Userenv:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         VCRUNTIME140.dll:Microsoft® C Runtime Library:14.29.30133.0 built by: vcwrkspc:Microsoft Corporation         VERSION.dll:Version Checking and File Installation Libraries:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation         WINHTTP.dll:Usługi Windows HTTP Services:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         WINMM.dll:MCI API DLL:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         WINTRUST.dll:Microsoft Trust Verification APIs:10.0.19041.4291 (WinBuild.160101.0800):Microsoft Corporation         WS2_32.dll:Biblioteka DLL 32-bitowej wersji usługi Windows Socket 2.0:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         WSOCK32.dll:Windows Socket 32-Bit DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         Wldp.dll:Zasady blokady systemu Windows:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         amsi.dll:Anti-Malware Scan Interface:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation         aswAMSI.dll:Avast AMSI COM object:24.3.8975.0:Gen Digital Inc.         aswhook.dll:Avast Hook Library:24.3.8975.0:AVAST Software         bcrypt.dll:Biblioteka podstawowych elementów kryptograficznych systemu Windows:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         bcryptPrimitives.dll:Windows Cryptographic Primitives Library:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation         cfgmgr32.dll:Configuration Manager DLL:10.0.19041.3996 (WinBuild.160101.0800):Microsoft Corporation         clbcatq.dll:COM+ Configuration Catalog:2001.12.10941.16384 (WinBuild.160101.0800):Microsoft Corporation         combase.dll:Microsoft COM for Windows:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         dbgcore.DLL:Windows Core Debugging Helpers:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation         dhcpcsvc.DLL:Usługa klienta DHCP:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         dhcpcsvc6.DLL:Klient DHCPv6:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         dinput8.dll:Microsoft DirectInput:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         dwmapi.dll:Interfejs API menedżera okien Microsoft Desktop Window Manager:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         dxgi.dll:DirectX Graphics Infrastructure:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation         fwpuclnt.dll:Interfejs API trybu użytkownika funkcji FWP/IPSec:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         gdi32full.dll:GDI Client DLL:10.0.19041.4239 (WinBuild.160101.0800):Microsoft Corporation         glfw.dll         icm32.dll:Microsoft Color Management Module (CMM):10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation         ig9icd64.dll:OpenGL(R) Driver for Intel(R) Graphics Accelerator:31.0.101.2111:Intel Corporation         igc64.dll:Intel Graphics Shader Compiler for Intel(R) Graphics Accelerator:31.0.101.2111:Intel Corporation         igdgmm64.dll:User Mode Driver for Intel(R) Graphics Technology:31.0.101.2111:Intel Corporation         igdml64.dll:Metrics Library for Intel(R) Graphics Technology:31.0.101.2111:Intel Corporation         inputhost.dll:InputHost:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation         java.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         javaw.exe:OpenJDK Platform binary:17.0.1.0:Microsoft         jemalloc.dll         jimage.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         jli.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         jna4343990444255883354.dll:JNA native library:6.1.2:Java(TM) Native Access (JNA)         jvm.dll:OpenJDK 64-Bit server VM:17.0.1.0:Microsoft         kernel.appcore.dll:AppModel API Host:10.0.19041.3758 (WinBuild.160101.0800):Microsoft Corporation         lwjgl.dll         lwjgl_opengl.dll         lwjgl_stb.dll         management.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         management_ext.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         mscms.dll:Biblioteka DLL systemu dopasowywania kolorów firmy Microsoft:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         msvcp140.dll:Microsoft® C Runtime Library:14.29.30133.0 built by: vcwrkspc:Microsoft Corporation         msvcp_win.dll:Microsoft® C Runtime Library:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation         msvcrt.dll:Windows NT CRT DLL:7.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation         mswsock.dll:Microsoft Windows Sockets 2.0 Dostawca usługi:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         napinsp.dll:Dostawca podkładek nazewnictwa poczty e-mail:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         net.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         nio.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         ntdll.dll:Biblioteka NT Layer DLL:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         ntmarta.dll:Windows NT - dostawca MARTA:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         opengl32.dll:OpenGL Client DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation         perfos.dll:Biblioteka DLL obiektów wydajności systemu Windows:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         pnrpnsp.dll:Dostawca obszaru nazw PNRP:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         powrprof.dll:Pomocnicza biblioteka DLL dla profilu zasilania:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         profapi.dll:User Profile Basic API:10.0.19041.4239 (WinBuild.160101.0800):Microsoft Corporation         rasadhlp.dll:Remote Access AutoDial Helper:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation         rsaenh.dll:Microsoft Enhanced Cryptographic Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         sechost.dll:Host for SCM/SDDL/LSA Lookup APIs:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         shlwapi.dll:Biblioteka dodatkowych narzędzi powłoki:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         svml.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         textinputframework.dll:"TextInputFramework.DYNLINK":10.0.19041.4239 (WinBuild.160101.0800):Microsoft Corporation         ucrtbase.dll:Microsoft® C Runtime Library:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation         uxtheme.dll:Biblioteka Microsoft UxTheme:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         vcruntime140_1.dll:Microsoft® C Runtime Library:14.29.30133.0 built by: vcwrkspc:Microsoft Corporation         verify.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         win32u.dll:Win32u:10.0.19041.4291 (WinBuild.160101.0800):Microsoft Corporation         windows.storage.dll:Interfejs API magazynu systemu Microsoft WinRT:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         winrnr.dll:LDAP RnR Provider DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation         wintypes.dll:Biblioteka DLL typów systemu Windows:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         wshbth.dll:Windows Sockets Helper DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation         xinput1_4.dll:Interfejs API typowego kontrolera firmy Microsoft:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         zip.dll:OpenJDK Platform binary:17.0.1.0:Microsoft Stacktrace:     at net.minecraft.client.main.Main.main(Main.java:169) ~[client-1.18.2-20220404.173914-srg.jar%2390!/:?] {re:classloading,pl:runtimedistcleaner:A}     at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:?] {}     at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) ~[?:?] {}     at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:?] {}     at java.lang.reflect.Method.invoke(Method.java:568) ~[?:?] {}     at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$launchService$0(CommonClientLaunchHandler.java:31) ~[fmlloader-1.18.2-40.2.21.jar%2318!/:?] {}     at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) [modlauncher-9.1.3.jar%235!/:?] {}     at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) [modlauncher-9.1.3.jar%235!/:?] {}     at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) [modlauncher-9.1.3.jar%235!/:?] {}     at cpw.mods.modlauncher.Launcher.run(Launcher.java:106) [modlauncher-9.1.3.jar%235!/:?] {}     at cpw.mods.modlauncher.Launcher.main(Launcher.java:77) [modlauncher-9.1.3.jar%235!/:?] {}     at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) [modlauncher-9.1.3.jar%235!/:?] {}     at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) [modlauncher-9.1.3.jar%235!/:?] {}     at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:149) [bootstraplauncher-1.0.0.jar:?] {} -- System Details -- Details:     Minecraft Version: 1.18.2     Minecraft Version ID: 1.18.2     Operating System: Windows 10 (amd64) version 10.0     Java Version: 17.0.1, Microsoft     Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft     Memory: 1227438184 bytes (1170 MiB) / 1644167168 bytes (1568 MiB) up to 10502537216 bytes (10016 MiB)     CPUs: 4     Processor Vendor: GenuineIntel     Processor Name: Intel(R) Core(TM) i3-7100U CPU @ 2.40GHz     Identifier: Intel64 Family 6 Model 142 Stepping 9     Microarchitecture: Amber Lake     Frequency (GHz): 2,40     Number of physical packages: 1     Number of physical CPUs: 2     Number of logical CPUs: 4     Graphics card #0 name: NVIDIA GeForce 940MX     Graphics card #0 vendor: NVIDIA (0x10de)     Graphics card #0 VRAM (MB): 2048,00     Graphics card #0 deviceId: 0x179c     Graphics card #0 versionInfo: DriverVersion=21.21.13.7654     Graphics card #1 name: Intel(R) HD Graphics 620     Graphics card #1 vendor: Intel Corporation (0x8086)     Graphics card #1 VRAM (MB): 1024,00     Graphics card #1 deviceId: 0x5916     Graphics card #1 versionInfo: DriverVersion=31.0.101.2111     Memory slot #0 capacity (MB): 16384,00     Memory slot #0 clockSpeed (GHz): 2,13     Memory slot #0 type: DDR4     Virtual memory max (MB): 25980,22     Virtual memory used (MB): 7608,61     Swap memory total (MB): 9728,00     Swap memory used (MB): 252,46     JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx10000M -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M     Launched Version: 1.18.2-forge-40.2.21     Backend library: LWJGL version 3.2.2 SNAPSHOT     Backend API: Intel(R) HD Graphics 620 GL version 3.2.0 - Build 31.0.101.2111, Intel     Window size: <not initialized>     GL Caps: Using framebuffer using OpenGL 3.2     GL debug messages:      Using VBOs: Yes     Is Modded: Definitely; Client brand changed to 'forge'     Type: Client (map_client.txt)     CPU: 4x Intel(R) Core(TM) i3-7100U CPU @ 2.40GHz     OptiFine Version: OptiFine_1.18.2_HD_U_H6     OptiFine Build: 20220313-160847     Render Distance Chunks: 8     Mipmaps: 4     Anisotropic Filtering: 1     Antialiasing: 0     Multitexture: false     Shaders: null     OpenGlVersion: 3.2.0 - Build 31.0.101.2111     OpenGlRenderer: Intel(R) HD Graphics 620     OpenGlVendor: Intel     CpuCount: 4     ModLauncher: 9.1.3+9.1.3+main.9b69c82a     ModLauncher launch target: forgeclient     ModLauncher naming: srg     ModLauncher services:           mixin PLUGINSERVICE           eventbus PLUGINSERVICE           slf4jfixer PLUGINSERVICE           object_holder_definalize PLUGINSERVICE           runtime_enum_extender PLUGINSERVICE           capability_token_subclass PLUGINSERVICE           accesstransformer PLUGINSERVICE           runtimedistcleaner PLUGINSERVICE           mixin TRANSFORMATIONSERVICE           OptiFine TRANSFORMATIONSERVICE           fml TRANSFORMATIONSERVICE      FML Language Providers:          [email protected]         lowcodefml@null         javafml@null     Mod List:          client-1.18.2-20220404.173914-srg.jar             |Minecraft                     |minecraft                     |1.18.2              |COMMON_SET|Manifest: a1:d4:5e:04:4f:d3:d6:e0:7b:37:97:cf:77:b0:de:ad:4a:47:ce:8c:96:49:5f:0a:cf:8c:ae:b2:6d:4b:8a:3f         repurposed_structures_forge-5.1.14+1.18.2.jar     |Repurposed Structures         |repurposed_structures         |5.1.14+1.18.2       |COMMON_SET|Manifest: NOSIGNATURE         TerraBlender-forge-1.18.2-1.2.0.126.jar           |TerraBlender                  |terrablender                  |1.2.0.126           |COMMON_SET|Manifest: NOSIGNATURE         Piglin Expansion 1.2.1.jar                        |Piglin Expansion              |piglin_expansion              |1.1.0               |COMMON_SET|Manifest: NOSIGNATURE         pamhc2trees-1.18.2-1.0.4.jar                      |Pam's HarvestCraft 2 - Trees  |pamhc2trees                   |1.0.1               |COMMON_SET|Manifest: NOSIGNATURE         BiomesOPlenty-1.18.2-16.0.0.134.jar               |Biomes O' Plenty              |biomesoplenty                 |0.0NONE             |COMMON_SET|Manifest: NOSIGNATURE         pamhc2crops-1.18.2-1.0.6.jar                      |Pam's HarvestCraft 2 - Crops  |pamhc2crops                   |1.0.6               |COMMON_SET|Manifest: NOSIGNATURE         jei-1.18.2-forge-10.2.1.1006.jar                  |Just Enough Items             |jei                           |10.2.1.1006         |COMMON_SET|Manifest: NOSIGNATURE         pamhc2foodextended-1.18.2-1.0.5.jar               |Pam's HarvestCraft 2 - Food Ex|pamhc2foodextended            |1.0                 |COMMON_SET|Manifest: NOSIGNATURE         torohealth-1.18-forge-2.jar                       |ToroHealth                    |torohealth                    |1.18-forge-2        |COMMON_SET|Manifest: NOSIGNATURE         reap-1.18.2-1.0.0.jar                             |Reap Mod                      |reap                          |1.18.2-1.0.0        |COMMON_SET|Manifest: NOSIGNATURE         Patchouli-1.18.2-71.1.jar                         |Patchouli                     |patchouli                     |1.18.2-71.1         |COMMON_SET|Manifest: NOSIGNATURE         pamhc2foodcore-1.18.2-1.0.3.jar                   |Pam's HarvestCraft 2 - Food Co|pamhc2foodcore                |1.0.1               |COMMON_SET|Manifest: NOSIGNATURE         SereneSeasons-1.18.2-7.0.0.15.jar                 |Serene Seasons                |sereneseasons                 |0.0NONE             |COMMON_SET|Manifest: NOSIGNATURE         YungsApi-1.18.2-Forge-2.2.9.jar                   |YUNG's API                    |yungsapi                      |1.18.2-Forge-2.2.9  |COMMON_SET|Manifest: NOSIGNATURE         ToughAsNails-1.18.2-7.0.0.73.jar                  |Tough As Nails                |toughasnails                  |0.0NONE             |COMMON_SET|Manifest: NOSIGNATURE         feature_nbt_deadlock_be_gone_forge-2.0.0+1.18.2.ja|Feature NBT Deadlock Be Gone  |feature_nbt_deadlock_be_gone  |2.0.0+1.18.2        |COMMON_SET|Manifest: NOSIGNATURE         weather2-1.18.2-2.7.5.jar                         |Weather2                      |weather2                      |1.18.2-2.7.5        |COMMON_SET|Manifest: NOSIGNATURE         betteranimalsplus-1.18.2-11.0.10-forge.jar        |Better Animals Plus           |betteranimalsplus             |1.18.2-11.0.10      |COMMON_SET|Manifest: NOSIGNATURE         coroutil-forge-1.18.2-1.3.6.jar                   |CoroUtil                      |coroutil                      |1.18.2-1.3.6        |COMMON_SET|Manifest: NOSIGNATURE         architectury-4.12.94-forge.jar                    |Architectury                  |architectury                  |4.12.94             |COMMON_SET|Manifest: NOSIGNATURE         shulkerbox-1.18.2-1.0.0.jar                       |Advanced Shulkerboxes         |shulkerbox                    |1.18.2-1.0.0        |COMMON_SET|Manifest: NOSIGNATURE         mysticalworld-1.18.2-0.4.8.29.jar                 |Mystical World                |mysticalworld                 |0.4.8.29            |COMMON_SET|Manifest: NOSIGNATURE         FallingTree-1.18.2-3.5.5.jar                      |FallingTree                   |fallingtree                   |3.5.5               |COMMON_SET|Manifest: 3c:8e:df:6c:df:a6:2a:9f:af:64:ea:04:9a:cf:65:92:3b:54:93:0e:96:50:b4:52:e1:13:42:18:2b:ae:40:29         forge-1.18.2-40.2.21-universal.jar                |Forge                         |forge                         |40.2.21             |COMMON_SET|Manifest: 84:ce:76:e8:45:35:e4:0e:63:86:df:47:59:80:0f:67:6c:c1:5f:6e:5f:4d:b3:54:47:1a:9f:7f:ed:5e:f2:90         cofh_core-1.18.2-9.2.3.47.jar                     |CoFH Core                     |cofh_core                     |9.2.3               |COMMON_SET|Manifest: 75:0b:cc:9b:64:2e:9b:c4:41:d1:95:00:71:ee:87:1a:b3:5e:4b:da:8e:e8:39:00:fd:5d:e5:9c:40:42:33:09         thermal_innovation-1.18.2-9.2.1.19.jar            |Thermal Innovation            |thermal_innovation            |9.2.1               |COMMON_SET|Manifest: 75:0b:cc:9b:64:2e:9b:c4:41:d1:95:00:71:ee:87:1a:b3:5e:4b:da:8e:e8:39:00:fd:5d:e5:9c:40:42:33:09         thermal_foundation-1.18.2-9.2.2.58.jar            |Thermal Series                |thermal                       |9.2.2               |COMMON_SET|Manifest: 75:0b:cc:9b:64:2e:9b:c4:41:d1:95:00:71:ee:87:1a:b3:5e:4b:da:8e:e8:39:00:fd:5d:e5:9c:40:42:33:09         thermal_cultivation-1.18.2-9.2.1.20.jar           |Thermal Cultivation           |thermal_cultivation           |9.2.1               |COMMON_SET|Manifest: 75:0b:cc:9b:64:2e:9b:c4:41:d1:95:00:71:ee:87:1a:b3:5e:4b:da:8e:e8:39:00:fd:5d:e5:9c:40:42:33:09         thermal_expansion-1.18.2-9.2.2.24.jar             |Thermal Expansion             |thermal_expansion             |9.2.2               |COMMON_SET|Manifest: 75:0b:cc:9b:64:2e:9b:c4:41:d1:95:00:71:ee:87:1a:b3:5e:4b:da:8e:e8:39:00:fd:5d:e5:9c:40:42:33:09         thermal_locomotion-1.18.2-9.2.1.15.jar            |Thermal Locomotion            |thermal_locomotion            |9.2.1               |COMMON_SET|Manifest: 75:0b:cc:9b:64:2e:9b:c4:41:d1:95:00:71:ee:87:1a:b3:5e:4b:da:8e:e8:39:00:fd:5d:e5:9c:40:42:33:09         thermal_integration-1.18.2-9.2.1.18.jar           |Thermal Integration           |thermal_integration           |9.2.1               |COMMON_SET|Manifest: 75:0b:cc:9b:64:2e:9b:c4:41:d1:95:00:71:ee:87:1a:b3:5e:4b:da:8e:e8:39:00:fd:5d:e5:9c:40:42:33:09         YungsBetterMineshafts-1.18.2-Forge-2.2.jar        |YUNG's Better Mineshafts      |bettermineshafts              |1.18.2-Forge-2.2    |COMMON_SET|Manifest: NOSIGNATURE         valhelsia_core-forge-1.18.2-0.4.0.jar             |Valhelsia Core                |valhelsia_core                |1.18.2-0.4.0        |COMMON_SET|Manifest: NOSIGNATURE         valhelsia_structures-1.18.2-0.1.1.jar             |Valhelsia Structures          |valhelsia_structures          |1.18.2-0.1.1        |COMMON_SET|Manifest: NOSIGNATURE         thermal_dynamics-1.18.2-9.2.2.19.jar              |Thermal Dynamics              |thermal_dynamics              |9.2.2               |COMMON_SET|Manifest: 75:0b:cc:9b:64:2e:9b:c4:41:d1:95:00:71:ee:87:1a:b3:5e:4b:da:8e:e8:39:00:fd:5d:e5:9c:40:42:33:09         corpse-1.18.2-1.0.1.jar                           |Corpse                        |corpse                        |1.18.2-1.0.1        |COMMON_SET|Manifest: NOSIGNATURE     Crash Report UUID: e912b463-f8b1-45c5-af55-a3291be1b7b0     FML: 40.2     Forge: net.minecraftforge:40.2.21
    • Are there dungeon mods? If yes, make a test without these
    • that worked I seriously have no idea how I didn't notice that
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